Dungeon Magazine Index (1 - 71)


71 | 70 | 69 | 68 | 67 | 66 | 65 | 64 | 63 | 62 | 61 | 60 | 59 | 58 | 57 | 56 | 55 | 54 | 53
52
| 51 | 50 | 49 | 48 | 47 | 46 | 45 | 44 | 43 | 42 | 41 | 40 | 39 | 38 | 37 | 36 | 35 | 34 | 33 | 32 | 31 | 30 | 29 | 28 | 27
26
| 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 09 | 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01


Issue #1 Volume I, Number 1 (September/October 1986)

DARK TOWER OF CABILAR, THE
AD&D adventure, 4-8 characters of levels 4-7
Written by: Michael Ashton and Lee Sperry
Artwork by: James Holloway
Subterranean, any climate
15 pages

Description: Heroes must retrieve a crown from the underground tower of the dead wizard Cabilar.

ASSAULT ON EDDISTONE POINT
AD&D adventure, 3-5 characters of levels 1-3
Written by: Patricia Nead Elrod
Artwork by: James Holloway
Mountains, temperate to sub-arctic
9 pages

Description: The signal tower at Eddistone Point has been seized by bandits, and it's up to the heroes to recapture it.

GRAKHIRT'S LAIR
AD&D adventure, 4-8 characters of levels 1-3
Written by: John Nephew
Artwork by: Dave Sutherland
Town and subterranean, temperate to sub-arctic
10 pages

Description: Norkers threaten the town of Nolivari. The heroes must track down their leader, the illusionist/assassin Grakhirt, and thwart his plans of conquest.

ELVEN HOME, THE
D&D adventure, 1-4 characters of levels 1-3
Written by: Anne Gray McCready
Artwork by: Valerie Valusek
Forest/hills, temperate
4 pages

Description: While traveling off-road through the wilderness, the characters happen upon a group of reclusive elves, a troublesome treant, and irksome stirges.

INTO THE FIRE*
AD&D adventure, 6-10 characters of levels 6-10
Written by: Grant & David Boucher
Artwork by: Dave "Diesel" LaForce
Mountains, any climate
19 pages

Description: While searching for a missing prince in the Western Mountains, the characters locate the mountaintop lair of a treasure-hungry red dragon.

GUARDIANS OF THE TOMB
AD&D adventure, 2-6 characters of levels 3-5
Written by: Carl Smith
Artwork by: Roger Raupp
Forest or swamp, temperate or tropical
4 pages

Description: The characters investigate a dilapidated shrine tucked away in the wilderness.



Issue #2 Volume I, Number 2 (November/December 1986)

TITAN'S DREAM, THE
AD&D adventure, 2-8 characters of levels 5-9
Written by: William "Todo" Todorsky
Artwork by: Jeff Kronen
Any terrain, any climate
11 pages

Description: Worried about his daughter's pre-arranged marriage to vain Prince Talonbrook, King Aquinus sends adventurers to consult with the titan Andromidus, who is said to have oracular powers.

IN THE DWARVEN KING'S COURT
AD&D adventure, 3-6 characters of levels 3-5
Written by: Willie Walsh
Artwork by: Jim Holloway
Forest/Mountains, any climate
17 pages

Description: A ceremonial sword is among several items stolen from the dwarven halls of Mount Diadem.

CAERMOR
AD&D adventure, 4-8 characters of levels 2-4
Written by: Nigel D. Findley
Artwork by: Jeff Kronen
Highlands/hills, temperate to sub-arctic
12 pages

Description: The village of Caermor is beset by evil. A secret coven of fiend-worshipers has summoned an extra-planar fiend to terrorize the community.

KEEP AT KORALGESH, THE*
D&D adventure, 6-8 characters of levels 1-3
Written by: Robert B. Giacomozzi and Jonathan F. Simmons
Artwork by: Mark Nelson
Coastal, temperate to sub-tropical
20 pages

Description: Characters set sail for the fabled coastal city of Koralgesh, laid to ruin more than six decades ago by the gods.



Issue #3 Volume I, Number 3 (January/February 1987)

FALCON'S PEAK
AD&D adventure, 5-8 characters of levels 1-3
Written by: David Howery
Artwork by: Kevin Davies
Mountains/hills, temperate to sub-arctic
7 pages

Description: The castle atop Falcon's Peak is rumored to be haunted. Instead of old ghosts, the heroes encounter a band of evil brigands and hobgoblins led by an evil magic-user.

BLOOD ON THE SNOW
AD&D adventure, 3-7 characters of levels 3-7
Written by: Thomas M. Kane
Artwork by: Paul Jaquays
Mountains/Plains, arctic wilderness
16 pages

Description: Shortly after arriving at the arctic town of Winterwolf, the characters join the local hunters on a seal-hunting expedition to protect them from a traitor in their midst.

DEADLY SEA, THE
AD&D adventure, 4-8 characters of levels 4-7
Written by: Carol and Robert Pasnak
Artwork by: Valerie Valusek
Coastal/Ocean and Undersea
14 pages

Description: Characters journey to a cliffside citadel to rescue a cleric nd his family from the clutches of three dire criminals. The action then moves undersea, where the heroes confront a group of militant tritons.

BOOK WITH NO END, THE*
AD&D adventure, 6-8 characters of levels 8-12
Written by: Richard Emerich
Artwork by: Roger Raupp
Mountains/wasteland, any climate
24 pages

Description: The characters are hired to retrieve a powerful artifact, the Book With No End, from the shattered tower of the dead wizard Magus.



Issue #4 Volume I, Number 4 (March/April 1987)

KINGDOM IN THE SWAMP
AD&D adventure, characters of levels 6-9
Written by: John Nephew
Artwork by: Valerie Valusek
Swamp, temperate to sub-tropical
12 pages

Description: A halfling thief needs adventurers to help rescue his comrades from the clutches of a vampire.

ESCAPE FROM THE TOWER OF MIDNIGHT
AD&D adventure, 2-5 thieves of levels 2-4
Written by: Paul Kane
Artwork by: Roger Raupp
City or Mountains/hills, temperate
12 pages

Description: The characters are captured by the Midnight Stalkers and locked away in their guild headquarters -- the dread Tower of Midnight.

FLUFFY GOES TO HECK
AD&D adventure, 4-6 characters of levels 3-5
Written by: Rick Reid
Artwork by: Jim Holloway
Farmland and subterranean, temperate
13 pages

Description: The farming town of Ealow has fallen prey to a strange curse and, more importantly, little dog Fluffy has gone missing!

TROUBLE AT GROG'S* AD&D adventure, 4-8 characters of 1st level
Written by: Grant & David Boucher
Artwork by: Daniel Horne
Town or village, temperate
24 pages

Description: A crime wave has struck the town of Dagger Rock, and all fingers point to the new guy: a friendly half-ogre named Grog.



Issue #5 Volume I, Number 5 (May/June 1987)

ROTTING WILLOW, THE
AD&D adventure, 4-6 characters of levels 7-9
Written by: Edward P. Bromley III
Artwork by: Jim Holloway
Swamp, temperate to sub-tropical
7 pages

Description: Three boggarts terrorize the village of Rotting Willow.

LADY OF THE LAKE
AD&D adventure, 4-8 characters of 1st level
Written by: Laura Ferguson
Artwork by: Valerie Valusek
Forest, temperate
8 pages

Description: A dying woman pleads for the characters to take her to mysterious Orb Lake.

STOLEN POWER, THE
AD&D adventure, 4-6 characters of levels 1-3
Written by: Robert Kelk
Artwork by: Valerie Valusek
Forest/hills, temperate
9 pages

Description: The evil cleric Hadonis has stolen a book of infinite spells from the clerics of Highland. Heroes must retrieve the tome from Hadonis' retreat.

KAPPA OF PACHEE BRIDGE, THE
AD&D GREYHAWK adventure, 3-5 characters of levels 2-5
Written by: Jay Batista
Artwork by: Jim Holloway
Farmland/Village, temperate to sub-tropical
5 pages

Description: An evil monster lurks under the Pachee bridge, and the farmers need brave heroe to slay the fiend or drive it away.

TROUBLE WITH MYLVIN WIMBLY, THE
D&D adventure, 6-10 characters of levels 1-3
Written by: Andrew McCray
Artwork by: Roger Raupp
Forest, temperate
6 pages

Description: A halfling fugitive needs the heroes' help to elude an evil magic-user and his orcish thugs.

EYES OF EVIL, THE
AD&D adventure, 5-8 characters of levels 10+
Written by: Tom Hickerson
Artwork by: Roger Raupp
Mountains/subterranean, any climate
6 pages

Description: Manticores and black-garbed brigands are terrorizing the town of Vynald. The townsfolk believe that even greater dangers lurk in a remote cave complex.

HIRWARD'S TASK*
AD&D adventure, 5-8 characters of levels 4-8
Written by: Rich Stump
Artwork by: Richard Bennett
Hills/Forest and subterranean, temperate
20 pages

Description: A loses control of his summoned air elemental and depends on heroes to deal with the problem.



Issue #6 Volume I, Number 6 (July/August 1987)

AFTER THE STORM
AD&D adventure, 4-6 characters of levels 8-10
Written by: Nick Kopsinis & Patrick Goshtigian
Artwork by: Jim Holloway
Coastal/Underwater, temperate
12 pages

Description: A wereshark lurks in the waters of Bluewater Cove, guarding the treasures of a sunken pirate ship.

WHITE DEATH
AD&D adventure, 4-8 characters of levels 4-7
Written by: Randy Maxwell
Artwork by: Jim Holloway
Hills/mountains, arctic to sub-arctic
5 pages

Description: The hunt for a predatory white dragon leads the characters into a deadly trap.

BRISTANAM'S CAIRN
AD&D adventure, 3-5 characters of levels 8-12
Written by: John Nephew
Artwork by: Jeff Butler
Hills, temperate to sub-arctic
6 pages

Description: Characters explore the tomb of a death knight.

HOUSE OF THE BROTHERS, THE
AD&D GREYHAWK adventure, 3-6 characters of levels 6-10
Written by: Mark R. Shipley
Artwork by: Roger Raupp
Forest/hills, temperate
6 pages

Description: Travelling through the wilderness, the characters stumble upon the caves of Erdol and Karzahk, a pair of fog giant brothers.

FORBIDDEN MOUNTAIN
AD&D adventure, 3-6 characters of levels 6-8
Written by: Larry Church
Artwork by: Roger Raupp
Mountains, temperate to sub-arctic
8 pages

Description: The characters travel to the Forbidden Mountain in search of treasure.

TORTLES OF THE PURPLE SAGE - PART 1*
D&D adventure, 2-8 characters of levels 4-10
Written by: Merle and Jackie Rasmussen
Artwork by: Jim Holloway
Jungle/Swamp/Steppe/Coastal, tropical to temperate
24 pages

Description: The character's expedition to the Great Northway is interrupted by an encounter with Kallot, the tortle sage, who needs help escorting his brood safely to their ancestral hatching grounds.



Issue #7 Volume II, Number 1 (September/October 1987)

NIGHTSHADE
AD&D adventure, 1-4 characters of levels 1-3
Written by: Nigel D. Findley
Artwork by: Valerie Valusek
City or Town, temperate
5 pages

Description: The characters are sent to pick up a "medicine" concocted by the wizard Nightshade.

TORTLES OF THE PURPLE SAGE - PART 2
D&D adventure, 2-8 characters of levels 4-10
Written by: Merle and Jackie Rasmussen
Artwork by: Jim Holloway
Coastal/Steppe/Ruins, tropical to temperate
18 pages

Description: This adventure details the Richland Trading Post, a community and fortress on the edge of the wilderness, and three lost ruins in the Great Northway.

MATCHMAKERS, THE
AD&D adventure, 3-6 characters of levels 1-3
Written by: Patricia Nead Elrod
Artwork by: Valerie Valusek
Town or City, temperate
11 pages

Description: A sly nobleman asks the party to help him unite his friend, Richard Savelle, with his true love, the beautiful Elissa Holbin.

SAMURAI STEEL
AD&D GREYHAWK adventure, 4-8 characters of levels 3-5
Written by: Daniel Salas
Artwork by: Jim Holloway
Village/Forest, temperate to sub-tropical
11 pages

Description: A loyal samurai fears that his lord, Daimyo Shimada Oda, may have fallen under the spell of his concubine, Korihana.

JINGLING MORDO CIRCUS, THE*
AD&D adventure, 6-10 characters of levels 10+
Written by: Vic Broquard
Artwork by: Paul Jaquays
City or Rural, temperate
16 pages

Description: The circus has come to town, and people are vanishing.



Issue #8 Volume II, Number 2 (November/December 1987)

MOUNTAIN SANCTUARY
AD&D adventure, 3-6 characters of levels 1-3
Written by: John Nephew
Artwork by: C. Bradford Gorby
Mountains, temperate to sub-arctic
6 pages

Description: In this short sequel to "Grakhirt's Lair" (Issue #1), the heroes explore the sanctuary of an illusionist hoping to find answers to his disappearance.

FOR A LADY'S HONOR
AD&D adventure, 3-6 thieves of levels 4-7
Written by: Estes R. Hammons
Artwork by: Valerie Valusek
Town or City, temperate
8 pages

Description: The PC thieves are hired by the Guildmaster of Ansbach to retrieve an "item."

IN DEFENSE OF THE LAW
AD&D adventure 6-8 characters of levels 7-10
Written by: Carl Sargent
Artwork by: C. Bradford Gorby
Hills/subterranean, any climate
17 pages

Description: To save the town of Ranaan, characters must delve into a deep catacombs and protect the magical orb of law.

WOUNDED WORM, THE
AD&D adventure, 4-10 characters of levels 4-8
Written by: Thomas M. Kane
Artwork by: Mark Nelson
Coastal/Undersea, temperate
11 pages

Description: Sparock Peninsula is threatened by a maimed red dragon.

FLOWERS OF FLAME, THE*
AD&D GREYHAWK adventure, 4-8 characters of levels 5-8
Written by: Jay Batista
Artwork by: Kevin Davies
Mountains, temperate to sub-arctic
18 pages

Description: Compelled by duty and loyalty, the characters partake in a quest to find the fabled flowers of flame, rumored to be located in a beautiful valley paradise.



Issue #9 Volume II, Number 3 (January/February 1988)

LURKERS IN THE LIBRARY, THE
AD&D adventure, 3-5 characters of levels 1-3
Written by: Patricia Nead Elrod
Artwork by: Larry Dixon
Town or City, temperate
6 pages

Description: Orcs have broken into the library at Ferrantio, and it's up to the heroes to solve the problem.

CRYPT OF ISTARIS, THE
AD&D adventure, 6-8 characters of levels 3-5
Written by: Richard Fichera
Artwork by: C. Bradford Gorby
Subterranean, temperate
14 pages

Description: The characters must remove the magically-infused remains of a dead wizard and his medallion from a crypt.

DJINNI'S RING, THE
D&D Solo adventure, level 3 elf character
Written by: Vince Garcia
Artwork by: Daniel R. Horne
City/Desert, arid
11 pages

Description: In DUNGEON's first solo adventure, Moonstone the elf must free a djinni trapped inside a magical ring.

GOLDEN BOWL OF ASHU H'SAN, THE
AD&D GREYHAWK adventure, 3-5 characters of levels 2-4
Written by: Rick Swan
Artwork by: Richard Bennett
Town/Hills/Marsh, temperate to sub-tropical
9 pages

Description: A mysterious blight plagues the village of Ashu H'San. Characters must solve a dispute among nature spirits to cure the draught.

GHOSTSHIP GAMBIT, THE
D&D adventure, 4-6 characters of levels 3-6
Written by: Randy Maxwell
Artwork by: Wanda Lybarger
Coastal/Seaborne, temperate
6 pages

Description: The characters hear rumors of a ghostship plaguing the port city of Koll.

PLIGHT OF CIRRIA, THE*
AD&D adventure, 6-10 characters of levels 8-12
Written by: Grant and David Bouncher
Artwork by: Valerie Valusek
Forest or Jungle/Clouds, tropical to temperate
14 pages

Description: Ezoran the arch-mage has kidnapped a cloud dragon's mate. Heroes are hired to free the dragon from the wizard's cloud fortress.



Issue #10 Volume II, Number 4 (March/April 1988)

SHRINE OF ILSIDAHUR, THE
AD&D GREYHAWK adventure, 4-6 characters of levels 3-6
Written by: John Nephew
Artwork by: Valerie Valusek
Jungle, tropical to sub-tropical
6 pages

Description: Heroes search for treasure in a remote jungle shrine dedicated to a forgotten tanar'ri lord.

ARTISAN'S TOMB, THE
AD&D GREYHAWK adventure, 3-6 characters of level 3-5
Written by: Matthew Maaske
Artwork by: Richard Bennett
Any wilderness, temperate to sub-tropical
3 pages

Description: To free the spirit of a dead artisan, the characters must seek out and destroy the vase which contains his earthly remains.

THEY ALSO SERVE...
AD&D adventure, 2-4 thieves of levels 5-7
Written by: Robert Kelk
Artwork by: Larry Dixon
Town or City, temperate
10 pages

Description: The PCs are hired to retrieve a royal patent stolen by the thieves of Kingstown.

MONSTERQUEST
AD&D adventure, humanoid characters of levels 1-3
Written by: Vince Garcia
Artwork by: Jim Holloway
Mountains/hills, temperate
11 pages

Description: DUNGEON's first adventure for humanoid PCs has the characters searching for a magical drinking horn sought after by a local orc chieftain.

SECRETS OF THE TOWERS
AD&D adventure, for characters of levels 1+
Written by: Larry Church
Artwork by: Roger Raupp
Any wilderness, any climate
9 pages

Description: The characters explore a tower and discover that it holds a magical portal leading to other similar towers scattered throughout the world.

THRESHOLD OF EVIL*
AD&D adventure, 5-8 characters of levels 14-18
Written by: Scott Bennie
Artwork by: Daniel Horne
Mountains/subterranean, temperate to sub-arctic
22 pages

Description: The village of Tharakil is beset by a strange menace. The villagers suspect that an immortal mage named Azurax Silverhawk may be responsible.



Issue #11 Volume II, Number 5 (May/June 1988)

DARK CONVENTICLE, THE
AD&D adventure, 4-6 characters of levels 8-12
Written by: Richard Emerich
Artwork by: Jim Holloway
Forest/subterranean, temperate
17 pages

Description: Zenobia, a merchant's daughter, has been kidnapped by an evil cult lurking in the Secauk Forest.

WOODEN MOUSE, THE
AD&D adventure, for one thief PC of level 5-8
Written by: Roger Smith
Artwork by: Paul Jaquays
Town or City, temperate
14 pages

Description: A single thief PC must undergo a dangerous test to gain admittance into the local thieves guild.

BLACK HEART OF ULOM, THE
AD&D adventure, 6-8 characters of levels 5-8
Written by: Mark Keavney
Artwork by: Patricia Breeding-Black
Forest, temperate
10 pages

Description: The forest of Ulom is cursed, and a black oak at the heart of Ulom seems to be the source.

WARDS OF WITCHING WAYS*
AD&D adventure, 4-8 characters of levels 3-5
Written by: Christopher Perkins
Artwork by: Roger Raupp
Island/Ocean, any climate
19 pages

Description: The characters are shipwrecked on an island with a castle. Inside the castle, two evil mages gamble on the party's survival.



Issue #12 Volume II, Number 6 (July/August 1988)

LIGHT OF LOST SOULS
AD&D adventure, 3-6 characters of levels 2-4
Written by: Nigel D. Findley
Artwork by: Bob Giadrosich
Coastal, temperate
4 pages

Description: The heroes are lured to an old lighthouse by the spirit of the deceased lighthouse keeper.

SCEPTRE OF THE UNDERWORLD
AD&D Solo adventure, level 12 human fighter
Written by: James A. Jacobs
Artwork by: Richard Bennett
Subterranean, any climate
14 pages

Description: A human fighter is hired to recover the sceptre of the underworld from an evil temple.

AT THE SPOTTLE PARLOR
D&D adventure, 1-3 characters of levels 2-4
Written by: Rick Swan
Artwork by: Michael Wright
Hills/Mountains/Forest, temperate
9 pages

Description: The PCs are lured into a friendly game of spottle.

INTRIGUE IN THE DEPTHS
AD&D adventure, 6-8 characters of levels 4-7
Written by: Michael Lach and Rocco Pisto
Artwork by: Valerie Valusek
Undersea, temperate to tropical
14 pages

Description: The mages of Mishral need to find out why the aquatic elves have broken their trade treaty.

HUDDLE FARM*
AD&D adventure, 3-6 characters of levels 1-4
Written by: Willie Walsh
Artwork by: Linda Medley
Farmland, temperate
15 pages

Description: The halflings of Huddle Hill have a little problem.



Issue #13 Volume III, Number 1 (September/October 1988)

RUINS OF NOL-DAER, THE
AD&D GREYHAWK adventure, 6-8 characters of levels 5-8
Written by: H.L. McCleskey
Artwork by: Richard Bennett
Forest/hills, temperate
16 pages

Description: The characters are lured to the ancient castle of Nol-Daer.

GOING ONCE...GOING TWICE
AD&D adventure, for characters of any level
Written by: Patricia Nead Elrod
Artwork by: Valerie Valusek
Town or city, temperate to sub-tropical
5 pages

Description: The mage Demetrius is selling all his old possessions, and the characters are welcome at the auction.

MOOR-TOMB MAP, THE
AD&D adventure, 4-6 characters of levels 2-4
Written by: Jon Bailey
Artwork by: Valerie Valusek
Swamp, temperate to sub-tropical
17 pages

Description: The characters stop in the hamlet of Moorwall before setting out to find the tomb of the dead mage Dalvan Meir.

TREASURE VAULT OF KASIL, THE
AD&D adventure, 3-5 characters of levels 5-7
Written by: Patrick Goshtigian & Nick Kopsinis
Artwork by: Bob Giadrosich
Ruins, any climate
6 pages

Description: Characters try to plunder a booby-trapped treasure vault sealed centuries ago by the wealthy Kasil family.

OF NESTS AND NATIONS*
D&D adventure, 3-5 characters of levels 8-12
Written by: Randy Maxwell
Artwork by: Paul Jaquays
City, any climate
18 pages

Description: The city of Specularum is in an uproar, and the heroes must track down the sinister source of the evil and mayhem.



Issue #14 Volume III, Number 2 (November/December 1988)

MASQUERAIDER
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 2-5
Written by: Randy Maxwell
Artwork by: Tom Baxa
Cave/any wilderness, temperate to subtropical
10 pages

Description: The town of Tyrluk is beset by an unusual monster.

QUESTION OF BALANCE, A
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 8-12
Written by: Nigel D. Findley
Artwork by: Jim Holloway
Mountains, temperate to sub-arctic
5 pages

Description: The villagers of Havenmere have captured one demon, but another is on the loose!

STRANDED ON THE BARON'S ISLAND
AD&D adventure, 2-4 characters of levels 4-6
Written by: Willie Walsh
Artwork by: Valerie Valusek
Island/Coastal, temperate to sub-tropical
17 pages

Description: Stranded on Baron Ruga's island, heroes find sanctuary and trouble within the Baron's immense mansion.

MASTER OF PUPPETS
AD&D adventure, 5-7 characters of levels 6-8
Written by: Carl Sargent
Artwork by: Janet Aulisio
Town or City/subterranean, any climate
9 pages

Description: The evil monk/illusionist Qhyjanoth has stolen a magical tome belonging to his rival, Aarhius.

PHANTASM CHASM
AD&D adventure, 4-8 characters of levels 4-7
Written by: Erik Kjerland
Artwork by: Richard Bennett
Mountains, any climate
4 pages

Description: A pair of rogue illusionists use their magic and bugbear henchmen to trap the characters in a treacherous box canyon.

WERERATS OF RELFREN, THE*
D&D adventure, 4-8 characters of levels 3-6
Written by: Grant Boucher and William K. Wenz
Artwork by: Paul Jaquays
Mountains, temperate
16 pages

Description: Relfren hasn't been the same ever since that mysterious sideshow came to town.

Now the town is overrun with wererats, and heroes are hired to put things right.



Issue #15 Volume III, Number 3 (January/February 1989)

WRECK OF THE SHINING STAR, THE
AD&D adventure, 4-6 characters of levels 4-8
Written by: Richard W. Emerich
Artwork by: Scott Rosema
Coastal, temperate
8 pages

Description: Characters search a wrecked ship for survivors, but what they find is far more dangerous.

IN PURSUIT OF THE SLAYER
D&D adventure, 6-8 characters of levels 6-9
Written by: Carl Sargent
Artwork by: Bob Giadrosich
Farmland/forest, temperate
12 pages

Description: A family is slaughtered by a man called the Slayer.

The heroes track this brutal killer, unaware that he's been possessed by an evil sword spirit.

DRAGON'S GIFT, THE
AD&D GREYHAWK adventure, 2-8 characters of levels 2-7
Written by: Thomas M. Kane
Artwork by: Stanley Fukuoka
Jungle/Forest, tropical to temperate
6 pages

Description: A note delivered by a peculiar messenger entices the heroes to visit Waterfall Throne, the lair of a shen lung dragon named Sha Po-Ame.

GLASS HOUSE, THE
AD&D FORGOTTEN REALMS adventure, 4-7 characters of levels 4-6
Written by: Wolfgang Baur
Artwork by: George Barr
Coastal/Hills/Mountains, temperate to sub-arctic
8 pages

Description: The heroes help a revenant free his lost love from the cold clutches of a frost giant.

ROARWATER CAVES
AD&D adventure, 4-10 characters of levels 1-4
Written by: Willie Walsh
Artwork by: Richard Bennett
Coastal, temperate to sub-tropical
10 pages

Description: The xvarts of Roarwater Caves are tired of their boorish, bugbear overlords.

The xvart shaman Zimik lures brave adventurers to his lair so they can eliminate the bugbear oppressors.

ELEPHANTS' GRAVEYARD, THE*
AD&D GREYHAWK adventure, 5-8 characters of levels 5-7
Written by: David Howery
Artwork by: John Paul Leon
Jungle, tropical to sub-tropical
15 pages

Description: Characters chase an ancient legend and a fortune in precious ivory.



Issue #16 Volume III, Number 4 (March/April 1989)

PALACE IN THE SKY
AD&D adventure, 6-8 characters of levels 7-10
Written by: Martin and John Szinger
Artwork by: Terry Dykstra
Clouds, any climate
20 pages

Description: Mysterious raids and giant footprints lure the heroes to a monstrous castle in the clouds.

DWARVES OF WARKA, THE
AD&D adventure, 5-9 characters of levels 3-6
Written by: Fran Hart
Artwork by: John Lakey
Mountains/subterranean, temperate to sub-arctic
14 pages

Description: Something evil lurks in the unexplored caves of Warka.

The dwarves need the party's help to face the dangers within.

NECROPOLIS
AD&D adventure, 2-4 characters of levels 2-4
Written by: Nigel D. Findley
Artwork by: Margaret Palmer
Any wilderness/Village or Town, temperate
5 pages

Description: The dead are rising from the barrows south of Wargrave.

VESICANT*
AD&D adventure, 4-7 characters of levels 4-6
Written by: Randal S. Doering
Artwork by: Mark Nelson
Coastal city/any wilderness, temperate
22 pages

Description: The pirates of Scrape have a deadly ally -- the dragon Vesicant -- and heroes must find the green wyrm's lair.



Issue #17 Volume III, Number 5 (May/June 1989)

PIT, THE
AD&D adventure, 4-6 characters of levels 3-5
Written by: Randal S. Doering
Artwork by: Richard Bennett
Jungle or Forest/subterranean, tropical to temperate
12 pages

Description: Guided by an old map, the heroes enter the sealed lair of an evil cult which perished centuries ago.

HUNT IN GREAT ALLINDEL, THE
AD&D adventure, 5-8 characters of levels 4-7
Written by: Richard W. Emerich
Artwork by: George Barr
Forest/subterranean, temperate
15 pages

Description: Characters exploring the forest of Great Allindel help defend its native elven population from goblin marauders and their illithid master.

WAITING ROOM OF YEN-WANG-YEH, THE
AD&D GREYHAWK adventure, 4-6 characters of levels 5-6
Written by: Greg Kramer
Artwork by: Lynne Taylor
Mountains/Forest, temperate to sub-tropical
11 pages

Description: Otomo Minbu, a respected samurai, has not returned from an expedition to recover the remains of daimyo Gosen Tadahiro.

Heroes are sent to investigate.

OUT OF THE ASHES*
AD&D adventure, 6-10 characters of levels 8-12
Written by: Grant S. Boucher
Artwork by: Carol Heyer
Mountains/Forest, temperate to sub-arctic
22 pages

Description: The red dragon Flame has returned and found himself a new lair -- a crystal citadel hovering above a sea of burning lava.

The sequel to "Into the Fire" (Issue #1).



Issue #18 Volume III, Number 6 (July/August 1989)

IRONGUARD
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 1-3
Written by: Ed Greenwood
Artwork by: Eric Hotz
Any subterranean, temperate
4 pages

Description: Heroes must undo a curse by finding an ancient spell located in the tomb of Iyarim the wizard.

WHITELAKE MINE
AD&D adventure, 3-6 characters of levels 2-4
Written by: Willie Walsh
Artwork by: Tim Bradstreet
Underwater/subterranean, any climate
9 pages

Description: A gnome's underwater mining operation is thwarted by a giant pike and a clan of evil aquatic ogres.

TALLOW'S DEEP
AD&D adventure, 3-6 characters of levels 4-7
Written by: Steve Gilbert and Bill Slavicsek
Artwork by: Scott Rosema
Mountains/subterranean, any climate
16 pages

Description: Goblins have taken over the mines of Tallow's Deep.

CROCODILE TEARS
AD&D GREYHAWK adventure, 5-8 characters of levels 4-6
Written by: Marcus Rowland
Artwork by: Karl Waller
Village/Hills/River, sub-tropical to temperate
10 pages

Description: No one knows what evil lurks within the abandoned village of Tijiki, but the heroes are about to find out.

CHADRANTHER'S BANE*
AD&D adventure, 5-8 characters of levels 4-6
Written by: Paul Hancock
Artwork by: Paul Jaquays
Any rural, temperate
22 pages

Description: A visit to an abandoned wayhouse traps the heroes within the aura of Chadranther's bane, a magical orb which reduces the PCs to one-fiftieth their normal size.



Issue #19 Volume IV, Number 1 (September/October 1989)

BY THE WAYSIDE
AD&D GREYHAWK adventure, 4-6 characters of levels 6-10
Written by: Tim Villademoros
Artwork by: Terry Dykstra
Marsh/Swamp, temperate to sub-tropical
10 pages

Description: An evil alliance has formed in the Hool Marshes as a greenhag and a crimson death threaten the village of Bracken.

VANISHING VILLAGE, THE
AD&D adventure, 5-7 characters of levels 5-8
Written by: Marcus L. Rowland
Artwork by: Bryan Cook
Village, temperate
4 pages

Description: While searching for a place to spend the night, the heroes stumble across a quaint little village not found on any map.

SERPENT'S TOOTH, THE
AD&D FORGOTTEN REALMS adventure, 4-8 characters of levels 3-6
Written by: Nigel D. Findley
Artwork by: Valerie Valusek
Town or City, temperate
14 pages

Description: The party is hired to investigate the Serpent's Tooth, a dockside tavern with a seedy reputation, and spy on its owner.

ENCOUNTER IN THE WILDWOOD
AD&D adventure, 4-7 characters of levels 2-4
Written by: Willie Walsh
Artwork by: Jim Holloway
Forest, temperate
5 pages

Description: A trip through the woods pits the characters against a boggle and his strange group of cohorts.

HOUSE OF CARDS*
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 9-12
Written by: Randy Maxwell
Artwork by: George Barr
City/subterranean, temperate
21 pages

Description: The heroes penetrate a dungeon complex beneath the city of Westgate, only to find its chambers protected by a sinister set of magical cards.

This adventure includes an actual deck of many things!



Issue #20 Volume IV, Number 2 (November/December 1989)

SHIP OF NIGHT, THE
AD&D FORGOTTEN REALMS adventure, 5-7 characters of levels 7-9
Written by: Wolfgang Baur
Artwork by: Dave Sutherland
Mountains/subterranean, temperate to arctic
20 pages

Description: Characters are hired to retrieve the plans for an engineering marvel constructed long ago in the dwarven caves of Hammerkeep.

WHITE FANG
AD&D Solo adventure, level 10 human thief
Written by: Nigel D. Findley
Artwork by: Jeff Menges
Mountains, temperate to arctic
15 pages

Description: To get his hands on a vast treasure, Lykan the thief braves the dangers of White Fang, fighting off wolves and other fierce guardians.

PRIDE OF THE SKY
D&D adventure, 4-6 characters of levels 8-12
Written by: Randy Maxwell
Artwork by: Paul Jaquays
Hills or Mountains/subterranean, any climate
12 pages

Description: A magical airship transporting a wizard's treasure trove crashes in the Broken Lands after a dragon attack.

The characters try to recover the lost treasure.

ANCIENT BLOOD*
AD&D adventure, 4-8 characters of levels 3-5
Written by: Grant and David Boucher
Artwork by: Allen Nunis
Mountains/subterranean, arctic
20 pages

Description: Heroes must journey to Mok-Turoknin's ancestral keep and find some way to undo an evil curse which has brought the frost giant king back from the grave.



Issue #21 Volume IV, Number 3 (January/February 1990)

CAULDRON OF PLENTY, THE
AD&D adventure, 4-6 characters of levels 2-4
Written by: Willie Walsh
Artwork by: Bob Giadrosich
Hills/subterranean, temperate
12 pages

Description: Dertol the druid hires the heroes to retrieve a magical cauldron from the lair of a verbeeg giant.

BANE OF ELFSWOOD, THE
D&D adventure, 4-5 characters of levels 15-18
Written by: Stephen J. Smith
Artwork by: Terry Dykstra
Forest, temperate
14 pages

Description: The elves are terrorized by the essence of an vengeful druid that possesses only plants and plant-like monsters.

JAMMIN'
AD&D SPELLJAMMER adventure, 3-6 characters of any level
Written by: James M. Ward
Artwork by: Terry Dykstra
Any wilderness, any climate
9 pages

Description: The heroes find a galleon in the middle of a desolated valley, but how did it get there?

INCIDENT AT STRATHERN POINT
AD&D adventure, 4-6 characters of levels 8-10
Written by: Matthew Maaske
Artwork by: Tom Baxa
Riverside or Coastal, temperate
6 pages

Description: A warrior returns from the Abyss transformed into a bodak.

CHEST OF THE ALOEIDS, THE*
AD&D adventure, 6-8 characters of levels 6-8
Written by: Craig Barrett
Artwork by: Tom Baxa
Coastal/Forest/Mountains/Swamp, temperate
20 pages

Description: Characters intervene in the affairs of the Olympian gods by freeing Hermes, the son of Zeus, from his captors, the Aloeids.



Issue #22 Volume IV, Number 4 (March/April 1990)

DARK FOREST, THE
AD&D adventure, 4-6 characters of levels 2-3
Written by: Dan Salas
Artwork by: Tom Baxa
Mountains/subterranean, any climate
9 pages

Description: The heroes' task is twofold: help a caravan fend off a band of flind marauders, and help a sage retrieve some myconid spores.

LEOPARD MEN, THE
AD&D adventure, 5-7 characters of levels 8-10
Written by: David Howery
Artwork by: Lucy Synk
Jungle/Swamp, tropical to sub-tropical
16 pages

Description: The natives want the heroes to retrieve their treasure from the Leopard Men's temple.

TOMB IT MAY CONCERN
AD&D adventure, for a paladin of level 4-6
Written by: Randy Maxwell
Artwork by: Bob Giadrosich
Subterranean, any climate
7 pages

Description: A paladin awakens inside an underground tomb with no memory of where, or who, he is.

UNCHAINED!
AD&D DRAGONLANCE adventure, 5-8 characters of levels 6-10
Written by: Bruce Norman
Artwork by: Richard Bennett
Mountains, temperate
14 pages

Description: A huge, metallic dragon escapes from Mount Nevermind and wreaks havoc.

RANK AMATEURS*
D&D adventure, 6-8 humanoid PCs of levels 1-3
Written by: John Terra
Artwork by: Jim Holloway
Mountains/Ruins/subterranean, temperate
15 pages

Description: Chief Mmm-Buh! has a glorious mission for the humanoid PCs: deliver a diplomatic pouch to the village of Trintan.



Issue #23 Volume IV, Number 5 (May/June 1990)

VINEYARD VALES, THE
D&D adventure, 4-6 characters of levels 2-4
Written by: Randy Maxwell
Artwork by: Tom Baxa
Marsh/Farmland, temperate
11 pages

Description: The Vineyard Vales is plagued by giant locusts, and the farmers need help finding out what has caused these pests to swarm.

PYRAMID OF JENKEL, THE
AD&D adventure, six characters of levels 8-10
Written by: Willie Walsh
Artwork by: Terry Dykstra
Village/subterranean, temperate
14 pages

Description: A terrible evil lurks in a secret dungeon complex beneath the village of Jenkel.

OLD SEA-DOG
AD&D adventure, 2-5 characters of levels 2-5
Written by: Thomas M. Kane
Artwork by: Paul Jaquays
Coastal city/Shipboard, temperate
7 pages

Description: Sir Veneti's favorite mastiff has been kidnapped, and Veneti suspects that his chief rival at the Mastiff Duel, Sir Machi, is responsible.

DECEPTION PASS*
AD&D adventure, 4-7 characters of levels 7-9
Written by: Rich Stump
Artwork by: Jamie Lombardo
City or Town/Mountains/subterranean, temperate
23 pages

Description: Six ogre magi have taken up residence in Deception Pass, conspiring to overtake the civilized lands and rule their own domain.



Issue #24 Volume IV, Number 6 (July/August 1990)

IN THE DREAD OF NIGHT
D&D adventure, 5-8 characters of levels 1-3
Written by: Ann Dupuis
Artwork by: David O. Miller
Village/Forest, temperate
21 pages

Description: The village of Sisak is beset by an evil mage and his orcish entourage.

HITCH IN TIME, A
AD&D adventure, six characters of levels 7-10
Written by: Willie Walsh
Artwork by: Bob Klasnich
Any wilderness/subterranean, any climate
11 pages

Description: A booby-trapped tomb hides the secrets and treasures of a long-dead sage.

THUNDER UNDER NEEDLESPIRE*
AD&D adventure, 4-6 characters of levels 8-12
Written by: James Jacobs
Artwork by: Stephen Schwartz
Subterranean, any climate
23 pages

Description: Earthquakes are threatening the subterranean lair of the svirfneblin, and heroes are needed to find the source of these tremors.



Issue #25 Volume V, Number 1 (September/October 1990)

STANDING STONES OF SUNDOWN, THE
AD&D adventure, 3-4 characters of levels 4-6
Written by: Paul May
Artwork by: Jerry Tiritilli
Village/Farmland, temperate
13 pages

Description: A wizard inadvertantly frees a trapped tanar'ri, unleashing it upon the village of Sundown.

HELLFIRE HOSTAGES
MARVEL SUPER HEROES adventure, 2-4 heroes
Written by: Allen Varney
Artwork by: John Statema
New York City or other metropolis
8 pages

Description: A strange gang of terrorists has seized the Hellfire Club Mansion in New York.

DUNGEON's first non-AD&D, non-D&D adventure.

OF KINGS UNKNOWN
AD&D adventure, 4-8 characters of levels 2-4
Written by: Randy Maxwell
Artwork by: Jeff Menges
Any wilderness, temperate
8 pages

Description: The characters set out in search of moonmelons, rare and unusual fruit with dubious magical properties.

HROTHGAR'S RESTING PLACE
D&D adventure, 4-6 characters of levels 4-7
Written by: Stephen J. Smith
Artwork by: Terry Dykstra
Any wilderness/subterranean, any climate
6 pages

Description: Guided by a wizard's treasure map, the heroes search for an intelligent sword in a remote cave.

ROSE FOR TALAKARA, A*
AD&D adventure, 6-10 characters of levels 8-12
Written by: Wolfgang Baur & Steven Kurtz
Artwork by: Mark Nelson
Mountains/Forest, temperate to sub-tropical
26 pages

Description: The skeleton warrior Agrovale desires to free himself from the tyranny of his mistress, the sorceress Talakara.



Issue #26 Volume V, Number 2 (November/December 1990)

INHERITANCE, THE
AD&D FORGOTTEN REALMS adventure, 6-8 characters of levels 1-3
Written by: Paul F. Culotta
Artwork by: Ken Widing
Any wilderness, temperate
9 pages

Description: The heroes have just inherited a small keep.

All they have to do is clean out the monsters lurking within!

OPERATION: FIRE SALE
TOP SECRET/S.

I.

adventure, for 4-8 agents
Written by: John Terra
Artwork by: Jim Holloway
West Germany
12 pages

Description: Agents working for the Intercontinental Commission on Investigation, Counterterrorism and Law Enforcement (ICICLE) are sent to a military base in West Germany to plug a security leak.

CARAVAN GUARDS
D&D adventure, 6-8 characters of levels 6-8
Written by: Stephen J. Smith
Artwork by: Ronald Wilbur
Forest or any wilderness, temperate
7 pages

Description: The characters hitch up with a merchant caravan.

DEADFALLS ON NIGHTWOOD TRAIL
AD&D SideTrek adventure, 3-6 characters of levels 3-4
Written by: Jay Ouzts
Forest, temperate to sub-tropical
2 pages

Description: The heroes are travelling through the woods when they stumble across an ettercap's trap.

CURSE AND THE QUEST, THE
AD&D adventure, 4-6 characters of levels 4-8
Written by: Craig Barrett & Christopher Kederich
Artwork by: Stephen F. Schwartz
Mountain vale, any climate
15 pages

Description: The heroes take an evil tome to the Vale of Yvvivor to destroy it in a place called the Focus.

NINE-TENTHS OF THE LAW*
AD&D adventure, five characters of levels 7-10
Written by: Willie Walsh
Artwork by: Kevin Ward
Town or City/subterranean, temperate
14 pages

Description: A temple official in Wysos hires brave heroes to track down a werewolf named Nerick.

Issue #27 Volume V, Number 3 (January/February 1991)

TARFIL'S TOMB
D&D adventure, 5-7 characters of levels 10-14
Written by: Charles J. Neverdowski
Artwork by: Tom Baxa
Moor or Swamp/subterranean, temperate to tropical
13 pages

Description: Heroes must thwart an evil cleric's attempt to raise the ghost of a powerful spirit warrior.

JUGGERNAUT
AD&D adventure, 5-8 characters of levels 4-7
Written by: Roger E. Moore
Artwork by: Jim Holloway
Subterranean/Any wilderness, any climate
5 pages

Description: Konkar the goblin sub-chief has a new toy.

Can the heroes defeat Konkar's goblins and his magical mastadon?

COURIER SERVICE
AD&D adventure, 5-8 characters of levels 3-6
Written by: Ted James Thomas Zuvich
Artwork by: Steve Schwartz
Mountains/Foothills, arctic to temperate
14 pages

Description: A noblewoman in the city of L'Trel needs adventurers to deliver her tax papers to Volkrad's capital city.

BRIDE FOR A FOX
AD&D GREYHAWK adventure, 4-6 characters of levels 4-8
Written by: Craig Barrett
Artwork by: Jim Holloway
City/Mountain vale/Ruins, temperate to tropical
13 pages

Description: The merchant Mah Tehwa repays a helpful yet self-serving hu hsien by offering his daughter's hand in marriage, but instead delivers a slave girl.

SCHOOL OF NEKROS, THE*
AD&D adventure, 4-6 characters of levels 6-12
Written by: Lisa Smedman
Artwork by: Ruth Thompson
Graveyard/subterranean, temperate
18 pages

Description: Dead bodies are floating down the Sticks River, and the halflings of Willow Whisp know where they're coming from.



Issue #28 Volume V, Number 4 (March/April 1991)

PIPES OF DOOM, THE
AD&D FORGOTTEN REALMS adventure, 5-7 characters of levels 6-10
Written by: Kristofer Wade
Artwork by: Jeff Menges
Forest/Plains, temperate
12 pages

Description: The forces of Loudwater are preparing for war! An evil army marches toward the city, led by a lich with a fearsome weapon.

Uses the BATTLESYSTEM rules.



MANDEN'S MEATHOOKS

D&D SideTrek adventure, 3-6 characters of levels 4-6
Written by: Allen Varney
Artwork by: Jim Holloway
Any wilderness, temperate
2 pages

Description: The heroes are ambushed by Jask Manden and his gang of brigands.

SLEEPLESS
AD&D adventure, 4-7 characters of levels 9-12
Written by: Michael Shel
Artwork by: Terry Pavlat
Any wilderness/Castle, any climate
22 pages

Description: Draskilion the wizard is dead, but some old adversaries show up to collect on past debts.

NIGHT OF FEAR
D&D adventure, for a single 1st-level character
Written by: Mark Lucas
Artwork by: Jim Holloway
Town or Rural, temperate
7 pages

Description: A mysterious killer threatens the inhabitants of Crellar's Trading Post.

VISITORS FROM ABOVE*
AD&D FORGOTTEN REALMS SPELLJAMMER adventure, 4-9 characters of levels 4-8
Written by: Shonn Everett
Artwork by: Kevin Ward
Forest/Mountains, temperate
20 pages

Description: Adventurers chase a falling star into the Neverwinter Wood, only to discover that the "star" is really an illithid nautiloid crewed by pirates and an evil wizard.



Issue #29 Volume V, Number 5 (May/June 1991)

NYMPH'S REWARD
AD&D adventure, 5-7 characters of levels 4-6
Written by: Jeff L. Fairbourn
Artwork by: Kevin Ward
Forest/subterranean, temperate
17 pages

Description: An evil annis named Vexia tricks the adventurers into undoing a curse cast upon her by the sea hag Magglerak and the greenhag Thessinthorn.

EX LIBRIS*
AD&D FORGOTTEN REALMS adventure, 4-7 characters of levels 5-8
Written by: Randy Maxwell
Artwork by: Tom Baxa
Ruins/subterranean, any climate
20 pages

Description: The PCs are hired by the Vault of Sages to find the ruins of an old library and recover any magical or sage-lore tomes found therein.

THROUGH THE NIGHT
AD&D SideTrek adventure, 4-7 characters of levels 1-2
Written by: Leonard Wilson
Lowlands or marsh, temperate
3 pages

Description: The Inn of the Smiling Spirit is plagued by a vampire, or so its residents think.

'TIL DEATH DO US PART
AD&D FORGOTTEN REALMS adventure, 5-6 characters of levels 8-10
Written by: J. Mark Bicking
Artwork by: Terry Dykstra
Forest/Ruins, temperate
8 pages

Description: The heroes are searching for the fabled ruins of Myth Drannor when they stumble upon a ruined abbey haunted by Elorianne the banshee and Arandir the ghost.

MIGHTIER THAN THE SWORD
AD&D adventure, 1-6 characters of levels 1-4
Written by: Willie Walsh
Artwork by: Dan Frazier
City or Town, temperate
12 pages

Description: Callery Frickard, a noted penmaker, has been murdered.

The authorities in Bordton have few clues and even fewer suspects.



Issue #30 Volume V, Number 6 (July/August 1991)

...AND A DOZEN EGGS
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 1-3
Written by: Randy Maxwell
Artwork by: Robert Klasnich
City, temperate
8 pages

Description: Dinosaurs are growing in the sewers of Waterdeep.

The characters need to hunt down the reptiles before they grow in size and strength.

ELMINSTER'S BACK DOOR
AD&D FORGOTTEN REALMS adventure, for characters of any level
Written by: Ed Greenwood
Artwork by: Ken Widing
Any terrain, any climate
6 pages

Description: The heroes decide to visit Elminster the archmage and are promptly directed to enter via the "back door."

GHAZAL
AD&D GREYHAWK adventure, 5-7 characters of levels 6-8
Written by: David Howery
Artwork by: David O. Miller
Desert/Mountains, arid to temperate
9 pages

Description: Heroes are needed to rescue prisoners from the mountaintop fortress of Ghazal.

WRASTLE WITH BERTRUM, A
AD&D adventure, 1-8 characters of levels 2+
Written by: Willie Walsh
Artwork by: David O. Miller
Any wilderness, temperate
7 pages

Description: Making a brief stop at the Rattlesnake Inn, the heroes become embroiled in a little "friendly" competition with Uriah Alekeep's champion wrestler, Bertrum the troll.

THIONDAR'S LEGACY*
AD&D adventure, 4-7 characters of levels 8-12
Written by: Steven Kurtz
Artwork by: Jim Holloway
Mountain valley/subterranean, any climate
29 pages

Description: The heroes explore the valley of the Ch'thar to retrieve an elven artifact called the Stone of Gul.



Issue #31 Volume VI, Number 1 (September/October 1991)

BEYOND THE GLITTERING VEIL
AD&D adventure, 5-8 characters of levels 3-6
Written by: Steven Kurtz
Artwork by: Terry Dykstra
Any wilderness/Parallel world
23 pages

Description: Heroes travel to a parallel dimension via a shimmering portal and find a desolated alien city created by the Mystics, a race of psionicists.

TELAR IN NORBIA
AD&D adventure, six characters of levels 6-8
Written by: Willie Walsh
Artwork by: David O. Miller
Desert/Ruins, arid
18 pages

Description: The ruins of Telar have risen above the sands, and a terrible evil threatens to enslave the desert tribes of Norbia.

LOCAL LEGEND, A
AD&D adventure, 3-6 characters of levels 1-2
Written by: Greg Rick and Brad Schell
Artwork by: Jim Holloway
Village/hills, temperate
5 pages

Description: A winged spectre threatens the peaceful village of Trellmont.

Locals suspect that the "demon-spirit" dwells somewhere in the nearby hills.

BANE OF THE SHADOWBORN*
AD&D RAVENLOFT adventure, 4-6 characters of levels 6-9
Written by: William W. Connors
Artwork by: Robin Wood
Demiplane of Dread
21 pages

Description: Characters find themselves trapped in a Ravenloft domain ruled by an evil, intelligent sword.



Issue #32 Volume VI, Number 2 (November/December 1991)

WAYWARD WOOD, THE
AD&D adventure, 4-6 characters of levels 6-9
Written by: Leonard Wilson
Artwork by: Jim Holloway
Forest/Village, temperate
14 pages

Description: The heroes are asked to keep Dunsinane safe from the "stampede" of Burnham Wood.

HERMES' BRIDGE
AD&D adventure, for characters of levels 7-10
Written by: Timothy Leech
Artwork by: David O. Miller
River bridge, temperate to sub-tropical
5 pages

Description: A stone causeway proves a challenge as the heroes face a greedy troll and a stone golem.

CHANGELING
AD&D SideTrek adventure, 4-8 characters of levels 8-10
Written by: R. Nathaniel Waldbauer
Mountains/hills, temperate
2 pages

Description: The villagers of Fiddler's Pass believe that a white dragon is residing within miles of the village.

However, there's more to this dragon than meets the eye.

PEARLMAN'S CURIOSITY
AD&D adventure, 4-6 characters of levels 1-4
Written by: Willie Walsh
Artwork by: Robert Klasnich
Town, temperate
14 pages

Description: Peculiar things are happening in the town of Grinley Crossing.

Normal activities are being disrupted by a magical menace hidden somewhere within the community.

IS THERE AN ELF IN THE HOUSE?
AD&D adventure, 4-6 characters of levels 3-5
Written by: Rafael Fay & Dan DeFazio
Artwork by: Ken Widing
Town or village, temperate
16 pages

Description: A cursed sorceress and her margoyle henchmen infiltrate Faustmann Manor.

GHOST DANCE*
AD&D GREYHAWK adventure, 4-7 characters of levels 4-7
Written by: David Howery
Artwork by: Jim Holloway
Plains/Steppe, temperate to arid
12 pages

Description: The nomadic Rovers are seeking to reclaim land stolen from them by the Horned Society.



Issue #33 Volume VI, Number 3 (January/February 1992)

THAT ISLAND CHARM
AD&D adventure, 4-8 characters of levels 7-12
Written by: M.S. Rooney, Patrick Carpenter and Greg Gliedman
Artwork by: Bob Klasnich
Island, tropical to temperate
13 pages

Description: A sea voyage brings the party to an island occupied by a tribe of ogres, but the greater danger lurks in the waters.

SIEGE OF KRATYS FREEHOLD, THE
AD&D adventure, 4-8 characters of levels 1-4
Written by: Ted James Thomas Zuvich
Artwork by: P.L. Wolf
Any wilderness, temperate
14 pages

Description: The characters help Tarran Kratys and his family defend their home from an army of orcs.

DARK DAYS IN WELLDALE
AD&D adventure, 5-6 characters of levels 3-5
Written by: J. Mark Bicking
Artwork by: David O. Miller
Village/Forest, temperate
13 pages

Description: The halfling village of Welldale is troubled by a crystal drake and a cursed well infested with evil meenlocks.

ALICORN
AD&D adventure, 4-6 characters of levels 1-2
Written by: David Howery
Artwork by: Ruth Thompson
Forest, temperate
4 pages

Description: The horn of a wounded unicorn may be the only thing that saves a cursed goblin warchief, and the heroes are the only ones who can save the unicorn from the goblins.

MAD GYOJI*
AD&D GREYHAWK adventure, 4-6 characters of levels 7-10
Written by: Colin Sullivan
Artwork by: Jim Holloway
Village/Lake, tropical to temperate
22 pages

Description: When a strange illness threatens the life of Ise-Ko's governing myoshu, heroes must track down the evil hengeyokai wizard responsible for the cursed affliction.



Issue #34 Volume VI, Number 4 (March/April 1992)

EUPHORIA HORRORS
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 1-2
Written by: Alan Grimes
Artwork by: Steve Schwartz
Forest, temperate
13 pages

Description: A young boy's friend has been captured by a tribe of vicious tasloi.

ROGUE
AD&D SideTrek adventure, 5-7 characters of levels 4-5
Written by: David Howery
Jungle, tropical
2 pages

Description: The Watangas need brave heroes to hunt down a rogue bull elephant called Olengata.

ISLE OF THE ABBEY*
D&D adventure, 4-6 characters of levels 1-3
Written by: Randy Maxwell
Artwork by: Peter Clarke
Island/Coastline, temeprate to sub-tropical
11 pages

Description: The local mariner's guild wants to build a lighthouse on an island once populated by pirates and evil cultists.

LADY ROSE, THE
AD&D adventure, 5-7 characters of levels 8-11
Written by: Steven Kurtz
Artwork by: Bob Klasnich
Coastal/Shipboard, any climate
15 pages

Description: A foreign warship has been threatening towns along the coastline.

ON WINGS OF DARKNESS
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 5-8
Written by: Craig H. Barrett
Artwork by: Ken Widing
Mountains, temperate to arid to sub-arctic
18 pages

Description: Strange flying predators are feeding on Raisa Enshada's sheep.

Adventurers are hired to dispose of the creatures before Raisa sustains further losses.



Issue #35 Volume VI, Number 5 (May/June 1992)

TWILIGHT'S LAST GLEAMING
AD&D adventure, 4-6 characters of levels 8-10
Written by: James Jacobs
Artwork by: Bob Klasnich
Mountains, any climate/Demiplane of Shadow
18 pages

Description: Strange monsters are lurking in the shadows of Twilight Gap, threatening the merchant caravans which travel between Magnmoor and Derapis.

YEAR OF PRIEST'S DEFIANCE, THE
AD&D DARK SUN adventure, 3-6 characters of levels 3-5
Written by: Allen Varney with Rick Swan
Artwork by: Tom Baxa
Desert, arid
9 pages

Description: In the barren wastes of Athas, an ancient ruin is uncovered by a sandstorm.

WHALE, THE
AD&D SideTrek adventure, 1-4 characters of levels 1-3
Written by: Wolfgang Baur
Coastal, sub-arctic to temperate
3 pages

Description: A whale has beached on the shore near two rival steadings.

Both clans want the whale for its fat and oil, but neither side is willing to share.

GREEN LADY'S SORROW
AD&D adventure, 4-6 characters of levels 5-8
Written by: Joseph P. O'Neil
Artwork by: L.A. Williams
Mountains/subterranean, any climate
11 pages

Description: The green dragon Pzyruxal needs someone to retrieve her eggs from a deep crevice, or she'll lay waste to the countryside.

GHOST OF MISTMOOR, THE*
AD&D adventure, 3-5 characters of levels 3-6
Written by: Leonard Wilson
Artwork by: Tom Dow
Village/Any wilderness, temperate
18 pages

Description: Lord Blaine has inherited Mistmoor Manor, but he needs help recovering his family's wealth.

Villagers are convinced that the old manor is haunted.



Issue #36 Volume VI, Number 6 (July/August 1992)

ASFLAG'S UNINTENTIONAL EMPORIUM
AD&D adventure, 6-10 characters of levels 3-7
Written by: Willie Walsh
Artwork by: Tom Dow
Town or city, temperate
14 pages

Description: The dead wizard Asflag's possessions are sought after by rival mages living in Serin.

TROLL BRIDGE
AD&D adventure, 3-6 characters of levels 2-4
Written by: William S. Dean
River bridge, temperate
3 pages

Description: A gnome thief/illusionist named Ultio opens a small business under a wooden detour bridge.

GRANITE MOUNTAIN PRISON
AD&D adventure, 4-6 characters of levels 4-6
Written by: Roger Baker
Artwork by: P. L. Wolf
Mountains/subterranean, temperate to sub-arctic
14 pages

Description: No one has ever escaped from the wheel-shaped prison under Granite Mountain, until now.

SEA OF SORROW, THE*
AD&D SPELLJAMMER adventure, 4-6 characters of levels 7-9
Written by: Steven Kurtz
Artwork by: L.A. Williams
Wildspace/Sargasso
29 pages

Description: Countless spelljamming vessels have been lost in Pirtelspace's deadly sargasso, lured to their destruction by a phantom ship.



Issue #37 Volume VII, Number 1 (September/October 1992)

SERPENTS OF THE SANDS
AD&D adventure, 5-8 characters of levels 6-10
Written by: John Di Cicco
Artwork by: Bob Klasnich
Desert/subterranean, arid
13 pages

Description: The characters track three yaun-ti criminals across the Averi Desert to the underground lair of Yith'sehta, a medusa/yuan-ti crossbreed.

WIZARD'S FATE, A
AD&D FORGOTTEN REALMS adventure, 3-6 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Bob Walters
Hills/subterranean, temperate
9 pages

Description: A wizard finds true love and gives up his evil ways, but his imp familiar has other plans.

WHITE BOAR OF KILFAY, THE*
AD&D adventure, 6+ characters of levels 3-7
Written by: Willie Walsh
Artwork by: Bob Giadrosich
Forest, temperate
16 pages

Description: The characters hunt a mythical beast in the forest of Kilfay.

THEIR MASTER'S VOICE
AD&D SideTrek adventure, 4-8 characters of levels 2-4
Written by: Roger Baker
Any wilderness, temperate to sub-arctic
2 pages

Description: Lertol the mage uses a pair of trained leucrottas to help him rob passing wayfarers.

MUD SORCERER'S TOMB, THE
AD&D adventure, 6-8 characters of levels 10-14
Written by: Mike Shel
Artwork by: Gerry Sawyer
Swamp/subterranean, tropical to temperate
21 pages

Description: Characters enter the mammoth subterranean tomb of the mud sorcerer Tzolo.

Not since the Tomb of Horrors have adventurers had more reason to be afraid!



Issue #38 Volume VII, Number 2 (November/December 1992)

BLIGHT ON THE LAND, A
AD&D FORGOTTEN REALMS adventure, 4-6 characters of levels 8-12
Written by: Richard Green
Artwork by: Scott Rosema
Hills/Farmland/City, temperate
15 pages

Description: Lord Hhune is running the city of Ithmong into the ground, using a wizard to populate the lands around the city with fearsome monsters.

THINGS THAT GO BUMP IN THE NIGHT
AD&D adventure, 4-7 characters of levels 3-6
Written by: Rich Stump
Artwork by: Bob Klasnich
Forest/Swamp, temperate
22 pages

Description: The sylvan forest of Brettonwood is haunted, or so its inhabitants think! PANDORA'S APPRENTICE
AD&D adventure, 2-5 characters of levels 1-5
Written by: Leonard Wilson
Artwork by: Bob Klasnich
Town or city, temperate
4 pages

Description: Pandora's young apprentice, Nissa, causes trouble for the heroes.

HORROR'S HARVEST*
AD&D RAVENLOFT adventure, 4-8 characters of levels 2-4
Written by: Christopher Perkins
Artwork by: P.L. Wolf
Town/Forest, temperate
21 pages

Description: A mysterious comet falls from the sky, forever changing the people of Delmunster.



Issue #39 Volume VII, Number 3 (January/February 1993)

BELOW VULTURE POINT
AD&D FORGOTTEN REALMS adventure, 6-9 characters of levels 0-1
Written by: Jeff Fairbourn
Artwork by: Jeff Fairbourn
Hills/Mountains, temperate
11 pages

Description: A tribe of kobolds led by a vicious urd named Dorug are troubling caravans passing beneath Vulture Point.

FLOWFIRE
AD&D SPELLJAMMER adventures, characters of levels 5-9
Written by: Steven Kurtz
Artwork by: Steve Schwartz
Phlogiston/Wildspace
6 pages

Description: This series of mini-adventures lets spelljamming heroes inspect a derelict ship, rescue a frozen thief, avert a cloud of flow barnacles, confront space pirates, and dodge a herd of kindori space-whales.

LAST OF THE IRON HOUSE
AD&D adventure, 3-5 characters of levels 2-4
Written by: Jasper Jones
Artwork by: Jim Holloway
Coastal/subterranean, any climate
5 pages

Description: A dwarven imposter is defaming the beloved patriarch of Mirago.

Brave heroes must raid the dwarf's coastal lair and face the evil sahuagin.

FOUNTAIN OF HEALTH, THE
D&D adventure, 4-8 characters of 1st level
Written by: Ann Dupuis
Artwork by: Charles Dougherty
Poster Map by: Michael Scott
Ruins/Any wilderness, temperate to tropical
11 pages

Description: The characters explore a ruined temple containing a fountain with legendary healing powers.

FIRE GIANT'S DAUGHTER, THE
AD&D adventure, 2-4 characters of levels 8-10
Written by: Wolfgang Baur
Artwork by: Bob Klasnich
Mountains, arctic to sub-arctic
5 pages

Description: Ingrid the fire giant wants to be free of her father, Starkad, but powerful rune magic keeps his daughter from leaving the hearth.

ULRICH MONASTERY, THE
AD&D adventure, one cleric PC of levels 5-6
Written by: Peter Aberg
Artwork by: Bob Klasnich
Mountains, arctic
4 pages

Description: A cleric visiting the remote Ulrich Monastery finds the structure strangely abandoned.

LEGERDEMAIN*
AD&D adventure, 3-5 characters of levels 4-7
Written by: Matthew Schutt
Artwork by: Paul Jaquays
City, temperate
18 pages

Description: An urban theatre becomes the site of danger and intrigue as characters join the cast and crew to thwart an assassination scheme.



Issue #40 Volume VII, Number 4 (March/April 1993)

SONG OF THE FENS
AD&D adventure, 4-8 characters of levels 1-3
Written by: J.

Bradley Schell
Artwork by: Terry Dykstra
Marsh, temperate
10 pages

Description: An innkeeper's daughter refuses to marry a vain nobleman.

Instead, she falls for a mysterious love who sings to her from the marsh.

KHAMSA'S FOLLY
AD&D adventure, 6-8 characters of levels 4-6
Written by: J. Mark Bicking
Artwork by: David O. Miller
Desert, arid
19 pages

Description: The voice of a dead pharaoh speaks to the heroes in their dreams, imploring them to undo a terrible curse afflicting his nation.

AERIE BORNE
AD&D adventure, 3-6 characters of levels 4-6
Written by: Cal Rea & Greg Rick
Artwork by: L.A. Williams
Forest/Mountains/Ruins, temperate
12 pages

Description: An evil mage tricks a party of adventurers into stealing some giant eagle eggs.

DRAVEN DEEPS' MENACE, THE*
AD&D DRAGONLANCE adventure, 5-7 characters of levels 3-6
Written by: Jeff Fairbourn
Artwork by: Terry Dykstra
Coastal/Undersea, temperate
19 pages

Description: Koalinth are threatening the seaways north of the city of Palanthas, and Lord Jostin has been authorized to hire adventurers to remove the threat.



Issue #41 Volume VII, Number 5 (May/June 1993)

DEADLY TREASURE
AD&D adventure, 5-8 characters of levels 10+
Written by: Coby Hedberg
Artwork by: Bob Walters
Farmland/subterranean, temperate
16 pages

Description: A dead wizard dares adventurers to plunder his tomb.

WELL OF LORD BARCUS, THE
AD&D SideTrek adventure, 4-8 characters of levels 2-5
Written by: Roger Baker
Any wilderness, temperate
2 pages

Description: Good fortune may come to those who throw coins into the well, while a curse will befall anyone who tries to steal the treasure from the bottom.

WAY WITH WORDS, A
D&D adventure, 3-6 characters of levels 1-3
Written by: Teeuwynn Woodruff & Tim Beach
Artwork by: Terry Dykstra
Village/Marsh, temperate to sub-tropical
8 pages

Description: Harfur Glumtoes' book of love poetry has been stolen by a female bard named Rhiannon.

MAMMOTH PROBLEMS
AD&D SPELLJAMMER adventure, 4-6 characters of levels 8-10
Written by: Lawrence M. Kapture
Artwork by: Bob Klasnich
Wildspace
9 pages

Description: Heroes are lured aboard a derelict ogre mammoth drifting through Wildspace.

HOPEFUL DAWN
AD&D GREYHAWK adventure, 4-8 characters of levels 3-6
Written by: Gary Lai
Artwork by: David O. Miller
City, temperate
12 pages

Description: A local thieves' guild capitalizes on old superstitions to terrorize the city of Veluna.

OLD MAN KATAN AND THE INCREDIBLE, EDIBLE, DANCING MUSHROOM BAND*
AD&D adventure, 4-6 characters of levels 1-6
Written by: Ted James Thomas Zuvich
Artwork by: Terry Dykstra
Swamp, temperate to sub-tropical
13 pages

Description: Old Man Katan is plagued by campestris and a giant crocodile nemesis.



Issue #42 Volume VII, Number 6 (July/August 1993)

WHISTLEDOWN'S MANTRAP
AD&D SideTrek adventure, 3-6 characters of levels 3-4
Written by: J. Bradley Schell
Artwork by: L.A. Williams
Forest or jungle, tropical to sub-tropical
2 pages

Description: A dryad employs an unusual trap to snare her elusive, would-be companions.

LADY OF THE MISTS, THE
AD&D adventure, 4-6 characters of levels 6-8
Written by: Peter Aberg
Artwork by: David O. Miller
Island/Lake, temperate to sub-tropical
22 pages

Description: The heroes pursue a criminal to the remote village of Avenia, and from there to the haunted island of the Lady of the Mists.

IZEK'S SLUMBER
AD&D SideTrek adventure, 2-4 characters of levels 7-10
Written by: Gary Lai
City, any climate
3 pages

Description: A Suel wizard awakens from his magical slumber to finish a long-lost battle.

RANSOM
D&D adventure, 4-7 characters of levels 3-5
Written by: David Howery
Artwork by: Charles Dougherty
Any wilderness/Ruins, temperate
4 pages

Description: Bandits kidnap the son of Sir Reynald, but Reynald is unwilling to pay a king's ransom for his son's return.

LEGACY OF THE LIOSALFAR
AD&D adventure, 2-4 characters of 1st level
Written by: Chris Hind
Artwork by: Marco Aidala
Village or town/Forest, temperate
9 pages

Description: Werthan the miller has gone missing, and a band of novice adventurers take it upon themselves to find him in the Faerie Realm.

PRICE OF REVENGE, THE*
AD&D RAVENLOFT adventure, 3-5 characters of levels 4-6
Written by: Steve Kurtz
Artwork by: Terry Dykstra
City or town/Any wilderness, any climate
20 pages

Description: A Vistani witch curses the vampires who turned her daughter Eliza into a creature of the night.



Issue #43 Volume VIII, Number 1 (September/October 1993)

JACOB'S WELL
AD&D adventure, one character of levels 2-4
Written by: Randy Maxwell
Artwork by: Terry Pavlet
Forest, temperate to arctic
16 pages

Description: The trading post of Jacob's Well has become the hunting ground for a baby red slaad.

MOVING DAY
AD&D adventure, 4-6 characters of levels 3-5
Written by: Roger Baker
Artwork by: Paul Jaquays
River/Mountains, temperate
16 pages

Description: Adventurers are needed to escort an elemental-driven flatboat safely through the Zvern Passageway to its destination beyond the mountains.

MAYHEM AT MIDNIGHT
AD&D DRAGONLANCE adventure, 5-8 characters of levels 4-7
Written by: Trae Stratton
Artwork by: James Crabtree
Forest, temperate
4 pages

Description: As night begins to fall, the heroes search for a campsite in the woods, not to far from a patch of shimmerweed and a gargantuan wyndlass.

KING OLEG'S DILEMMA
AD&D adventure, 4-6 characters of levels 1-4
Written by: Lee Shepherd
Artwork by: Dan Frazier
Mountains, arctic to temperate
8 pages

Description: King Oleg is concerned about the gnolls who are raiding the outlying farms of his kingdom.

INTO THE SILVER REALM*
AD&D FORGOTTEN REALMS adventure, 4-8 characters of levels 8-12
Written by: Steve Kurtz
Artwork by: David O. Miller
Any wilderness, temperate/Astral plane
21 pages

Description: A dragon-slaying mission to Mount Cinderspire embroils the PCs in a githyanki scheme to seize control of the Northlands.



Issue #44 Volume VIII, Number 2 (November/December 1993)

HOT DAY IN L'TREL, A
AD&D adventure, 4-8 characters of levels 1-3
Written by: Ted James Thomas Zuvich
Artwork by: David Day
City, temperate
16 pages

Description: Fires ravage the city of L'Trel, and characters are drafted by the local militia to help put out the flames.

HAND OF AL-DJAMAL, THE
D&D adventure, 4-6 characters of levels 9-12
Written by: Stephen J. Smith
Artwork by: Scott Rosema
City, arid to temperate
9 pages

Description: The spirit of a dead thief takes the form of a disembodied hand and haunts the Valkner's Museum of Worldly Wonders.

RAIDERS OF THE CHANTH
AD&D DARK SUN adventure, 4-6 characters of levels 3-5
Written by: Randy Maxwell
Artwork by: Tom Baxa
Wasteland/Plateau, arid to sub-tropical
17 pages

Description: A magically-constructed living brain called the Chanth uses its psionic powers to subvert the creatures of Big Fork Island.

TRAIN OF EVENTS*
AD&D adventure, 6-8 characters of levels 6-10
Written by: Timothy Ide
Artwork by: Timothy Ide
Subterranean, any climate
19 pages

Description: An underground dwarven railroad and mining operation is threatened by an allied band of derro and duergar.



Issue #45 Volume VIII, Number 3 (January/February 1994)

ARTIST'S ERRAND, AN
AD&D SPELLJAMMER adventure, 4-6 characters of levels 6-8
Written by: Steve Kurtz
Artwork by: L.A. Williams
Wildspace
24 pages

Description: A reigar hires the heroes to retrieve a necklace from a drow pirate named Tanthalyn Rrostar.

ALL THINGS NICE
AD&D SideTrek adventure, 4-6 characters of levels 2-4
Written by: John Baichtal
Artwork by: Ken Kosowicz
Any wilderness, temperate
3 pages

Description: Four merchants try to pawn their wares when the heroes arrive in their little camp.

RUDWILLA'S STEW
AD&D adventure, 4-8 characters of levels 1-2
Written by: Christopher Perkins
Artwork by: Steve Schwartz
Town/Forest/Mountains/subterranean, temperate
15 pages

Description: The bugbears are threatening to attack the Duchy of Mulcrow unless the PCs can deliver a pot of Rudwilla's stew to the bugbear chieftain.

GRITZEL'S GUIDANCE
AD&D SideTrek adventure, one character of level 9+
Written by: J. Bradley Schell
Artwork by: Karen L. Wann
Town or stronghold, any climate
3 pages

Description: Gritzel the illusionist offers his services as a seer, providing the adventuring hero with insights into his future for a modest fee.

PRISM KEEP*
AD&D adventure, 4-8 characters of levels 6-8
Written by: Rich Baker
Artwork by: Terry Pavlet
Flying castle, any climate
19 pages

Description: Heroes are lured to a flying crystal castle seized by an evil sorceress and her tanar'ri henchman.



Issue #46 Volume VIII, Number 4 (March/April 1994)

DOVEDALE
D&D adventure, 2-3 characters of levels 1-3
Written by: Ted James Thomas Zuvich
Artwork by: Tony DiTerlizzi
Town/Farmland/River/subterranean, temperate
13 pages

Description: The farmers of Ashbourne are offering 100 gp to anyone who forces the goblins to stop blocking the river.


FLOATING ROCK
AD&D SideTrek adventure, characters of levels 5-9
Written by: Steve Kurtz
Artwork by: David O. Miller
Shipborne/Ocean/Island, temeprate to tropical
3 pages

Description: Bugbear pirates calling themselves the Floating Rock tribe are threatening vessels which pass too close to their uncharted "island."

GOBLIN FEVER
AD&D adventure, 4-6 characters of levels 3-5
Written by: Randy Maxwell
Artwork by: L.A. Williams
City, temperate
21 pages

Description: The city of Waen Fawr is plagued with goblin fever, a mind-affecting illness that has thrown the once-peaceful city into chaos.

This module features eight full-color city geomorphs.

IRON ORB OF THE DUERGAR, THE*
AD&D adventure, 6-8 characters of levels 11-15
Written by: Peter Aberg
Artwork by: Mark Nelson
Mountains/Subtrerranean, arctic to sub-arctic
22 pages

Description: Ulvmard, the Northman priest, has found a terrible artifact.

Now he intends to use this device to destroy his enemies, the dwarves.



Issue #47 Volume VIII, Number 5 (May/June 1994)

SHADES OF DARKNESS
AD&D adventure, 4-5 characters of levels 4-6
Written by: David C. Wright
Artwork by: Terry Dykstra
Village/subterranean, temperate
8 pages

Description: Dwarves are accused of attacking Lord Baylon's manor when, in fact, Lord Baylon's house is threatened by something far more menacing.

QUELKIN'S QUANDARY
AD&D adventure, 4-8 characters of levels 3-5
Written by: Christopher Perkins
Artwork by: David Day
Village/Forest, temperate
11 pages

Description: A wizard with a shady reputation needs the party's help to rid his manor of some uninvited guests.

SMOULDERING MANE
AD&D SideTrek adventure, 3-5 characters of levels 7-10
Written by: Rona Kreekel
Savannah or grassy plain, temperate to tropical
2 pages

Description: A wildfire in the savannah threatens the lives and land of a wemic pride.

WHEN THE LIGHT GOES OUT
AD&D adventure, one priest PC of 1st level
Written by: Steve Loken
Artwork by: P.L. Wolf
Island or Coastal, temperate to sub-arctic
12 pages

Description: The remote island of Gunhorm becomes the site of adventure and intrigue as a lone priest tries to determine whether or not the island lighthouse is haunted.

FRAGGART'S CONTRAPTION
AD&D adventure, six characters of levels 1-2
Written by: Willie Walsh
Artwork by: Jim Holloway
Any wilderness/subterranean, temperate
15 pages

Description: A group of bandits led by a half-ogre named Mogun have kidnapped a brilliant and industrious gnome named Fraggart and are holding him for ransom.

ASSASSIN WITHIN, THE*
AD&D AL-QADIM adventure, 4-6 characters of levels 3-5
Written by: Paul Culotta
Artwork by: Karl Waller
City, arid to sub-tropical
12 pages

Description: Professor Hakim's teachings have offended the Al-Badia.

As a result, an Al-Badian shiekh hires an assassin to slay the professor and his family.



Issue #48 Volume VIII, Number 6 (July/August 1994)

TO BITE THE MOON
AD&D adventure, 4-6 characters of levels 4-7
Written by: Lisa Smedman
Artwork by: Tom Dow
Subterranean, any climate
9 pages

Description: A magical mishap polymorphs the heroes into gnolls.

ORACLE AT SUMBAR, THE
AD&D adventure, 4-8 characters of levels 4-6
Written by: Paul Culotta
Artwork by: David Kooharian
Seaborne/Island/Undersea, temperate to tropical
15 pages

Description: To help a widow pay off her son's gambling debts, heroes search the Pirate Isles for a magical well that will guide them to treasure.

THEM APPLES
D&D adventure, 4-8 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Kevin Ward
Poster Map by: Michael Scott
Village/Hills/Forest, temperate
12 pages

Description: The halflings' apple trees are suffering from a strange ailment, and only the druids' potions can save them.

MELODY
AD&D adventure, 4-6 characters of levels 6-8
Written by: Leonard and Ann Wilson
Artwork by: Terry Dykstra
Any wilderness/Ruins, temperate to sub-tropical
6 pages

Description: Trapped inside a ruined tower, guarded by ettins and orogs, is a mystical and majestic eoshee-harpy named Melody.

SLEEPING DRAGON*
AD&D COUNCIL OF WYRMS adventure, one dragon PC
Written by: Bill Slavicsek
Artwork by: Peter Clarke
Mountains/subterranean, any climate
15 pages

Description: The silver dragon Agoron Cloudwalker and his humanoid companion Larala protect Silver Island from the evil dracolich Infernis.

HONOR LOST, HONOR REGAINED
AD&D adventure, 3-5 characters of levels 4-6
Written by: Paul Hamilton Beattie, Jr.
Artwork by: Tony DiTerlizzi
Mountains/subterranean, any climate
6 pages

Description: Adventurers help a fallen paladin named Edgar regain his lost honor by accompanying him to the lair of a drider.



Issue #49 Volume IX, Number 1 (September/October 1994)

DARK PLACE, THE
AD&D adventure, 4-6 characters of levels 5-7
Written by: Lee Shepherd
Artwork by: Tom Dow
Coastal/Ruins, any climate
12 pages

Description: A yugoloth has driven away the residents of a small coastal town.

TWO FOR THE ROAD
AD&D SideTrek adventure, 2-6 characters of levels 2-5
Written by: Tony Quirk
Any town or wilderness, temperate
2 pages

Description: The heroes purchase a used wagon occupied by a pair of troublesome gremlins.

LENNY O'BRIEN'S POT O' GOLD
AD&D adventure, 3-5 characters of levels 3-6
Written by: J. Lee Cunningham
Artwork by: Tony DiTerlizzi
Forest/River, temperate
7 pages

Description: A leprechaun leads the party on a merry chase through Willow Wood, hoping they can help him retrieve his precious pot of gold.

NORTH OF NARBOREL
AD&D adventure, 4-6 characters of levels 4-7
Written by: Chris Perkins & Bob Waldbauer
Artwork by: Tony DiTerlizzi
Coastal town/Seaborne/Island, temperate
14 pages

Description: Pirates are plying the coastal waters, but they're not alone.

Helping the pirates are an elven mage and a charmed dragon turtle.

HAIR TODAY, GONE TOMORROW
AD&D SideTrek adventure, one PC fighter or rogue of level 1
Written by: J. Bradley Schell
Artwork by: Charles Dougherty
Town or City, any climate
2 pages

Description: The conjurer Cervate, cornered by thieves, uses a monster summoning spell to summon a hero to his defense.

CASTLE OF THE BLIND SUN*
AD&D adventure, 3-5 characters of levels 10-15
Written by: Paul and Shari Culotta and Todd Baughman
Artwork by: Valerie Valusek
Town/Forest/Hills/Castle, temperate
22 pages

Description: An evil charlatan named Octavia seduces the blind bard Gangwolf, murders him, and takes credit for writing his beautiful songs.



Issue #50 Volume IX, Number 2 (November/December 1994)

VAKA'S CURSE, THE
AD&D adventure, 4-6 characters of levels 2-4
Written by: Ted James Thomas Zuvich
Artwork by: Jim Holloway
Shipboard/Sea or Ocean, any climate
7 pages

Description: A vengeful undead monster is lurking aboard the merchant cog Vaka, preying on the members of its crew.

BACK TO THE BEACH
AD&D adventure, 4-6 characters of levels 1-2
Written by: Willie Walsh
Artwork by: Terry Dykstra
Coastal/Ruins, temperate to tropical
11 pages

Description: A minor misunderstanding pits a peaceful clan of crabmen against the "Out-of-Shell people.

" OBJECT OF DESIRE, THE
D&D adventure, 4-6 characters of levels 5-8
Written by: Gary O'Connell & Lucya Szachnowski
Artwork by: David Day
Ocean/Desert/subterranean, arid to tropical
22 pages

Description: A desert princess is kidnapped by a love-struck beholder.

FELKOVIC'S CAT*
AD&D RAVENLOFT adventure, 4-6 characters of levels 6-9
Written by: Paul Culotta
Artwork by: Bob Klasnich
Town/Mountains, temperate to tropical
22 pages

Description: To escape the domain of Valachan characters must destroy its evil overlord, the vampiric werepanther Baron Urik von Kharkov.



Issue #51 Volume IX, Number 3 (January/February 1995)

NBOD'S ROOM*
AD&D adventure, designed for one PC of level 4-5
Written by: Jeff Crook
Artwork by: Dana Knutson
Coastal town or city/Island, temperate to tropical
12 pages

Description: A room at the local inn is haunted by the spirit of Nbod, a sea captain who guards three secret teleportals hidden in the chamber itself.

JOURNEY TO THE CENTER-OF-THE-WORLD
AD&D SideTrek adventure, 4-6 characters of levels 8-10
Written by: Chris Hind
Mountains, tropical to sub-tropical
2 pages

Description: Heroes hired to explore the crater of a dormant volcano find a cruel, cantankerous white dragon resisting the cold embrace of death.

AILAMERE'S LAIR
AD&D adventure, 4-7 characters of levels 6-9
Written by: Steve Fetsch
Artwork by: Craig Huffman
Hills/Forest/Any wilderness, temperate
19 pages

Description: The heroes are hired to collect information on a strange and reclusive prismatic dragon.

WITCH OF WINDCRAG, THE
D&D SideTrek adventure, 4-6 characters of levels 1-3
Written by: Stephen J. Smith
Mountains, any climate
3 pages

Description: Adventurers hear rumors of a mysterious old spellcaster who dwells in a cliffside cave on Windcrag Mountain and decide to investigate the legend.

BANDITS OF BUNGLEWOOD, THE
AD&D adventure, 4-8 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Kevin Ward
Forest/subterranean, temperate
10 pages

Description: Mysterious bandits are attacking travellers on the road between Stelwerd and Whitebirch.

LAST OASIS, THE
AD&D AL-QADIM adventure, 4-6 characters of levels 1-4
Written by: Peter Aberg
Artwork by: Karl Waller
Desert, arid
15 pages

Description: Characters enter the desert and are caught in a vicious sandstorm.

Near death, they are transported to a mystical place known as the Borderland.



Issue #52 Volume IX, Number 4 (March/April 1995)

SPIRITS OF THE TEMPEST*
AD&D adventure, 4-7 characters of levels 9-10
Written by: Michael Selinker
Artwork by: Scott Burdick
Ocean/Island, temperate to tropical
16 pages

Description: A magical storm shipwrecks the crew of the Donna Milano.

Trapped on Prospero's Island, the PCs are pitted against a vengeful wizard and his loyal servants.

PAKKILILIRR
AD&D SideTrek adventure, 4+ characters of levels 1-3
Written by: Willie Walsh
Any wilderness, temperate to sub-arctic
3 pages

Description: A rogue grell threatens the travelers of Turse Pass.

WELCOME TO THE KRYPTHOME
AD&D FORGOTTEN REALMS adventure, 3-5 characters of levels 1-3
Written by: Samuel Heath
Artwork by: Paul Jaquays
Forest/subterranean, temperate
13 pages

Description: Three anxious dwarves need the party's help to free their comrade from a mine.

HURLY-BURLY BROTHERS, THE
AD&D adventure, 4-6 characters of levels 3-5
Written by: Kevin Wilson
Artwork by: David Kooharian
Any wilderness, temperate
6 pages

Description: A giant roc snatches one of the heroes and drops him into a specially-prepared trap prepared by two ogre brothers named Hurly and Burly.

MY LADY'S MIRROR
AD&D adventure, 4-8 characters of levels 6-8
Written by: Christopher Perkins
Artwork by: David Kooharian
Any wilderness/Castle, temperate
24 pages

Description: Lady Avacia Freitstein has left her castle in the care of her servants.

When her mirror of life trapping is accidentally shattered, villains and monsters are unleashed within the castle.

LAUGHING MAN
AD&D RAVENLOFT adventure, 4-8 characters of levels 5-9
Written by: Paul Culotta
Artwork by: P.L. Wolf
Any wilderness, temperate to sub-arctic
3 pages

Description: A stranger tries to pawn off a cursed magical dagger, thrusting the heroes into a strange cat-and-mouse game between two rival ghosts.



Issue #53 Volume IX, Number 5 (May/June 1995)

SPELLBOOK MASQUERADE
AD&D adventure, one wizard PC of levels 3-5
Written by: J. Lee Cunningham
Artwork by: Terry Dykstra
Town, temperate
12 pages

Description: A book merchant hires a wizard to retrieve a magical tome from the home of a scheming sorceress named Kelsey Kincaid.

CLARSHH'S SEPULCHRE*
AD&D adventure, six characters of 1st level
Written by: Willie Walsh
Artwork by: Bob Klasnich
Ruins/subterranean, temperate
13 pages

Description: The characters are hired by Sereen the arcane to explore a ruined town and locate a priest's secret sepulchre.

SERENADE BEFORE SUPPER, A
AD&D GREYHAWK adventure, 4-6 characters of levels 3-5
Written by: Andrew Veen
Artwork by: Eric Anderson
Any wilderness, temperate
5 pages

Description: A stop at the Wayfarer's Rest Inn turns deadly when the resident bard reveals himself to be a wolfwere.

ELEXA'S ENDEAVOR
D&D adventure, 4-6 characters of levels 4-7
Written by: Christopher Perkins
Artwork by: Charlie Parker
Poster Map by: Michael Scott
Lake/forest, temperate
16 pages

Description: Bandits seize Justheart Castle and erect an impenetrable shield around the structure.

To liberate the castle, heroes must first get past the magical shield.

STEELHEART
AD&D FORGOTTEN REALMS adventure, 5-6 characters of levels 7-9
Written by: Paul F. Culotta
Artwork by: David Kooharian
Barrens/Moors/Coastal, temperate to sub-arctic
17 pages

Description: To avenge the death of her parents, a juvenile steel dragon takes on the Zhentarim and the Cult of the Dragon.



Issue #54 Volume IX, Number 6 (July/August 1995)

UNHALLOWED GROUND*
AD&D adventure, 3-5 characters of levels 2-4
Written by: Dan DeFazio
Artwork by: Terry Dykstra
Any wilderness, temperate
10 pages

Description: The monks of Montelegro are being murdered one by one, but the identity of the killer remains a mystery.

FETCH!
AD&D SideTrek adventure, 3-7 characters of levels 3-5
Written by: Matthew Maaske
Any wilderness, temperate
2 pages

Description: Gairlock the druid is caught in a bugbear's snare, and his only hope of survival is a frisky hunting dog named Turkeyleg.

FIENDS OF TETHYR, THE
AD&D FORGOTTEN REALMS adventure, 5-7 characters of levels 6-8
Written by: David Howery
Artwork by: David O. Miller
Coastal/any wilderness, temperate to sub-tropical
9 pages

Description: The town of Velen is threatened by monsters.

All evidence seems to indicate the work of vrock tanar'ri, and the characters are hired to dispose of the threat.

WITCH'S FIDDLE, THE
AD&D adventure, 3-5 characters of levels 2-5
Written by: Paul F. Culotta
Artwork by: Scott Rosema
Forest, temperate
5 pages

Description: Marna the witch clubs Smiggy the satyr and steals his wooden fiddle.

The characters try to retrieve the stolen instrument by tracking the witch to her cave.

REDCAP'S RAMPAGE
D&D adventure, 2-5 characters of levels 1-3
Written by: Christopher Perkins
Artwork by: Michael Scott
Village/Ruins, temperate
15 pages

Description: An invisible menace threatens the village of Luskwald.

Could the rebuilding of a nearby keep have something to do with the recent rash of murders?

EYES OF THE ICEBORN
AD&D SideTrek adventure, one wizard or priest PC of level 4-7
Written by: Jeff Crook
Town or city, temperate (winter)
4 pages

Description: The dead are coming to life in the town's Icehouse.

The night watchman has been found dead, his body scarred by terrible burns.

DARK THANE MACBETH
AD&D adventure, 4-7 characters of levels 9-10
Written by: Michael Selinker
Artwork by: Jim Holloway
Subterranean/any wilderness, temperate to sub-arctic
19 pages

Description: The evil drow Macbeth conspires to seize control of the Court of Thanes by murdering Duncan.



Issue #55 Volume X, Number 1 (September/October 1995)

SAVAGE BEAST
AD&D adventure, 4-6 characters of levels 1-3
Written by: Ron Poirier
Artwork by: Terry Dykstra
Forest, temperate
9 pages

Description: While searching for a missing elven bard, the party becomes the latest meal added to a sly baergala's menu.

UMBRA*
AD&D PLANESCAPE adventure, 4-6 characters of levels 6-9
Written by: Christopher Perkins
Artwork by: Tony DiTerlizzi
Sigil or any planar city
31 pages

Description: A child of prophecy finds herself torn between two bickering parents: her brutal, militant father Durkayle and her selfish succubus mother Karylin.

TULIPS OF THE SILVER MOON
AD&D adventure, 4-6 characters of levels 5-7
Written by: Steve D. Loken
Artwork by: Steven Schwartz
Forest/Farmland/River or stream, temperate
14 pages

Description: Three precious tulip bulbs have been stolen from Johann van Lydsund's farm.

Heroes are hired to retrieve the bulbs from one of Johann's competitors.

SEA WOLF, THE
AD&D RAVENLOFT Masque of the Red Death adventure, 3-4 characters of levels 4-6
Written by: Lisa Smedman
Artwork by: Mark Nelson
River or Coastal, any climate
7 pages

Description: The PCs track down a werewolf while the beast commits murders aboard a riverboat.



Issue #56 Volume X, Number 2 (November/December 1995)

BRIOCHT
AD&D adventure, 4-5 characters of levels 10-12
Written by: Willie Walsh
Artwork by: David Day
Any wilderness/subterranean, temperate
15 pages

Description: A petty rivalry between two Celtic clans leads the heroes on a bold trek to find the wizard Ocras.

JANX'S JINX
AD&D adventure, 3-5 characters of levels 1-2
Written by: Kent Ertman
Artwork by: Terry Dykstra
Forest/Farmland, temperate
7 pages

Description: An elf's pet blink dog Janx has succumbed to foaming mouth disease, and the heroes must help the elf track down Janx and administer a cure.

WATERY DEATH, A
AD&D adventure, 4-6 characters of levels 7-10
Written by: J. Lee Cunningham
Artwork by: Stephen Schwartz
River/Bridge, temperate to sub-tropical
4 pages

Description: Crossing a bridge can be dangerous, especially when a nereid and water weird dwell in the river beneath.

BIGGER THEY ARE..., THE
AD&D adventure, 5-8 characters of levels 2-4
Written by: Steve Johnson
Artwork by: Tom Baxa
Forest, temperate
5 pages

Description: The heroes stumble into the territory of Angwarnggaxx, a cruel and deceitful quickling.

GRAVE CIRCUMSTANCES*
AD&D DARK SUN adventure, 3-6 characters of levels 5-7
Written by: Bill Slavicsek
Artwork by: Stephen Daniele
Barren waste/Desert, arid
13 pages

Description: Heroes are asked to track down an elf defiler who's stolen a precious relic from their camp.

Their search leads them into Troll Grave Chasm.

LAND OF MEN WITH TAILS, THE
AD&D adventure, 4-6 characters of levels 5-7
Written by: David Howery
Artwork by: Craig Huffman
Jungle, tropical to sub-tropical
16 pages

Description: The heroes are hired to track down a missing band of inexperienced adventurers in the jungle south of Fort Thunder.



Issue #57 Volume X, Number 3 (January/February 1996)

TO CURE A KINGDOM
AD&D adventure, 5-8 characters of levels 5-8
Written by: John A. Hartshorne
Artwork by: David Day
Swamp, temperate to sub-tropical
17 pages

Description: The kingdom is succumbing to a terrible disease, and only some magical mushrooms can undo the dread curse.

CARCASS FRACAS!
AD&D SideTrek adventure, 4-6 characters of 1st level
Written by: Stephen J. Smith
Forest, temperate
2 pages

Description: A corpse lying in the middle of a forest trail stops the adventurers dead in their tracks.

ROSE OF JUMLAT, THE*
AD&D AL-QADIM adventure, 3+ characters of levels 3-7
Written by: Jeroen Grasdyk
Artwork by: James Holloway
Desert/Mountains/Subterranean/Coastal, arid
21 pages

Description: Characters escort a beautiful princess and a fabled jewel across the desert, only to lose both to the sea mage Achbar ibn Achbar and his ruthless band of corsairs.

MURDER OF MAURY MILLER, THE
AD&D adventure, 3-6 characters of 1st level
Written by: Cameron Widen
Artwork by: Dan Burr
Village or Town/Farmlands/hills, temperate
15 pages

Description: The village of Lowick is terrorized by a greedy tax collector and a fire-setting scarecrow.

CLOAKED IN FEAR
AD&D SideTrek adventure, 3-5 characters of levels 3-5
Written by: Peter Spahn
Artwork by: John Dollar
Any, temperate
3 pages

Description: A town plagued by grisly murders suspects that the source of the terror lurks in the nearby cemetery.



Issue #58 Volume X, Number 4 (March/April 1996)

CAVEAT EMPTOR*
AD&D adventure, 4-6 characters of levels 3-6
Written by: Ted Zuvich
Artwork by: Ken Meyer, Jr.
Coastal city, temperate
13 pages

Description: When Longjaw Pete went to the dentist, he got more than he bargained for.

Now the city of Rocky Harbor is beset by lycanthropes, and their numbers are increasing.

BAD BATCH OF BROWNIES, A
AD&D adventure, one druid PC of levels 1-3
Written by: Lisa Smedman
Artwork by: Tony DiTerlizzi
Forest, temperate
10 pages

Description: A lone druid has the formidable task of setting things right in Apple Wood.

Not all the indigenous creatures are happy, and the resident brownies are downright bothersome.

CHALLENGE OF CHAMPIONS
AD&D adventure, four characters of any level
Written by: Johnathan M. Richards
Artwork by: Terry Dykstra
City or Town, any climate
14 pages

Description: Heroes compete in an adventurers' tournament.

There are ten separate scenarios requiring teamwork to overcome.

GHOST OF SILVERHILL, THE
AD&D SideTrek adventure, 3-6 characters of levels 1-4
Written by: Samuel Heath
Artwork by: David Day
Forest/hills, temperate to sub-arctic
3 pages

Description: Heroes search for the legendary ghost of Silverhill.

BARON'S EYRIE, THE
AD&D RAVENLOFT adventure, 4-6 characters of levels 5-7
Written by: Jason Kuhl
Artwork by: John Dollar
Forest/Mountains/Flying castle, any climate
12 pages

Description: A community is terrorized by werebats who dwell in a flying citadel.

MENACING MALADY, THE
AD&D adventure, 3-5 characters of levels 2-4
Written by: Christopher Perkins
Artwork by: Philip Robb
City, temperate
9 pages

Description: The Crescent Street Hospital is overrun with strange plant-men.



Issue #59 Volume X, Number 5 (May/June 1996)

SEEKING BLOODSILVER*
AD&D BIRTHRIGHT adventure, 4-6 characters of levels 2-4
Written by: Christopher Perkins
Artwork by: John Dollar
Forest/mountains, temperate and Shadow World
25 pages

Description: The heroes must retrieve a tighmaevril weapon before it falls into the hands of the dread Gorgon, but can they survive the perils of the Shadow World? MOTHER'S CURSE, THE
AD&D adventure, 3-5 characters of levels 3-5
Written by: John Guzzetta
Artwork by: David Day
Swamp/Ruins/subterranean, temperate
18 pages

Description: While a poor family awaits the ill-omened birth of a child, it's up to the heroes to learn the secret of the mother's curse.

WEDDING DAY
AD&D adventure, 4-8 characters of levels 1-2
Written by: Paul F. Culotta
Artwork by: James Holloway
Town or City, temperate
8 pages

Description: The jealous rogue Elmo Bunster tries to spoil the wedding of his lost love, Esther Borelia.

VOYAGE OF THE CRIMPSHRINE
AD&D MYSTARA adventure, 4-6 characters of levels 3-5
Written by: Tony Ross
Artwork by: C.H. Burnett
River/Swamp, temperate
10 pages

Description: The characters book passage on the grand riverboat Crimpshrine, which runs from the city of Kelvin to Seragrad.



Issue #60 Volume X, Number 6 (July/August 1996)

SHARDS OF THE DAY*
AD&D adventure, 5-7 characters of levels 7-9
Written by: Randy Maxwell
Artwork by: James Holloway
Subterranean, any climate
23 pages

Description: An elven artifact lies hidden in the ruins of a dwarven city.

Characters must brave the dangers of Dylvwyllynn to bring this powerful magical item to the surface.

NEMESIS
AD&D PLANESCAPE adventure, 4-7 characters of levels 9-12
Written by: Christopher Perkins
Artwork by: Rob Lazzaretti
Sigil or any planar city/the Abyss
27 pages

Description: A vengeful marilith has stolen four magical blades from Sigil.

Are the adventurers bold enough to retrieve them from her lair in the Abyss? CENTAUR OF ATTENTION
AD&D SideTrek adventure, three characters of levels 2-3
Written by: Johnathan M. Richards
Artwork by: rk post
Town or Village, temperate
2 pages

Description: A self-serving wizard uses a feeblemind spell to enslave Anachraeus, forcing the centaur to pull his wagon.

IASC
AD&D adventure, 4-6 characters of levels 3-4
Written by: Willie Walsh
Artwork by: Terry Dykstra
Hills/subterranean, temperate
10 pages

Description: Something is slaughtering the cattle of the Clan O'Cush.

Danger dwells in a small network of caves beneath a nearby hill.



Issue #61 Volume XI, Number 1 (September/October 1996)

JIGSAW*
AD&D RAVENLOFT Masque of the Red Death adventure, for 4-6 characters of levels 4-6
Written by: Dan DeFazio & Christina A. Stiles
Artwork by: Tony DiTerlizzi
Town/mountains, temperate to sub-arctic
20 pages

Description: A female scientist's sinister creation thwarts her attempt to start a new life.

STORM SEASON
AD&D FORGOTTEN REALMS adventure, for up to 6 characters of levels 7-12
Written by: Paul F. Culotta
Artwork by: Tony DiTerlizzi
City, temperate
16 pages

Description: Mysterious thunderstorms fill the night, heralding the arrival of the sinister Night Parade.

Inspired by characters and events in the TSR novel "Night Parade.

" TO SAVE A FOREST
AD&D adventure, for 4-6 characters of levels 4-6
Written by: Dovjosef Anderson
Artwork by: Tony DiTerlizzi
Forest, temperate
14 pages

Description: A terrible curse preys upon the Emory Forest.

The heroes ally themselves with the ancient treant Silverbark to find whatever's responsible for the blight.

NIGHT SWARM
AD&D adventure, for 3-5 characters of levels 5-7
Written by: Lorri E. Hulbert
Artwork by: Tony DiTerlizzi
Town or Village, temperate
10 pages

Description: A vampire preys upon the citizens of Rhorton's Grove, draining their blood in a most unusual fashion.



Issue #62 Volume XI, Number 2 (November/December 1996)

DRAGON'S DELVE*
AD&D adventure, for 4-8 characters of levels 3-6
Written by: Christopher Perkins
Artwork by: rk post
Mountains, arctic to sub-arctic/Subterranean
24 pages

Description: Something has seized control of Thunderdelve.

The heroes must rid the fortress of its evil menace to free an enslaved crystal dragon.

BLOOD ON THE PLOW
AD&D SideTrek adventure, for characters of levels 4-6
Written by: Lance Hawvermale
Artwork by: Michael Scott
Farmland, temperate
2 pages

Description: The heroes help an elderly woman with the harvest, protecting her from the ravages of an evil scarecrow.

GRIMJAWS
AD&D adventure, for 2-3 characters of levels 5-7
Written by: Jennifer Tittle Stack
Artwork by: Lorelle Ahlstrom and rk post
Swamp, tropical to temperate
4 pages

Description: Characters travelling through the vast swamp stumble upon Sutholo, a sickly lizard man shaman stalked by his own dread creation: an undead crocodile.

RAT TRAP, THE
AD&D adventure, for 6-8 characters of levels 6-10
Written by: Timothy Ide
Artwork by: Timothy Ide
Town or City, temperate
18 pages

Description: The city of Carn Perrin has a large rodent problem.

Wererats have taken over the local thieves' guild and are running the city into the ground.

WILD IN THE STREETS
AD&D adventure, for 4-8characters of levels 1-3
Written by: Jason Peck
Artwork by: rk post
Town or City, temperate
4 pages

Description: Monsters have been unleashed in the streets of Thenwick.

To make matters worse, they're not quite housebroken.

ESMERELDA'S BODYGUARD
AD&D adventure, for 4-6 characters of levels 6-9
Written by: Paul F. Culotta
Artwork by: Bob Klasnich
Any urban, temperate
7 pages

Description: A monster lurks in the basement of Lady Esmerelda's villa.

Unfortunately, a malfunctioning automaton refuses to let the heroes investigate.

GHOST AT WIDDER SMITHER'S, THE
AD&D SideTrek adventure, for 1-4 characters of levels 1-3
Written by: John Baichtal
Artwork by: Tony DiTerlizzi
Village or Town, temperate
2 pages

Description: A spectral apparition appears in Widder Smither's house, but the real danger is trapped in the old woman's cellar.



Issue #63 Volume XI, Number 3 (July/August 1997)

HUNT FOR A HIEROPHANT*
AD&D adventure, for 6-8 characters of levels 6-8
Written by: Chris Doyle
Artwork by: Tony DiTerlizzi
Forest/subterranean, temperate
14 pages

Description: An army of bullywugs threatens to ravage the forest town of Charlotte unless the heroes can awaken the druid Leander from his magical hibernation.

GNOME DROPPINGS
AD&D SPELLJAMMER adventure, 4-6 characters of levels 3-5
Written by: Christopher Perkins
Artwork by: Terry Dykstra
Hills/forest, temperate
8 pages

Description: A strange metal cube plunges from the night sky, within which the heroes find the remnants of several autognomes.

HUZZA'S GOBLIN-O-WAR
AD&D FORGOTTEN REALMS adventure, for 4-6 characters of levels 4-7
Written by: Paul F. Culotta
Artwork by: Stephen Schwartz
Coastal/Sea, temperate to sub-tropical
4 pages

Description: The heroes' ship is attacked by Huzza, a notorious hill giant pirate, and his crew of gargoyles and goblins.

INVISIBLE STALKER
AD&D SideTrek adventure, for 4-7 characters of levels 1-2
Written by: Johnathan M. Richards
Artwork by: David Day
Any urban, temperate
2 pages

Description: Sometimes, what you can't see can hurt you, as the adventurers soon discover when they try to protect a hysterical woman from an unseen assailant.

BLOOD & FIRE
AD&D AL-QADIM adventure, for 5-7 characters of levels 7-9
Written by: John Baichtal
Artwork by: Tony DiTerlizzi
Desert, arid
21 pages

Description: The heroes must travel to the Valley of Mist and confront the evil Brotherhood of the True Flame in their flaming palace.

BEAUTY CORRUPT
AD&D adventure, for 4-5 characters of levels 4-5
Written by: Kent Ertman
Artwork by: Stephen Daniele
Coastal, temperate to sub-tropical
12 pages

Description: Trade Negotiator Gelling has gone missing, and Spraye the sirine has lost her voice.

Find out how these two misfortunes are connected.



Issue #64 Volume XI, Number 4 (September/October 1997)

GROTTO OF THE QUEEN
AD&D FORGOTTEN REALMS adventure, for 4-6 characters of levels 6-9
Written by: Paul and Shari Culotta
Artwork by: Valerie Valusek
Coastal/subterranean, temperate
16 pages

Description: Clerics of Umberlee have stolen a magical boat capable of travelling underwater.

To retrieve the craft, the heroes must penetrate the Bitch Queen's underground temple.

BZALLIN'S BLACKSPHERE
AD&D adventure, for 6-8 characters of levels 12-15
Written by: Christopher Perkins
Artwork by: Bradley McDevitt
City/hills, temperate and Outer planes
24 pages

Description: An expanding sphere of annihilation is obliterating the city of Horizon.

To save the city from destruction, the heroes must undo the dark magic of the lich Bzallin.

LAST DANCE*
AD&D RAVENLOFT adventure, for 4-7 characters of levels 2-4
Written by: Jeff Crook
Artwork by: Mark Nelson
Any rural, temperate
16 pages

Description: Madame Tuvache's house has a life all its own.

Heroes must escape the house before they become part of its giant mechanical dance ball, composed of the corpses of other victims.

MAD CHEFS OF LAC ANCHOIS, THE
AD&D adventure, for 3-6 characters of levels 6-9
Written by: Jennifer Tittle Stack
Artwork by: Tom Baxa
Any wilderness, temperate
10 pages

Description: Two cloud giant chefs are preparing a feast.

To satisfy their customers, they're serving frog legs made from the captured members of a grippli tribe.



Issue #65 Volume XI, Number 5 (November/December 1997)

KNIGHT OF THE SCARLET SWORD
AD&D adventure, 5-7 characters of levels 4-6
Written by: Jeff Crook
Artwork by: Stephen Daniele
Village/Forest/subterranean, temeprate
16 pages

Description: A sleeping lich prepares to awaken while the Lord of Bechlaughter, a lawful good fighter, persecutes innocents for practicing black magic.

FLOTSAM
AD&D adventure, 4-6 characters of levels 6-8
Written by: John Baichtal
Ocean/coastal
2 pages

Description: The heroes rescue two passengers stranded aboard a derelict ship: a doddering mage and his mysterious female companion.

ICE TYRANT, THE*
DRAGONLANCE: FIFTH AGE adventure
Written by: Christopher Perkins
Artwork by: Rebecca Guay
Plains/Forest/Mountains, arctic
23 pages

Description: Gellidus holds Ergoth in his icy clutches, yet Silvanesti renegades continue to evade his tyranny.

This module is also suitable for AD&D characters of levels 5-7.

REFLECTIONS
AD&D adventure, 3-6 characters of levels 3-5
Written by: Lisa Doyle
Artwork by: John Stanko
Any rural, temperate
3 pages

Description: An encounter with the gibbering mouther has some unexpected consequences.

UNKINDNESS OF RAVENS, THE
AD&D adventure, for 4-6 characters of levels 3-5
Written by: Jason Kuhl
Artwork by: Terry Dykstra
Any wilderness, temperate
13 pages

Description: An evil scarecrow brings murder and mayhem to Crawford Manor when he mistakingly believes a flock of wereravens stole his amulet of protection.

BEAST WITHIN, THE
AD&D FORGOTTEN REALMS adventure, for 3-5 characters of levels 1-3
Written by: Paul Hamilton Beattie, Jr.
Artwork by: George Vrbanic
Any wilderness, temperate
4 pages

Description: A priest of Ilmater is afflicted with the curse of lycanthropy.



Issue #66 Volume XI, Number 6 (January/February 1998)

ENORMOUSLY INCONVENIENT
AD&D adventure, for five characters of levels 2-3
Written by: Kent Ertman
Artwork by: Valerie Vallese
Forest, temperate
9 pages

Description: A shattered beaker of plentiful potions wreaks havoc in the forest, tainting the river and randomly enlarging the indigenous life.

AVENGING MURIK
AD&D SideTrek adventure, for 3-5 characters of levels 4-6
Written by: Christopher Perkins
Hills, temperate
2 pages

Description: An evil werebadger uses a dwarf's thirst for vengeance to steal the treasure of a reclusive stone giant.

SUNKEN SHADOW, THE
AD&D adventure, for 3-5 characters of levels 1-3
Written by: James Wyatt
Artwork by: Terry Dykstra
Coastal sea or ocean/Underwater, temperate to sub-tropical
17 pages

Description: A terrible curse besets the captain and crew of the Ocean's Call.

The secret of the curse lies at the bottom of the sea, amid the treasures and wreckage of a sunken pirate ship.

SWING SHOT!
AD&D adventure, for 3-5 characters of levels 4-6
Written by: Chris Doyle
Subterranean, any climate
2 pages

Description: Orcs rig a subterranean chasm with a deadly trap to prevent surface dwellers from penetrating the deeper reaches of the Underdark.

OPERATION MANTA RAY*
AD&D FORGOTTEN REALMS adventure, for 4-6 characters of levels 6-9
Written by: Paul Culotta
Artwork by: Stephen Daniele
Sea or Ocean/Island, temperate
19 pages

Description: Heroes slip onto the Dragonisle, determined to rescue a Sembian spy from Immurk's Hold.

PETRIFYING PRIESTESS, THE
AD&D adventure, for 5-6 characters of levels 5-7
Written by: Brian Corvello
Artwork by: Bob Klasnich
Forest/subterranean, temperate
7 pages

Description: A magical mace vanishes from an elven temple, stolen by a medusa and her maedar consort.

ORANGE AND BLACK
AD&D adventure, for 3-6 characters of levels 1-3
Written by: Peter C. Spahn
Artwork by: Rags Morales
Forest, temperate
6 pages

Description: A tiger threatens the village of Launise.

Heroes track the creature to its lair to save a young boy and discover that the tiger is more than what it seems.



Issue #67 Volume XII, Number 1 (March/April 1998)

WITCHES' BREW*
AD&D FORGOTTEN REALMS adventure, for 4-6 characters of levels 3-5
Written by: Steve Johnson
Artwork by: George Vrbanic
Forest, temperate
20 pages

Description: An herbalist needs brave heroes to retrieve some magical potion ingredients, all of which are found in the woods around Woody Glen.

EYE OF THE STORM
AD&D SideTrek adventure, for 3-6 characters of levels 6-8
Written by: Lance Hawvermale
Village, temperate
3 pages

Description: A terrible storm threatens to destroy the village of Lonethistle.

TRAINING GROUND
AD&D FORGOTTEN REALMS adventure, for 4-6 characters of levels 5-8
Written by: Rick Maffei
Artwork by: Rags Morales
Town/Any wilderness/subterranean, any climate
20 pages

Description: Heroes explore the lost dungeon of a Netherese mage.

LITTLE PEOPLE, THE
AD&D SideTrek adventure, for 3-6 characters of levels 1-2
Written by: Matthew G. Adkins
Artwork by: David Day
Forest, temperate
3 pages

Description: Doliver the leprechaun has been captured within a dead magic zone by two greedy brigands, and it's up to the heroes to rescue him.

FALLS RUN
AD&D RAVENLOFT Masque of the Red Death adventure, for 1st-level PCs
Written by: James Wyatt
Artwork by: Bradley McDevitt
1890s Continental U.S.A.
16 pages

Description: A train ride ends in disaster when a restless spirit causes the train to derail, leaving its passengers stranded outside a small West Virginian coal town in the dead of winter.

UZAGLU OF THE UNDERDARK
AD&D adventure, for 3-8 characters of levels 5-10
Written by: Christopher Perkins
Artwork by: Tony DiTerlizzi
Subterranean, any climate
4 pages

Description: Deep in the Underdark lies the Kraal Nexus, and guarding this cavern from intruders is the undead myconid king Uzaglu and his undead minions.



Issue #68 Volume XII, Number 2 (May/June 1998)

THE ARTIST'S LOVING TOUCH
AD&D adventure, for 4-6 characters of levels 2-4
Written by: Charles C. Reed
Artwork by: George Vrbanic
City or Town, temperate
9 pages

Description: Romero Selejian, the renowned but aging sculptor, uses gloves of petrification to create new sculptures from living people.

CONVERGENCE*
ALTERNITY Star*Drive adventure
Written by: Christopher Perkins
Artwork by: rk post
Outer space (the Verge)
20 pages

Description: Two rival stellar nations attempt to retrieve a stolen alien archive.

ONE WINTER'S NIGHT
AD&D SideTrek adventure, for 4-6 characters of levels 1-2
Written by: David Zenz
Forest, temperate or sub-arctic
2 pages

Description: Traveling through the forest in the dead of winter, the heroes encounter a young and a woodcutter hunted by goblins.

THE TROUBLE WITH IN-LAWS
AD&D adventure, for 4-8 characters of levels 1-3
Written by: William Kenower
Artwork by: David Day
City or Town, temperate
11 pages

Description: The daughter of a prominent merchant has been kidnapped and hidden in the dungeons of ruined Fillmore Keep.

AL-KANDIL
AD&D AL-QADIM SideTrek adventure, for 2-6 characters of levels 5-10
Written by: John Baichtal
Artwork by: Karl Waller
Any, temperate to arid
3 pages

Description: The heroes find a magical lamp and summon forth its occupant, unaware that the "genie" isn't all he claims to be.

STEPPING STONES
AD&D adventure, for 4-6 characters of levels 6-8
Written by: Lisa Smedman
Artwork by: Rags Morales
Hills, temperate
9 pages

Description: Buried among the standing stones of Murkstone Hill is an ancient dwarven crown, but to find tit heroes must contend with an ancient riddle and much worse.

BY MERKLAN'S MAGIC
AD&D adventure, for 4-8 characters of levels 5-9
Written by: Brian Corvello
Artwork by: Stephen Schwartz
Forest, temperate
9 pages

Description: An evil wizard Merklan has died, but an evil treant has the dead wizard's wand of the forest bane and uses it to animate plants.



Issue #69 Volume XIII, Number 3 (July/August 1998)

SLAVE VATS OF THE YUAN-TI
AD&D Forgotten Realms Adventure, for levels 3-5

Description: Strange things are a-slither in Wolfhill house.

The first adventure of THe Mere of Dead Men series.

CHALLENGE OF CHAMPIONS
AD&D Adventure, characters of any level

Description: Competition always brings out the best - and worst - in everyone.

STUMPING THE PARTY
AD&D SideTrek Adventure, for levels 3-5

Description: Drop in for a quick bite.

SLEEP OF AGES
AD&D Forgotten Realms Adventure, for levels 5-8

Description: THe forces of good, evil and neutrality clash beneath the Omlarandin Mountains.



Issue #70 Volume XIV, Number 4 (September/October 1998)

HOMOCULOUS STEW
AD&D Adventure for levels 2-4

Description: Hostage negotiations can be tricky business, especially when they involve a wizard and his pet.

THE MAZE OF MORKOTH
AD&D Adventure for levels 4-6

Description: In the deep, no one can hear you scream.

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BOULDER DASH
AD&D SideTrek Adventure for levels 6-8

Description: Danger is just a stone's throw away.

SSSCALLY THINGS
AD&D Forgotten Realms Adventure for levels 3-6

Description: Can you stop the raids of the Three Towers Tribe? The second adventure of THe Mere of Dead Men series.

KINGDOM OF THE GHOULS
AD&D Greyhawk Adventure for levels 9-15

Description: Grave danger awaits heros in the gloomy depths of Deep Oerth.



Issue #71 Volume XV, Number 5 (November/December 1998)

PRIESTLY SECRETS
AD&D Greyhawk Adventure for levels 2-4

Description: A plague of giant rats is the least of Restenford's worries.

WILDSPAWN
AD&D Adventure for levels 6-8

Description: No one returns from Revular's Island, and for good reason.

HOW DO YOU STOP A RHINO FROM CHARGING?
Marvel Super Heros SideTrek Adventure

Description: Nevermind the title, beware the punchline.

DREADFUL VESTIGES
AD&D Forgotten Realms Adventure for levels 4-7

Description: Some haunted houses are best left unexplored.

The third adventure of THe Mere of Dead Men series.

DARK MAGIC IN NEW ORLEANS
AD&D Ravenloft The Masque of the Red Death Adventures for levels 5-7

Description: A forgotten terror has resurfaced in 1890's Louisiana.







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