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Dungeon Magazine Index (1 - 71)
71 | 70 | 69 | 68 | 67 | 66 | 65 | 64 | 63 | 62 | 61 | 60 | 59 | 58 | 57 | 56 | 55 | 54 | 53
52 | 51 | 50 | 49 | 48 | 47 | 46 | 45 | 44 | 43 | 42 | 41 | 40 | 39 | 38 | 37 | 36 | 35 | 34 | 33 | 32 | 31 | 30 | 29 | 28 | 27 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 09 | 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01 Issue #1 Volume I, Number 1 (September/October 1986) DARK TOWER OF CABILAR, THE AD&D adventure, 4-8 characters of levels 4-7 Written by: Michael Ashton and Lee Sperry Artwork by: James Holloway Subterranean, any climate 15 pages Description: Heroes must retrieve a crown from the underground tower of the dead wizard Cabilar.
ASSAULT ON EDDISTONE POINT Description: The signal tower at Eddistone Point has been seized by bandits, and it's up to the heroes to recapture it.
GRAKHIRT'S LAIR Description: Norkers threaten the town of Nolivari. The heroes must track down their leader, the illusionist/assassin Grakhirt, and thwart his plans of conquest.
ELVEN HOME, THE Description: While traveling off-road through the wilderness, the characters happen upon a group of reclusive elves, a troublesome treant, and irksome stirges.
INTO THE FIRE* Description: While searching for a missing prince in the Western Mountains, the characters locate the mountaintop lair of a treasure-hungry red dragon.
GUARDIANS OF THE TOMB Description: The characters investigate a dilapidated shrine tucked away in the wilderness.
Issue #2 Volume I, Number 2 (November/December 1986) TITAN'S DREAM, THE AD&D adventure, 2-8 characters of levels 5-9 Written by: William "Todo" Todorsky Artwork by: Jeff Kronen Any terrain, any climate 11 pages Description: Worried about his daughter's pre-arranged marriage to vain Prince Talonbrook, King Aquinus sends adventurers to consult with the titan Andromidus, who is said to have oracular powers.
IN THE DWARVEN KING'S COURT Description: A ceremonial sword is among several items stolen from the dwarven halls of Mount Diadem.
CAERMOR Description: The village of Caermor is beset by evil. A secret coven of fiend-worshipers has summoned an extra-planar fiend to terrorize the community.
KEEP AT KORALGESH, THE* Description: Characters set sail for the fabled coastal city of Koralgesh, laid to ruin more than six decades ago by the gods.
Issue #3 Volume I, Number 3 (January/February 1987) FALCON'S PEAK AD&D adventure, 5-8 characters of levels 1-3 Written by: David Howery Artwork by: Kevin Davies Mountains/hills, temperate to sub-arctic 7 pages Description: The castle atop Falcon's Peak is rumored to be haunted. Instead of old ghosts, the heroes encounter a band of evil brigands and hobgoblins led by an evil magic-user.
BLOOD ON THE SNOW Description: Shortly after arriving at the arctic town of Winterwolf, the characters join the local hunters on a seal-hunting expedition to protect them from a traitor in their midst.
DEADLY SEA, THE Description: Characters journey to a cliffside citadel to rescue a cleric nd his family from the clutches of three dire criminals. The action then moves undersea, where the heroes confront a group of militant tritons.
BOOK WITH NO END, THE* Description: The characters are hired to retrieve a powerful artifact, the Book With No End, from the shattered tower of the dead wizard Magus.
Issue #4 Volume I, Number 4 (March/April 1987) KINGDOM IN THE SWAMP AD&D adventure, characters of levels 6-9 Written by: John Nephew Artwork by: Valerie Valusek Swamp, temperate to sub-tropical 12 pages Description: A halfling thief needs adventurers to help rescue his comrades from the clutches of a vampire.
ESCAPE FROM THE TOWER OF MIDNIGHT Description: The characters are captured by the Midnight Stalkers and locked away in their guild headquarters -- the dread Tower of Midnight.
FLUFFY GOES TO HECK Description: The farming town of Ealow has fallen prey to a strange curse and, more importantly, little dog Fluffy has gone missing!
TROUBLE AT GROG'S*
AD&D adventure, 4-8 characters of 1st level Description: A crime wave has struck the town of Dagger Rock, and all fingers point to the new guy: a friendly half-ogre named Grog.
Issue #5 Volume I, Number 5 (May/June 1987) ROTTING WILLOW, THE AD&D adventure, 4-6 characters of levels 7-9 Written by: Edward P. Bromley III Artwork by: Jim Holloway Swamp, temperate to sub-tropical 7 pages Description: Three boggarts terrorize the village of Rotting Willow.
LADY OF THE LAKE Description: A dying woman pleads for the characters to take her to mysterious Orb Lake.
STOLEN POWER, THE Description: The evil cleric Hadonis has stolen a book of infinite spells from the clerics of Highland. Heroes must retrieve the tome from Hadonis' retreat.
KAPPA OF PACHEE BRIDGE, THE Description: An evil monster lurks under the Pachee bridge, and the farmers need brave heroe to slay the fiend or drive it away.
TROUBLE WITH MYLVIN WIMBLY, THE Description: A halfling fugitive needs the heroes' help to elude an evil magic-user and his orcish thugs.
EYES OF EVIL, THE Description: Manticores and black-garbed brigands are terrorizing the town of Vynald. The townsfolk believe that even greater dangers lurk in a remote cave complex.
HIRWARD'S TASK* Description: A loses control of his summoned air elemental and depends on heroes to deal with the problem.
Issue #6 Volume I, Number 6 (July/August 1987) AFTER THE STORM AD&D adventure, 4-6 characters of levels 8-10 Written by: Nick Kopsinis & Patrick Goshtigian Artwork by: Jim Holloway Coastal/Underwater, temperate 12 pages Description: A wereshark lurks in the waters of Bluewater Cove, guarding the treasures of a sunken pirate ship.
WHITE DEATH Description: The hunt for a predatory white dragon leads the characters into a deadly trap.
BRISTANAM'S CAIRN Description: Characters explore the tomb of a death knight.
HOUSE OF THE BROTHERS, THE Description: Travelling through the wilderness, the characters stumble upon the caves of Erdol and Karzahk, a pair of fog giant brothers.
FORBIDDEN MOUNTAIN Description: The characters travel to the Forbidden Mountain in search of treasure.
TORTLES OF THE PURPLE SAGE - PART 1* Description: The character's expedition to the Great Northway is interrupted by an encounter with Kallot, the tortle sage, who needs help escorting his brood safely to their ancestral hatching grounds.
Issue #7 Volume II, Number 1 (September/October 1987) NIGHTSHADE AD&D adventure, 1-4 characters of levels 1-3 Written by: Nigel D. Findley Artwork by: Valerie Valusek City or Town, temperate 5 pages Description: The characters are sent to pick up a "medicine" concocted by the wizard Nightshade.
TORTLES OF THE PURPLE SAGE - PART 2 Description: This adventure details the Richland Trading Post, a community and fortress on the edge of the wilderness, and three lost ruins in the Great Northway.
MATCHMAKERS, THE Description: A sly nobleman asks the party to help him unite his friend, Richard Savelle, with his true love, the beautiful Elissa Holbin.
SAMURAI STEEL Description: A loyal samurai fears that his lord, Daimyo Shimada Oda, may have fallen under the spell of his concubine, Korihana.
JINGLING MORDO CIRCUS, THE* Description: The circus has come to town, and people are vanishing.
Issue #8 Volume II, Number 2 (November/December 1987) MOUNTAIN SANCTUARY AD&D adventure, 3-6 characters of levels 1-3 Written by: John Nephew Artwork by: C. Bradford Gorby Mountains, temperate to sub-arctic 6 pages Description: In this short sequel to "Grakhirt's Lair" (Issue #1), the heroes explore the sanctuary of an illusionist hoping to find answers to his disappearance.
FOR A LADY'S HONOR Description: The PC thieves are hired by the Guildmaster of Ansbach to retrieve an "item."
IN DEFENSE OF THE LAW Description: To save the town of Ranaan, characters must delve into a deep catacombs and protect the magical orb of law.
WOUNDED WORM, THE Description: Sparock Peninsula is threatened by a maimed red dragon.
FLOWERS OF FLAME, THE* Description: Compelled by duty and loyalty, the characters partake in a quest to find the fabled flowers of flame, rumored to be located in a beautiful valley paradise.
Issue #9 Volume II, Number 3 (January/February 1988) LURKERS IN THE LIBRARY, THE AD&D adventure, 3-5 characters of levels 1-3 Written by: Patricia Nead Elrod Artwork by: Larry Dixon Town or City, temperate 6 pages Description: Orcs have broken into the library at Ferrantio, and it's up to the heroes to solve the problem.
CRYPT OF ISTARIS, THE Description: The characters must remove the magically-infused remains of a dead wizard and his medallion from a crypt.
DJINNI'S RING, THE Description: In DUNGEON's first solo adventure, Moonstone the elf must free a djinni trapped inside a magical ring.
GOLDEN BOWL OF ASHU H'SAN, THE Description: A mysterious blight plagues the village of Ashu H'San. Characters must solve a dispute among nature spirits to cure the draught.
GHOSTSHIP GAMBIT, THE Description: The characters hear rumors of a ghostship plaguing the port city of Koll.
PLIGHT OF CIRRIA, THE* Description: Ezoran the arch-mage has kidnapped a cloud dragon's mate. Heroes are hired to free the dragon from the wizard's cloud fortress.
Issue #10 Volume II, Number 4 (March/April 1988) SHRINE OF ILSIDAHUR, THE AD&D GREYHAWK adventure, 4-6 characters of levels 3-6 Written by: John Nephew Artwork by: Valerie Valusek Jungle, tropical to sub-tropical 6 pages Description: Heroes search for treasure in a remote jungle shrine dedicated to a forgotten tanar'ri lord.
ARTISAN'S TOMB, THE Description: To free the spirit of a dead artisan, the characters must seek out and destroy the vase which contains his earthly remains.
THEY ALSO SERVE... Description: The PCs are hired to retrieve a royal patent stolen by the thieves of Kingstown.
MONSTERQUEST Description: DUNGEON's first adventure for humanoid PCs has the characters searching for a magical drinking horn sought after by a local orc chieftain.
SECRETS OF THE TOWERS Description: The characters explore a tower and discover that it holds a magical portal leading to other similar towers scattered throughout the world.
THRESHOLD OF EVIL* Description: The village of Tharakil is beset by a strange menace. The villagers suspect that an immortal mage named Azurax Silverhawk may be responsible.
Issue #11 Volume II, Number 5 (May/June 1988) DARK CONVENTICLE, THE AD&D adventure, 4-6 characters of levels 8-12 Written by: Richard Emerich Artwork by: Jim Holloway Forest/subterranean, temperate 17 pages Description: Zenobia, a merchant's daughter, has been kidnapped by an evil cult lurking in the Secauk Forest.
WOODEN MOUSE, THE Description: A single thief PC must undergo a dangerous test to gain admittance into the local thieves guild.
BLACK HEART OF ULOM, THE Description: The forest of Ulom is cursed, and a black oak at the heart of Ulom seems to be the source.
WARDS OF WITCHING WAYS* Description: The characters are shipwrecked on an island with a castle. Inside the castle, two evil mages gamble on the party's survival.
Issue #12 Volume II, Number 6 (July/August 1988) LIGHT OF LOST SOULS AD&D adventure, 3-6 characters of levels 2-4 Written by: Nigel D. Findley Artwork by: Bob Giadrosich Coastal, temperate 4 pages Description: The heroes are lured to an old lighthouse by the spirit of the deceased lighthouse keeper.
SCEPTRE OF THE UNDERWORLD Description: A human fighter is hired to recover the sceptre of the underworld from an evil temple.
AT THE SPOTTLE PARLOR Description: The PCs are lured into a friendly game of spottle.
INTRIGUE IN THE DEPTHS Description: The mages of Mishral need to find out why the aquatic elves have broken their trade treaty.
HUDDLE FARM* Description: The halflings of Huddle Hill have a little problem.
Issue #13 Volume III, Number 1 (September/October 1988) RUINS OF NOL-DAER, THE AD&D GREYHAWK adventure, 6-8 characters of levels 5-8 Written by: H.L. McCleskey Artwork by: Richard Bennett Forest/hills, temperate 16 pages Description: The characters are lured to the ancient castle of Nol-Daer.
GOING ONCE...GOING TWICE Description: The mage Demetrius is selling all his old possessions, and the characters are welcome at the auction.
MOOR-TOMB MAP, THE Description: The characters stop in the hamlet of Moorwall before setting out to find the tomb of the dead mage Dalvan Meir.
TREASURE VAULT OF KASIL, THE Description: Characters try to plunder a booby-trapped treasure vault sealed centuries ago by the wealthy Kasil family.
OF NESTS AND NATIONS* Description: The city of Specularum is in an uproar, and the heroes must track down the sinister source of the evil and mayhem.
Issue #14 Volume III, Number 2 (November/December 1988) MASQUERAIDER AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 2-5 Written by: Randy Maxwell Artwork by: Tom Baxa Cave/any wilderness, temperate to subtropical 10 pages Description: The town of Tyrluk is beset by an unusual monster.
QUESTION OF BALANCE, A Description: The villagers of Havenmere have captured one demon, but another is on the loose!
STRANDED ON THE BARON'S ISLAND Description: Stranded on Baron Ruga's island, heroes find sanctuary and trouble within the Baron's immense mansion.
MASTER OF PUPPETS Description: The evil monk/illusionist Qhyjanoth has stolen a magical tome belonging to his rival, Aarhius.
PHANTASM CHASM Description: A pair of rogue illusionists use their magic and bugbear henchmen to trap the characters in a treacherous box canyon.
WERERATS OF RELFREN, THE* Description: Relfren hasn't been the same ever since that mysterious sideshow came to town. Now the town is overrun with wererats, and heroes are hired to put things right.
Issue #15 Volume III, Number 3 (January/February 1989) WRECK OF THE SHINING STAR, THE AD&D adventure, 4-6 characters of levels 4-8 Written by: Richard W. Emerich Artwork by: Scott Rosema Coastal, temperate 8 pages Description: Characters search a wrecked ship for survivors, but what they find is far more dangerous.
IN PURSUIT OF THE SLAYER Description: A family is slaughtered by a man called the Slayer. The heroes track this brutal killer, unaware that he's been possessed by an evil sword spirit.
DRAGON'S GIFT, THE Description: A note delivered by a peculiar messenger entices the heroes to visit Waterfall Throne, the lair of a shen lung dragon named Sha Po-Ame.
GLASS HOUSE, THE Description: The heroes help a revenant free his lost love from the cold clutches of a frost giant.
ROARWATER CAVES Description: The xvarts of Roarwater Caves are tired of their boorish, bugbear overlords. The xvart shaman Zimik lures brave adventurers to his lair so they can eliminate the bugbear oppressors.
ELEPHANTS' GRAVEYARD, THE* Description: Characters chase an ancient legend and a fortune in precious ivory.
Issue #16 Volume III, Number 4 (March/April 1989) PALACE IN THE SKY AD&D adventure, 6-8 characters of levels 7-10 Written by: Martin and John Szinger Artwork by: Terry Dykstra Clouds, any climate 20 pages Description: Mysterious raids and giant footprints lure the heroes to a monstrous castle in the clouds.
DWARVES OF WARKA, THE Description: Something evil lurks in the unexplored caves of Warka. The dwarves need the party's help to face the dangers within.
NECROPOLIS Description: The dead are rising from the barrows south of Wargrave.
VESICANT* Description: The pirates of Scrape have a deadly ally -- the dragon Vesicant -- and heroes must find the green wyrm's lair.
Issue #17 Volume III, Number 5 (May/June 1989) PIT, THE AD&D adventure, 4-6 characters of levels 3-5 Written by: Randal S. Doering Artwork by: Richard Bennett Jungle or Forest/subterranean, tropical to temperate 12 pages Description: Guided by an old map, the heroes enter the sealed lair of an evil cult which perished centuries ago.
HUNT IN GREAT ALLINDEL, THE Description: Characters exploring the forest of Great Allindel help defend its native elven population from goblin marauders and their illithid master.
WAITING ROOM OF YEN-WANG-YEH, THE Description: Otomo Minbu, a respected samurai, has not returned from an expedition to recover the remains of daimyo Gosen Tadahiro. Heroes are sent to investigate.
OUT OF THE ASHES* Description: The red dragon Flame has returned and found himself a new lair -- a crystal citadel hovering above a sea of burning lava. The sequel to "Into the Fire" (Issue #1).
Issue #18 Volume III, Number 6 (July/August 1989) IRONGUARD AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 1-3 Written by: Ed Greenwood Artwork by: Eric Hotz Any subterranean, temperate 4 pages Description: Heroes must undo a curse by finding an ancient spell located in the tomb of Iyarim the wizard.
WHITELAKE MINE Description: A gnome's underwater mining operation is thwarted by a giant pike and a clan of evil aquatic ogres.
TALLOW'S DEEP Description: Goblins have taken over the mines of Tallow's Deep.
CROCODILE TEARS Description: No one knows what evil lurks within the abandoned village of Tijiki, but the heroes are about to find out.
CHADRANTHER'S BANE* Description: A visit to an abandoned wayhouse traps the heroes within the aura of Chadranther's bane, a magical orb which reduces the PCs to one-fiftieth their normal size.
Issue #19 Volume IV, Number 1 (September/October 1989) BY THE WAYSIDE AD&D GREYHAWK adventure, 4-6 characters of levels 6-10 Written by: Tim Villademoros Artwork by: Terry Dykstra Marsh/Swamp, temperate to sub-tropical 10 pages Description: An evil alliance has formed in the Hool Marshes as a greenhag and a crimson death threaten the village of Bracken.
VANISHING VILLAGE, THE Description: While searching for a place to spend the night, the heroes stumble across a quaint little village not found on any map.
SERPENT'S TOOTH, THE Description: The party is hired to investigate the Serpent's Tooth, a dockside tavern with a seedy reputation, and spy on its owner.
ENCOUNTER IN THE WILDWOOD Description: A trip through the woods pits the characters against a boggle and his strange group of cohorts.
HOUSE OF CARDS* Description: The heroes penetrate a dungeon complex beneath the city of Westgate, only to find its chambers protected by a sinister set of magical cards. This adventure includes an actual deck of many things! Issue #20 Volume IV, Number 2 (November/December 1989) SHIP OF NIGHT, THE AD&D FORGOTTEN REALMS adventure, 5-7 characters of levels 7-9 Written by: Wolfgang Baur Artwork by: Dave Sutherland Mountains/subterranean, temperate to arctic 20 pages Description: Characters are hired to retrieve the plans for an engineering marvel constructed long ago in the dwarven caves of Hammerkeep.
WHITE FANG Description: To get his hands on a vast treasure, Lykan the thief braves the dangers of White Fang, fighting off wolves and other fierce guardians.
PRIDE OF THE SKY Description: A magical airship transporting a wizard's treasure trove crashes in the Broken Lands after a dragon attack. The characters try to recover the lost treasure.
ANCIENT BLOOD* Description: Heroes must journey to Mok-Turoknin's ancestral keep and find some way to undo an evil curse which has brought the frost giant king back from the grave.
Issue #21 Volume IV, Number 3 (January/February 1990) CAULDRON OF PLENTY, THE AD&D adventure, 4-6 characters of levels 2-4 Written by: Willie Walsh Artwork by: Bob Giadrosich Hills/subterranean, temperate 12 pages Description: Dertol the druid hires the heroes to retrieve a magical cauldron from the lair of a verbeeg giant.
BANE OF ELFSWOOD, THE Description: The elves are terrorized by the essence of an vengeful druid that possesses only plants and plant-like monsters.
JAMMIN' Description: The heroes find a galleon in the middle of a desolated valley, but how did it get there?
INCIDENT AT STRATHERN POINT Description: A warrior returns from the Abyss transformed into a bodak.
CHEST OF THE ALOEIDS, THE* Description: Characters intervene in the affairs of the Olympian gods by freeing Hermes, the son of Zeus, from his captors, the Aloeids.
Issue #22 Volume IV, Number 4 (March/April 1990) DARK FOREST, THE AD&D adventure, 4-6 characters of levels 2-3 Written by: Dan Salas Artwork by: Tom Baxa Mountains/subterranean, any climate 9 pages Description: The heroes' task is twofold: help a caravan fend off a band of flind marauders, and help a sage retrieve some myconid spores.
LEOPARD MEN, THE Description: The natives want the heroes to retrieve their treasure from the Leopard Men's temple.
TOMB IT MAY CONCERN Description: A paladin awakens inside an underground tomb with no memory of where, or who, he is.
UNCHAINED! Description: A huge, metallic dragon escapes from Mount Nevermind and wreaks havoc.
RANK AMATEURS* Description: Chief Mmm-Buh! has a glorious mission for the humanoid PCs: deliver a diplomatic pouch to the village of Trintan.
Issue #23 Volume IV, Number 5 (May/June 1990) VINEYARD VALES, THE D&D adventure, 4-6 characters of levels 2-4 Written by: Randy Maxwell Artwork by: Tom Baxa Marsh/Farmland, temperate 11 pages Description: The Vineyard Vales is plagued by giant locusts, and the farmers need help finding out what has caused these pests to swarm.
PYRAMID OF JENKEL, THE Description: A terrible evil lurks in a secret dungeon complex beneath the village of Jenkel.
OLD SEA-DOG Description: Sir Veneti's favorite mastiff has been kidnapped, and Veneti suspects that his chief rival at the Mastiff Duel, Sir Machi, is responsible.
DECEPTION PASS* Description: Six ogre magi have taken up residence in Deception Pass, conspiring to overtake the civilized lands and rule their own domain.
Issue #24 Volume IV, Number 6 (July/August 1990) IN THE DREAD OF NIGHT D&D adventure, 5-8 characters of levels 1-3 Written by: Ann Dupuis Artwork by: David O. Miller Village/Forest, temperate 21 pages Description: The village of Sisak is beset by an evil mage and his orcish entourage.
HITCH IN TIME, A Description: A booby-trapped tomb hides the secrets and treasures of a long-dead sage.
THUNDER UNDER NEEDLESPIRE* Description: Earthquakes are threatening the subterranean lair of the svirfneblin, and heroes are needed to find the source of these tremors.
Issue #25 Volume V, Number 1 (September/October 1990) STANDING STONES OF SUNDOWN, THE AD&D adventure, 3-4 characters of levels 4-6 Written by: Paul May Artwork by: Jerry Tiritilli Village/Farmland, temperate 13 pages Description: A wizard inadvertantly frees a trapped tanar'ri, unleashing it upon the village of Sundown.
HELLFIRE HOSTAGES Description: A strange gang of terrorists has seized the Hellfire Club Mansion in New York. DUNGEON's first non-AD&D, non-D&D adventure.
OF KINGS UNKNOWN Description: The characters set out in search of moonmelons, rare and unusual fruit with dubious magical properties.
HROTHGAR'S RESTING PLACE Description: Guided by a wizard's treasure map, the heroes search for an intelligent sword in a remote cave.
ROSE FOR TALAKARA, A* Description: The skeleton warrior Agrovale desires to free himself from the tyranny of his mistress, the sorceress Talakara.
Issue #26 Volume V, Number 2 (November/December 1990) INHERITANCE, THE AD&D FORGOTTEN REALMS adventure, 6-8 characters of levels 1-3 Written by: Paul F. Culotta Artwork by: Ken Widing Any wilderness, temperate 9 pages Description: The heroes have just inherited a small keep. All they have to do is clean out the monsters lurking within!
OPERATION: FIRE SALE I. adventure, for 4-8 agents Description: Agents working for the Intercontinental Commission on Investigation, Counterterrorism and Law Enforcement (ICICLE) are sent to a military base in West Germany to plug a security leak.
CARAVAN GUARDS Description: The characters hitch up with a merchant caravan.
DEADFALLS ON NIGHTWOOD TRAIL Description: The heroes are travelling through the woods when they stumble across an ettercap's trap.
CURSE AND THE QUEST, THE Description: The heroes take an evil tome to the Vale of Yvvivor to destroy it in a place called the Focus.
NINE-TENTHS OF THE LAW* Description: A temple official in Wysos hires brave heroes to track down a werewolf named Nerick.
Issue #27 Volume V, Number 3 (January/February 1991) TARFIL'S TOMB D&D adventure, 5-7 characters of levels 10-14 Written by: Charles J. Neverdowski Artwork by: Tom Baxa Moor or Swamp/subterranean, temperate to tropical 13 pages Description: Heroes must thwart an evil cleric's attempt to raise the ghost of a powerful spirit warrior.
JUGGERNAUT Description: Konkar the goblin sub-chief has a new toy. Can the heroes defeat Konkar's goblins and his magical mastadon?
COURIER SERVICE Description: A noblewoman in the city of L'Trel needs adventurers to deliver her tax papers to Volkrad's capital city.
BRIDE FOR A FOX Description: The merchant Mah Tehwa repays a helpful yet self-serving hu hsien by offering his daughter's hand in marriage, but instead delivers a slave girl.
SCHOOL OF NEKROS, THE* Description: Dead bodies are floating down the Sticks River, and the halflings of Willow Whisp know where they're coming from.
Issue #28 Volume V, Number 4 (March/April 1991) PIPES OF DOOM, THE AD&D FORGOTTEN REALMS adventure, 5-7 characters of levels 6-10 Written by: Kristofer Wade Artwork by: Jeff Menges Forest/Plains, temperate 12 pages Description: The forces of Loudwater are preparing for war! An evil army marches toward the city, led by a lich with a fearsome weapon. Uses the BATTLESYSTEM rules.
MANDEN'S MEATHOOKS D&D SideTrek adventure, 3-6 characters of levels 4-6 Written by: Allen Varney Artwork by: Jim Holloway Any wilderness, temperate 2 pages Description: The heroes are ambushed by Jask Manden and his gang of brigands.
SLEEPLESS Description: Draskilion the wizard is dead, but some old adversaries show up to collect on past debts.
NIGHT OF FEAR Description: A mysterious killer threatens the inhabitants of Crellar's Trading Post.
VISITORS FROM ABOVE* Description: Adventurers chase a falling star into the Neverwinter Wood, only to discover that the "star" is really an illithid nautiloid crewed by pirates and an evil wizard.
Issue #29 Volume V, Number 5 (May/June 1991) NYMPH'S REWARD AD&D adventure, 5-7 characters of levels 4-6 Written by: Jeff L. Fairbourn Artwork by: Kevin Ward Forest/subterranean, temperate 17 pages Description: An evil annis named Vexia tricks the adventurers into undoing a curse cast upon her by the sea hag Magglerak and the greenhag Thessinthorn.
EX LIBRIS* Description: The PCs are hired by the Vault of Sages to find the ruins of an old library and recover any magical or sage-lore tomes found therein.
THROUGH THE NIGHT Description: The Inn of the Smiling Spirit is plagued by a vampire, or so its residents think.
'TIL DEATH DO US PART Description: The heroes are searching for the fabled ruins of Myth Drannor when they stumble upon a ruined abbey haunted by Elorianne the banshee and Arandir the ghost.
MIGHTIER THAN THE SWORD Description: Callery Frickard, a noted penmaker, has been murdered. The authorities in Bordton have few clues and even fewer suspects.
Issue #30 Volume V, Number 6 (July/August 1991) ...AND A DOZEN EGGS AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 1-3 Written by: Randy Maxwell Artwork by: Robert Klasnich City, temperate 8 pages Description: Dinosaurs are growing in the sewers of Waterdeep. The characters need to hunt down the reptiles before they grow in size and strength.
ELMINSTER'S BACK DOOR Description: The heroes decide to visit Elminster the archmage and are promptly directed to enter via the "back door."
GHAZAL Description: Heroes are needed to rescue prisoners from the mountaintop fortress of Ghazal.
WRASTLE WITH BERTRUM, A Description: Making a brief stop at the Rattlesnake Inn, the heroes become embroiled in a little "friendly" competition with Uriah Alekeep's champion wrestler, Bertrum the troll.
THIONDAR'S LEGACY* Description: The heroes explore the valley of the Ch'thar to retrieve an elven artifact called the Stone of Gul.
Issue #31 Volume VI, Number 1 (September/October 1991) BEYOND THE GLITTERING VEIL AD&D adventure, 5-8 characters of levels 3-6 Written by: Steven Kurtz Artwork by: Terry Dykstra Any wilderness/Parallel world 23 pages Description: Heroes travel to a parallel dimension via a shimmering portal and find a desolated alien city created by the Mystics, a race of psionicists.
TELAR IN NORBIA Description: The ruins of Telar have risen above the sands, and a terrible evil threatens to enslave the desert tribes of Norbia.
LOCAL LEGEND, A Description: A winged spectre threatens the peaceful village of Trellmont. Locals suspect that the "demon-spirit" dwells somewhere in the nearby hills.
BANE OF THE SHADOWBORN* Description: Characters find themselves trapped in a Ravenloft domain ruled by an evil, intelligent sword.
Issue #32 Volume VI, Number 2 (November/December 1991) WAYWARD WOOD, THE AD&D adventure, 4-6 characters of levels 6-9 Written by: Leonard Wilson Artwork by: Jim Holloway Forest/Village, temperate 14 pages Description: The heroes are asked to keep Dunsinane safe from the "stampede" of Burnham Wood.
HERMES' BRIDGE Description: A stone causeway proves a challenge as the heroes face a greedy troll and a stone golem.
CHANGELING Description: The villagers of Fiddler's Pass believe that a white dragon is residing within miles of the village. However, there's more to this dragon than meets the eye.
PEARLMAN'S CURIOSITY Description: Peculiar things are happening in the town of Grinley Crossing. Normal activities are being disrupted by a magical menace hidden somewhere within the community.
IS THERE AN ELF IN THE HOUSE? Description: A cursed sorceress and her margoyle henchmen infiltrate Faustmann Manor.
GHOST DANCE* Description: The nomadic Rovers are seeking to reclaim land stolen from them by the Horned Society.
Issue #33 Volume VI, Number 3 (January/February 1992) THAT ISLAND CHARM AD&D adventure, 4-8 characters of levels 7-12 Written by: M.S. Rooney, Patrick Carpenter and Greg Gliedman Artwork by: Bob Klasnich Island, tropical to temperate 13 pages Description: A sea voyage brings the party to an island occupied by a tribe of ogres, but the greater danger lurks in the waters.
SIEGE OF KRATYS FREEHOLD, THE Description: The characters help Tarran Kratys and his family defend their home from an army of orcs.
DARK DAYS IN WELLDALE Description: The halfling village of Welldale is troubled by a crystal drake and a cursed well infested with evil meenlocks.
ALICORN Description: The horn of a wounded unicorn may be the only thing that saves a cursed goblin warchief, and the heroes are the only ones who can save the unicorn from the goblins.
MAD GYOJI* Description: When a strange illness threatens the life of Ise-Ko's governing myoshu, heroes must track down the evil hengeyokai wizard responsible for the cursed affliction.
Issue #34 Volume VI, Number 4 (March/April 1992) EUPHORIA HORRORS AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 1-2 Written by: Alan Grimes Artwork by: Steve Schwartz Forest, temperate 13 pages Description: A young boy's friend has been captured by a tribe of vicious tasloi.
ROGUE Description: The Watangas need brave heroes to hunt down a rogue bull elephant called Olengata.
ISLE OF THE ABBEY* Description: The local mariner's guild wants to build a lighthouse on an island once populated by pirates and evil cultists.
LADY ROSE, THE Description: A foreign warship has been threatening towns along the coastline.
ON WINGS OF DARKNESS Description: Strange flying predators are feeding on Raisa Enshada's sheep. Adventurers are hired to dispose of the creatures before Raisa sustains further losses.
Issue #35 Volume VI, Number 5 (May/June 1992) TWILIGHT'S LAST GLEAMING AD&D adventure, 4-6 characters of levels 8-10 Written by: James Jacobs Artwork by: Bob Klasnich Mountains, any climate/Demiplane of Shadow 18 pages Description: Strange monsters are lurking in the shadows of Twilight Gap, threatening the merchant caravans which travel between Magnmoor and Derapis.
YEAR OF PRIEST'S DEFIANCE, THE Description: In the barren wastes of Athas, an ancient ruin is uncovered by a sandstorm.
WHALE, THE Description: A whale has beached on the shore near two rival steadings. Both clans want the whale for its fat and oil, but neither side is willing to share.
GREEN LADY'S SORROW Description: The green dragon Pzyruxal needs someone to retrieve her eggs from a deep crevice, or she'll lay waste to the countryside.
GHOST OF MISTMOOR, THE* Description: Lord Blaine has inherited Mistmoor Manor, but he needs help recovering his family's wealth. Villagers are convinced that the old manor is haunted.
Issue #36 Volume VI, Number 6 (July/August 1992) ASFLAG'S UNINTENTIONAL EMPORIUM AD&D adventure, 6-10 characters of levels 3-7 Written by: Willie Walsh Artwork by: Tom Dow Town or city, temperate 14 pages Description: The dead wizard Asflag's possessions are sought after by rival mages living in Serin.
TROLL BRIDGE Description: A gnome thief/illusionist named Ultio opens a small business under a wooden detour bridge.
GRANITE MOUNTAIN PRISON Description: No one has ever escaped from the wheel-shaped prison under Granite Mountain, until now.
SEA OF SORROW, THE* Description: Countless spelljamming vessels have been lost in Pirtelspace's deadly sargasso, lured to their destruction by a phantom ship.
Issue #37 Volume VII, Number 1 (September/October 1992) SERPENTS OF THE SANDS AD&D adventure, 5-8 characters of levels 6-10 Written by: John Di Cicco Artwork by: Bob Klasnich Desert/subterranean, arid 13 pages Description: The characters track three yaun-ti criminals across the Averi Desert to the underground lair of Yith'sehta, a medusa/yuan-ti crossbreed.
WIZARD'S FATE, A Description: A wizard finds true love and gives up his evil ways, but his imp familiar has other plans.
WHITE BOAR OF KILFAY, THE* Description: The characters hunt a mythical beast in the forest of Kilfay.
THEIR MASTER'S VOICE Description: Lertol the mage uses a pair of trained leucrottas to help him rob passing wayfarers.
MUD SORCERER'S TOMB, THE Description: Characters enter the mammoth subterranean tomb of the mud sorcerer Tzolo. Not since the Tomb of Horrors have adventurers had more reason to be afraid! Issue #38 Volume VII, Number 2 (November/December 1992) BLIGHT ON THE LAND, A AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 8-12 Written by: Richard Green Artwork by: Scott Rosema Hills/Farmland/City, temperate 15 pages Description: Lord Hhune is running the city of Ithmong into the ground, using a wizard to populate the lands around the city with fearsome monsters.
THINGS THAT GO BUMP IN THE NIGHT
Description: The sylvan forest of Brettonwood is haunted, or so its inhabitants think!
PANDORA'S APPRENTICE Description: Pandora's young apprentice, Nissa, causes trouble for the heroes.
HORROR'S HARVEST* Description: A mysterious comet falls from the sky, forever changing the people of Delmunster.
Issue #39 Volume VII, Number 3 (January/February 1993) BELOW VULTURE POINT AD&D FORGOTTEN REALMS adventure, 6-9 characters of levels 0-1 Written by: Jeff Fairbourn Artwork by: Jeff Fairbourn Hills/Mountains, temperate 11 pages Description: A tribe of kobolds led by a vicious urd named Dorug are troubling caravans passing beneath Vulture Point.
FLOWFIRE Description: This series of mini-adventures lets spelljamming heroes inspect a derelict ship, rescue a frozen thief, avert a cloud of flow barnacles, confront space pirates, and dodge a herd of kindori space-whales.
LAST OF THE IRON HOUSE Description: A dwarven imposter is defaming the beloved patriarch of Mirago. Brave heroes must raid the dwarf's coastal lair and face the evil sahuagin.
FOUNTAIN OF HEALTH, THE Description: The characters explore a ruined temple containing a fountain with legendary healing powers.
FIRE GIANT'S DAUGHTER, THE Description: Ingrid the fire giant wants to be free of her father, Starkad, but powerful rune magic keeps his daughter from leaving the hearth.
ULRICH MONASTERY, THE Description: A cleric visiting the remote Ulrich Monastery finds the structure strangely abandoned.
LEGERDEMAIN* Description: An urban theatre becomes the site of danger and intrigue as characters join the cast and crew to thwart an assassination scheme.
Issue #40 Volume VII, Number 4 (March/April 1993) SONG OF THE FENS AD&D adventure, 4-8 characters of levels 1-3 Written by: J. Bradley Schell Description: An innkeeper's daughter refuses to marry a vain nobleman. Instead, she falls for a mysterious love who sings to her from the marsh.
KHAMSA'S FOLLY Description: The voice of a dead pharaoh speaks to the heroes in their dreams, imploring them to undo a terrible curse afflicting his nation.
AERIE BORNE Description: An evil mage tricks a party of adventurers into stealing some giant eagle eggs.
DRAVEN DEEPS' MENACE, THE* Description: Koalinth are threatening the seaways north of the city of Palanthas, and Lord Jostin has been authorized to hire adventurers to remove the threat.
Issue #41 Volume VII, Number 5 (May/June 1993) DEADLY TREASURE AD&D adventure, 5-8 characters of levels 10+ Written by: Coby Hedberg Artwork by: Bob Walters Farmland/subterranean, temperate 16 pages Description: A dead wizard dares adventurers to plunder his tomb.
WELL OF LORD BARCUS, THE Description: Good fortune may come to those who throw coins into the well, while a curse will befall anyone who tries to steal the treasure from the bottom.
WAY WITH WORDS, A Description: Harfur Glumtoes' book of love poetry has been stolen by a female bard named Rhiannon.
MAMMOTH PROBLEMS Description: Heroes are lured aboard a derelict ogre mammoth drifting through Wildspace.
HOPEFUL DAWN Description: A local thieves' guild capitalizes on old superstitions to terrorize the city of Veluna.
OLD MAN KATAN AND THE INCREDIBLE, EDIBLE, DANCING MUSHROOM BAND* Description: Old Man Katan is plagued by campestris and a giant crocodile nemesis.
Issue #42 Volume VII, Number 6 (July/August 1993) WHISTLEDOWN'S MANTRAP AD&D SideTrek adventure, 3-6 characters of levels 3-4 Written by: J. Bradley Schell Artwork by: L.A. Williams Forest or jungle, tropical to sub-tropical 2 pages Description: A dryad employs an unusual trap to snare her elusive, would-be companions.
LADY OF THE MISTS, THE Description: The heroes pursue a criminal to the remote village of Avenia, and from there to the haunted island of the Lady of the Mists.
IZEK'S SLUMBER Description: A Suel wizard awakens from his magical slumber to finish a long-lost battle.
RANSOM Description: Bandits kidnap the son of Sir Reynald, but Reynald is unwilling to pay a king's ransom for his son's return.
LEGACY OF THE LIOSALFAR Description: Werthan the miller has gone missing, and a band of novice adventurers take it upon themselves to find him in the Faerie Realm.
PRICE OF REVENGE, THE* Description: A Vistani witch curses the vampires who turned her daughter Eliza into a creature of the night.
Issue #43 Volume VIII, Number 1 (September/October 1993) JACOB'S WELL AD&D adventure, one character of levels 2-4 Written by: Randy Maxwell Artwork by: Terry Pavlet Forest, temperate to arctic 16 pages Description: The trading post of Jacob's Well has become the hunting ground for a baby red slaad.
MOVING DAY Description: Adventurers are needed to escort an elemental-driven flatboat safely through the Zvern Passageway to its destination beyond the mountains.
MAYHEM AT MIDNIGHT Description: As night begins to fall, the heroes search for a campsite in the woods, not to far from a patch of shimmerweed and a gargantuan wyndlass.
KING OLEG'S DILEMMA Description: King Oleg is concerned about the gnolls who are raiding the outlying farms of his kingdom.
INTO THE SILVER REALM* Description: A dragon-slaying mission to Mount Cinderspire embroils the PCs in a githyanki scheme to seize control of the Northlands.
Issue #44 Volume VIII, Number 2 (November/December 1993) HOT DAY IN L'TREL, A AD&D adventure, 4-8 characters of levels 1-3 Written by: Ted James Thomas Zuvich Artwork by: David Day City, temperate 16 pages Description: Fires ravage the city of L'Trel, and characters are drafted by the local militia to help put out the flames.
HAND OF AL-DJAMAL, THE Description: The spirit of a dead thief takes the form of a disembodied hand and haunts the Valkner's Museum of Worldly Wonders.
RAIDERS OF THE CHANTH Description: A magically-constructed living brain called the Chanth uses its psionic powers to subvert the creatures of Big Fork Island.
TRAIN OF EVENTS* Description: An underground dwarven railroad and mining operation is threatened by an allied band of derro and duergar.
Issue #45 Volume VIII, Number 3 (January/February 1994) ARTIST'S ERRAND, AN AD&D SPELLJAMMER adventure, 4-6 characters of levels 6-8 Written by: Steve Kurtz Artwork by: L.A. Williams Wildspace 24 pages Description: A reigar hires the heroes to retrieve a necklace from a drow pirate named Tanthalyn Rrostar.
ALL THINGS NICE Description: Four merchants try to pawn their wares when the heroes arrive in their little camp.
RUDWILLA'S STEW Description: The bugbears are threatening to attack the Duchy of Mulcrow unless the PCs can deliver a pot of Rudwilla's stew to the bugbear chieftain.
GRITZEL'S GUIDANCE Description: Gritzel the illusionist offers his services as a seer, providing the adventuring hero with insights into his future for a modest fee.
PRISM KEEP* Description: Heroes are lured to a flying crystal castle seized by an evil sorceress and her tanar'ri henchman.
Issue #46 Volume VIII, Number 4 (March/April 1994) DOVEDALE D&D adventure, 2-3 characters of levels 1-3 Written by: Ted James Thomas Zuvich Artwork by: Tony DiTerlizzi Town/Farmland/River/subterranean, temperate 13 pages Description: The farmers of Ashbourne are offering 100 gp to anyone who forces the goblins to stop blocking the river.
Description: Bugbear pirates calling themselves the Floating Rock tribe are threatening vessels which pass too close to their uncharted "island."
GOBLIN FEVER Description: The city of Waen Fawr is plagued with goblin fever, a mind-affecting illness that has thrown the once-peaceful city into chaos. This module features eight full-color city geomorphs.
IRON ORB OF THE DUERGAR, THE* Description: Ulvmard, the Northman priest, has found a terrible artifact. Now he intends to use this device to destroy his enemies, the dwarves.
Issue #47 Volume VIII, Number 5 (May/June 1994) SHADES OF DARKNESS AD&D adventure, 4-5 characters of levels 4-6 Written by: David C. Wright Artwork by: Terry Dykstra Village/subterranean, temperate 8 pages Description: Dwarves are accused of attacking Lord Baylon's manor when, in fact, Lord Baylon's house is threatened by something far more menacing.
QUELKIN'S QUANDARY Description: A wizard with a shady reputation needs the party's help to rid his manor of some uninvited guests.
SMOULDERING MANE Description: A wildfire in the savannah threatens the lives and land of a wemic pride.
WHEN THE LIGHT GOES OUT Description: The remote island of Gunhorm becomes the site of adventure and intrigue as a lone priest tries to determine whether or not the island lighthouse is haunted.
FRAGGART'S CONTRAPTION Description: A group of bandits led by a half-ogre named Mogun have kidnapped a brilliant and industrious gnome named Fraggart and are holding him for ransom.
ASSASSIN WITHIN, THE* Description: Professor Hakim's teachings have offended the Al-Badia. As a result, an Al-Badian shiekh hires an assassin to slay the professor and his family.
Issue #48 Volume VIII, Number 6 (July/August 1994) TO BITE THE MOON AD&D adventure, 4-6 characters of levels 4-7 Written by: Lisa Smedman Artwork by: Tom Dow Subterranean, any climate 9 pages Description: A magical mishap polymorphs the heroes into gnolls.
ORACLE AT SUMBAR, THE Description: To help a widow pay off her son's gambling debts, heroes search the Pirate Isles for a magical well that will guide them to treasure.
THEM APPLES Description: The halflings' apple trees are suffering from a strange ailment, and only the druids' potions can save them.
MELODY Description: Trapped inside a ruined tower, guarded by ettins and orogs, is a mystical and majestic eoshee-harpy named Melody.
SLEEPING DRAGON* Description: The silver dragon Agoron Cloudwalker and his humanoid companion Larala protect Silver Island from the evil dracolich Infernis.
HONOR LOST, HONOR REGAINED Description: Adventurers help a fallen paladin named Edgar regain his lost honor by accompanying him to the lair of a drider.
Issue #49 Volume IX, Number 1 (September/October 1994) DARK PLACE, THE AD&D adventure, 4-6 characters of levels 5-7 Written by: Lee Shepherd Artwork by: Tom Dow Coastal/Ruins, any climate 12 pages Description: A yugoloth has driven away the residents of a small coastal town.
TWO FOR THE ROAD Description: The heroes purchase a used wagon occupied by a pair of troublesome gremlins.
LENNY O'BRIEN'S POT O' GOLD Description: A leprechaun leads the party on a merry chase through Willow Wood, hoping they can help him retrieve his precious pot of gold.
NORTH OF NARBOREL Description: Pirates are plying the coastal waters, but they're not alone. Helping the pirates are an elven mage and a charmed dragon turtle.
HAIR TODAY, GONE TOMORROW Description: The conjurer Cervate, cornered by thieves, uses a monster summoning spell to summon a hero to his defense.
CASTLE OF THE BLIND SUN* Description: An evil charlatan named Octavia seduces the blind bard Gangwolf, murders him, and takes credit for writing his beautiful songs.
Issue #50 Volume IX, Number 2 (November/December 1994) VAKA'S CURSE, THE AD&D adventure, 4-6 characters of levels 2-4 Written by: Ted James Thomas Zuvich Artwork by: Jim Holloway Shipboard/Sea or Ocean, any climate 7 pages Description: A vengeful undead monster is lurking aboard the merchant cog Vaka, preying on the members of its crew.
BACK TO THE BEACH Description: A minor misunderstanding pits a peaceful clan of crabmen against the "Out-of-Shell people. "
OBJECT OF DESIRE, THE Description: A desert princess is kidnapped by a love-struck beholder.
FELKOVIC'S CAT* Description: To escape the domain of Valachan characters must destroy its evil overlord, the vampiric werepanther Baron Urik von Kharkov.
Issue #51 Volume IX, Number 3 (January/February 1995) NBOD'S ROOM* AD&D adventure, designed for one PC of level 4-5 Written by: Jeff Crook Artwork by: Dana Knutson Coastal town or city/Island, temperate to tropical 12 pages Description: A room at the local inn is haunted by the spirit of Nbod, a sea captain who guards three secret teleportals hidden in the chamber itself.
JOURNEY TO THE CENTER-OF-THE-WORLD Description: Heroes hired to explore the crater of a dormant volcano find a cruel, cantankerous white dragon resisting the cold embrace of death.
AILAMERE'S LAIR Description: The heroes are hired to collect information on a strange and reclusive prismatic dragon.
WITCH OF WINDCRAG, THE Description: Adventurers hear rumors of a mysterious old spellcaster who dwells in a cliffside cave on Windcrag Mountain and decide to investigate the legend.
BANDITS OF BUNGLEWOOD, THE Description: Mysterious bandits are attacking travellers on the road between Stelwerd and Whitebirch.
LAST OASIS, THE Description: Characters enter the desert and are caught in a vicious sandstorm. Near death, they are transported to a mystical place known as the Borderland.
Issue #52 Volume IX, Number 4 (March/April 1995) SPIRITS OF THE TEMPEST* AD&D adventure, 4-7 characters of levels 9-10 Written by: Michael Selinker Artwork by: Scott Burdick Ocean/Island, temperate to tropical 16 pages Description: A magical storm shipwrecks the crew of the Donna Milano. Trapped on Prospero's Island, the PCs are pitted against a vengeful wizard and his loyal servants.
PAKKILILIRR Description: A rogue grell threatens the travelers of Turse Pass.
WELCOME TO THE KRYPTHOME Description: Three anxious dwarves need the party's help to free their comrade from a mine.
HURLY-BURLY BROTHERS, THE Description: A giant roc snatches one of the heroes and drops him into a specially-prepared trap prepared by two ogre brothers named Hurly and Burly.
MY LADY'S MIRROR Description: Lady Avacia Freitstein has left her castle in the care of her servants. When her mirror of life trapping is accidentally shattered, villains and monsters are unleashed within the castle.
LAUGHING MAN Description: A stranger tries to pawn off a cursed magical dagger, thrusting the heroes into a strange cat-and-mouse game between two rival ghosts.
Issue #53 Volume IX, Number 5 (May/June 1995) SPELLBOOK MASQUERADE AD&D adventure, one wizard PC of levels 3-5 Written by: J. Lee Cunningham Artwork by: Terry Dykstra Town, temperate 12 pages Description: A book merchant hires a wizard to retrieve a magical tome from the home of a scheming sorceress named Kelsey Kincaid.
CLARSHH'S SEPULCHRE* Description: The characters are hired by Sereen the arcane to explore a ruined town and locate a priest's secret sepulchre.
SERENADE BEFORE SUPPER, A Description: A stop at the Wayfarer's Rest Inn turns deadly when the resident bard reveals himself to be a wolfwere.
ELEXA'S ENDEAVOR Description: Bandits seize Justheart Castle and erect an impenetrable shield around the structure. To liberate the castle, heroes must first get past the magical shield.
STEELHEART Description: To avenge the death of her parents, a juvenile steel dragon takes on the Zhentarim and the Cult of the Dragon.
Issue #54 Volume IX, Number 6 (July/August 1995) UNHALLOWED GROUND* AD&D adventure, 3-5 characters of levels 2-4 Written by: Dan DeFazio Artwork by: Terry Dykstra Any wilderness, temperate 10 pages Description: The monks of Montelegro are being murdered one by one, but the identity of the killer remains a mystery.
FETCH! Description: Gairlock the druid is caught in a bugbear's snare, and his only hope of survival is a frisky hunting dog named Turkeyleg.
FIENDS OF TETHYR, THE Description: The town of Velen is threatened by monsters. All evidence seems to indicate the work of vrock tanar'ri, and the characters are hired to dispose of the threat.
WITCH'S FIDDLE, THE Description: Marna the witch clubs Smiggy the satyr and steals his wooden fiddle. The characters try to retrieve the stolen instrument by tracking the witch to her cave.
REDCAP'S RAMPAGE Description: An invisible menace threatens the village of Luskwald. Could the rebuilding of a nearby keep have something to do with the recent rash of murders?
EYES OF THE ICEBORN Description: The dead are coming to life in the town's Icehouse. The night watchman has been found dead, his body scarred by terrible burns.
DARK THANE MACBETH Description: The evil drow Macbeth conspires to seize control of the Court of Thanes by murdering Duncan.
Issue #55 Volume X, Number 1 (September/October 1995) SAVAGE BEAST AD&D adventure, 4-6 characters of levels 1-3 Written by: Ron Poirier Artwork by: Terry Dykstra Forest, temperate 9 pages Description: While searching for a missing elven bard, the party becomes the latest meal added to a sly baergala's menu.
UMBRA* Description: A child of prophecy finds herself torn between two bickering parents: her brutal, militant father Durkayle and her selfish succubus mother Karylin.
TULIPS OF THE SILVER MOON Description: Three precious tulip bulbs have been stolen from Johann van Lydsund's farm. Heroes are hired to retrieve the bulbs from one of Johann's competitors.
SEA WOLF, THE Description: The PCs track down a werewolf while the beast commits murders aboard a riverboat.
Issue #56 Volume X, Number 2 (November/December 1995) BRIOCHT AD&D adventure, 4-5 characters of levels 10-12 Written by: Willie Walsh Artwork by: David Day Any wilderness/subterranean, temperate 15 pages Description: A petty rivalry between two Celtic clans leads the heroes on a bold trek to find the wizard Ocras.
JANX'S JINX Description: An elf's pet blink dog Janx has succumbed to foaming mouth disease, and the heroes must help the elf track down Janx and administer a cure.
WATERY DEATH, A Description: Crossing a bridge can be dangerous, especially when a nereid and water weird dwell in the river beneath.
BIGGER THEY ARE..., THE Description: The heroes stumble into the territory of Angwarnggaxx, a cruel and deceitful quickling.
GRAVE CIRCUMSTANCES* Description: Heroes are asked to track down an elf defiler who's stolen a precious relic from their camp. Their search leads them into Troll Grave Chasm.
LAND OF MEN WITH TAILS, THE Description: The heroes are hired to track down a missing band of inexperienced adventurers in the jungle south of Fort Thunder.
Issue #57 Volume X, Number 3 (January/February 1996) TO CURE A KINGDOM AD&D adventure, 5-8 characters of levels 5-8 Written by: John A. Hartshorne Artwork by: David Day Swamp, temperate to sub-tropical 17 pages Description: The kingdom is succumbing to a terrible disease, and only some magical mushrooms can undo the dread curse.
CARCASS FRACAS! Description: A corpse lying in the middle of a forest trail stops the adventurers dead in their tracks.
ROSE OF JUMLAT, THE* Description: Characters escort a beautiful princess and a fabled jewel across the desert, only to lose both to the sea mage Achbar ibn Achbar and his ruthless band of corsairs.
MURDER OF MAURY MILLER, THE Description: The village of Lowick is terrorized by a greedy tax collector and a fire-setting scarecrow.
CLOAKED IN FEAR Description: A town plagued by grisly murders suspects that the source of the terror lurks in the nearby cemetery.
Issue #58 Volume X, Number 4 (March/April 1996) CAVEAT EMPTOR* AD&D adventure, 4-6 characters of levels 3-6 Written by: Ted Zuvich Artwork by: Ken Meyer, Jr. Coastal city, temperate 13 pages Description: When Longjaw Pete went to the dentist, he got more than he bargained for. Now the city of Rocky Harbor is beset by lycanthropes, and their numbers are increasing.
BAD BATCH OF BROWNIES, A Description: A lone druid has the formidable task of setting things right in Apple Wood. Not all the indigenous creatures are happy, and the resident brownies are downright bothersome.
CHALLENGE OF CHAMPIONS Description: Heroes compete in an adventurers' tournament. There are ten separate scenarios requiring teamwork to overcome.
GHOST OF SILVERHILL, THE Description: Heroes search for the legendary ghost of Silverhill.
BARON'S EYRIE, THE Description: A community is terrorized by werebats who dwell in a flying citadel.
MENACING MALADY, THE Description: The Crescent Street Hospital is overrun with strange plant-men.
Issue #59 Volume X, Number 5 (May/June 1996) SEEKING BLOODSILVER* AD&D BIRTHRIGHT adventure, 4-6 characters of levels 2-4 Written by: Christopher Perkins Artwork by: John Dollar Forest/mountains, temperate and Shadow World 25 pages
Description: The heroes must retrieve a tighmaevril weapon before it falls into the hands of the dread
Gorgon, but can they survive the perils of the Shadow World?
MOTHER'S CURSE, THE Description: While a poor family awaits the ill-omened birth of a child, it's up to the heroes to learn the secret of the mother's curse.
WEDDING DAY Description: The jealous rogue Elmo Bunster tries to spoil the wedding of his lost love, Esther Borelia.
VOYAGE OF THE CRIMPSHRINE Description: The characters book passage on the grand riverboat Crimpshrine, which runs from the city of Kelvin to Seragrad.
Issue #60 Volume X, Number 6 (July/August 1996) SHARDS OF THE DAY* AD&D adventure, 5-7 characters of levels 7-9 Written by: Randy Maxwell Artwork by: James Holloway Subterranean, any climate 23 pages Description: An elven artifact lies hidden in the ruins of a dwarven city. Characters must brave the dangers of Dylvwyllynn to bring this powerful magical item to the surface.
NEMESIS Description: A vengeful marilith has stolen four magical blades from Sigil. Are the adventurers bold
enough to retrieve them from her lair in the Abyss?
CENTAUR OF ATTENTION Description: A self-serving wizard uses a feeblemind spell to enslave Anachraeus, forcing the centaur to pull his wagon.
IASC Description: Something is slaughtering the cattle of the Clan O'Cush. Danger dwells in a small network of caves beneath a nearby hill.
Issue #61 Volume XI, Number 1 (September/October 1996) JIGSAW* AD&D RAVENLOFT Masque of the Red Death adventure, for 4-6 characters of levels 4-6 Written by: Dan DeFazio & Christina A. Stiles Artwork by: Tony DiTerlizzi Town/mountains, temperate to sub-arctic 20 pages Description: A female scientist's sinister creation thwarts her attempt to start a new life.
STORM SEASON Description: Mysterious thunderstorms fill the night, heralding the arrival of the sinister Night Parade. Inspired by characters and events in the TSR novel "Night Parade. "
TO SAVE A FOREST Description: A terrible curse preys upon the Emory Forest. The heroes ally themselves with the ancient treant Silverbark to find whatever's responsible for the blight.
NIGHT SWARM Description: A vampire preys upon the citizens of Rhorton's Grove, draining their blood in a most unusual fashion.
Issue #62 Volume XI, Number 2 (November/December 1996) DRAGON'S DELVE* AD&D adventure, for 4-8 characters of levels 3-6 Written by: Christopher Perkins Artwork by: rk post Mountains, arctic to sub-arctic/Subterranean 24 pages Description: Something has seized control of Thunderdelve. The heroes must rid the fortress of its evil menace to free an enslaved crystal dragon.
BLOOD ON THE PLOW Description: The heroes help an elderly woman with the harvest, protecting her from the ravages of an evil scarecrow.
GRIMJAWS Description: Characters travelling through the vast swamp stumble upon Sutholo, a sickly lizard man shaman stalked by his own dread creation: an undead crocodile.
RAT TRAP, THE Description: The city of Carn Perrin has a large rodent problem. Wererats have taken over the local thieves' guild and are running the city into the ground.
WILD IN THE STREETS Description: Monsters have been unleashed in the streets of Thenwick. To make matters worse, they're not quite housebroken.
ESMERELDA'S BODYGUARD Description: A monster lurks in the basement of Lady Esmerelda's villa. Unfortunately, a malfunctioning automaton refuses to let the heroes investigate.
GHOST AT WIDDER SMITHER'S, THE Description: A spectral apparition appears in Widder Smither's house, but the real danger is trapped in the old woman's cellar.
Issue #63 Volume XI, Number 3 (July/August 1997) HUNT FOR A HIEROPHANT* AD&D adventure, for 6-8 characters of levels 6-8 Written by: Chris Doyle Artwork by: Tony DiTerlizzi Forest/subterranean, temperate 14 pages Description: An army of bullywugs threatens to ravage the forest town of Charlotte unless the heroes can awaken the druid Leander from his magical hibernation.
GNOME DROPPINGS Description: A strange metal cube plunges from the night sky, within which the heroes find the remnants of several autognomes.
HUZZA'S GOBLIN-O-WAR Description: The heroes' ship is attacked by Huzza, a notorious hill giant pirate, and his crew of gargoyles and goblins.
INVISIBLE STALKER Description: Sometimes, what you can't see can hurt you, as the adventurers soon discover when they try to protect a hysterical woman from an unseen assailant.
BLOOD & FIRE Description: The heroes must travel to the Valley of Mist and confront the evil Brotherhood of the True Flame in their flaming palace.
BEAUTY CORRUPT Description: Trade Negotiator Gelling has gone missing, and Spraye the sirine has lost her voice. Find out how these two misfortunes are connected.
Issue #64 Volume XI, Number 4 (September/October 1997) GROTTO OF THE QUEEN AD&D FORGOTTEN REALMS adventure, for 4-6 characters of levels 6-9 Written by: Paul and Shari Culotta Artwork by: Valerie Valusek Coastal/subterranean, temperate 16 pages Description: Clerics of Umberlee have stolen a magical boat capable of travelling underwater. To retrieve the craft, the heroes must penetrate the Bitch Queen's underground temple.
BZALLIN'S BLACKSPHERE Description: An expanding sphere of annihilation is obliterating the city of Horizon. To save the city from destruction, the heroes must undo the dark magic of the lich Bzallin.
LAST DANCE* Description: Madame Tuvache's house has a life all its own. Heroes must escape the house before they become part of its giant mechanical dance ball, composed of the corpses of other victims.
MAD CHEFS OF LAC ANCHOIS, THE Description: Two cloud giant chefs are preparing a feast. To satisfy their customers, they're serving frog legs made from the captured members of a grippli tribe.
Issue #65 Volume XI, Number 5 (November/December 1997) KNIGHT OF THE SCARLET SWORD AD&D adventure, 5-7 characters of levels 4-6 Written by: Jeff Crook Artwork by: Stephen Daniele Village/Forest/subterranean, temeprate 16 pages Description: A sleeping lich prepares to awaken while the Lord of Bechlaughter, a lawful good fighter, persecutes innocents for practicing black magic.
FLOTSAM Description: The heroes rescue two passengers stranded aboard a derelict ship: a doddering mage and his mysterious female companion.
ICE TYRANT, THE* Description: Gellidus holds Ergoth in his icy clutches, yet Silvanesti renegades continue to evade his tyranny. This module is also suitable for AD&D characters of levels 5-7.
REFLECTIONS Description: An encounter with the gibbering mouther has some unexpected consequences.
UNKINDNESS OF RAVENS, THE Description: An evil scarecrow brings murder and mayhem to Crawford Manor when he mistakingly believes a flock of wereravens stole his amulet of protection.
BEAST WITHIN, THE Description: A priest of Ilmater is afflicted with the curse of lycanthropy.
Issue #66 Volume XI, Number 6 (January/February 1998) ENORMOUSLY INCONVENIENT AD&D adventure, for five characters of levels 2-3 Written by: Kent Ertman Artwork by: Valerie Vallese Forest, temperate 9 pages Description: A shattered beaker of plentiful potions wreaks havoc in the forest, tainting the river and randomly enlarging the indigenous life.
AVENGING MURIK Description: An evil werebadger uses a dwarf's thirst for vengeance to steal the treasure of a reclusive stone giant.
SUNKEN SHADOW, THE Description: A terrible curse besets the captain and crew of the Ocean's Call. The secret of the curse lies at the bottom of the sea, amid the treasures and wreckage of a sunken pirate ship.
SWING SHOT! Description: Orcs rig a subterranean chasm with a deadly trap to prevent surface dwellers from penetrating the deeper reaches of the Underdark.
OPERATION MANTA RAY* Description: Heroes slip onto the Dragonisle, determined to rescue a Sembian spy from Immurk's Hold.
PETRIFYING PRIESTESS, THE Description: A magical mace vanishes from an elven temple, stolen by a medusa and her maedar consort.
ORANGE AND BLACK Description: A tiger threatens the village of Launise. Heroes track the creature to its lair to save a young boy and discover that the tiger is more than what it seems.
Issue #67 Volume XII, Number 1 (March/April 1998) WITCHES' BREW* AD&D FORGOTTEN REALMS adventure, for 4-6 characters of levels 3-5 Written by: Steve Johnson Artwork by: George Vrbanic Forest, temperate 20 pages Description: An herbalist needs brave heroes to retrieve some magical potion ingredients, all of which are found in the woods around Woody Glen.
EYE OF THE STORM Description: A terrible storm threatens to destroy the village of Lonethistle.
TRAINING GROUND Description: Heroes explore the lost dungeon of a Netherese mage.
LITTLE PEOPLE, THE Description: Doliver the leprechaun has been captured within a dead magic zone by two greedy brigands, and it's up to the heroes to rescue him.
FALLS RUN Description: A train ride ends in disaster when a restless spirit causes the train to derail, leaving its passengers stranded outside a small West Virginian coal town in the dead of winter.
UZAGLU OF THE UNDERDARK Description: Deep in the Underdark lies the Kraal Nexus, and guarding this cavern from intruders is the undead myconid king Uzaglu and his undead minions.
Issue #68 Volume XII, Number 2 (May/June 1998) THE ARTIST'S LOVING TOUCH AD&D adventure, for 4-6 characters of levels 2-4 Written by: Charles C. Reed Artwork by: George Vrbanic City or Town, temperate 9 pages Description: Romero Selejian, the renowned but aging sculptor, uses gloves of petrification to create new sculptures from living people.
CONVERGENCE* Description: Two rival stellar nations attempt to retrieve a stolen alien archive.
ONE WINTER'S NIGHT Description: Traveling through the forest in the dead of winter, the heroes encounter a young and a woodcutter hunted by goblins.
THE TROUBLE WITH IN-LAWS Description: The daughter of a prominent merchant has been kidnapped and hidden in the dungeons of ruined Fillmore Keep.
AL-KANDIL Description: The heroes find a magical lamp and summon forth its occupant, unaware that the "genie" isn't all he claims to be.
STEPPING STONES Description: Buried among the standing stones of Murkstone Hill is an ancient dwarven crown, but to find tit heroes must contend with an anci |