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This page was originally authored by James B. Agle and located here in it's original form.
All right, let's establish one thing right here at the beginning. The
Seraphim are evil, and I do not, I cannot, recommend them for player
characters. But, as always, that's up to your Storyteller.
Long, long ago, the Tremere created the first Gargoyle. He was, upon
awakening, sent forth to multiply, creating the hordes of shocktroopers and
guardians the Tremere needed to survive their early years. One of these
Gargoyles, created that very night by the First, managed to keep his sense
of the ironic even though the Embrace destroyed most of his other memories.
He named himself Gabriel, in contrast to his new demonic appearance.
Gabriel served Tremere well, despite the way they treated him, alternately
as cannon fodder or as furniture, it seemed, and the way they mocked his
appearance.
When the revolt came, Gabriel stood with the rebels, and after
leaving the service of Tremere, he found himself gainful employment as a
bodyguard for a Fifth Generation Tzimisce named Rebecca. With Gabriel
about, she never had to worry for her safety, as he protected her on her
outings and saw that no intruders entered her castle nestled deep in the
Alps. Rebecca was a member of the Black Hand, and she had a habit of
talking to Gabriel, much as some mortals talk to their pets. She would
ramble on about meetings with her superiors, about how the formation of the
False Hand within the Sabbat was going, about the deadly seed of Vicissitude
which had tainted most of her clan. She told Gabriel how the Souleaters
came to this world, and how the Hand intended to cleanse the world of this
blemish before the Antediluvians awoke. Gabriel expressed an interest in
Vicissitude, as it was capable of removing his monstrous appearance, but she
assured him that it was too dangerous to seek it out. Too simple for him to
become infected, and what then? She even brought in an oak tree seedling
that had been tainted and used it for study, before finally one day
destroying it, muttering that it was too dangerous to keep such a vile thing
about the castle. Gabriel had to admit that the seedling had
been - unpleasant. And yet - how frustrating, to have a power so close that
could remake him, perhaps not as he had been, as he no longer remembered
what he had looked like as a mortal, but anything would be better than what
he was! But his mistress would not lie to him. If it was anything less
than too dangerous, then she would try to help him. After all, did he not
serve her well?
It was near 1600 AD that Rebecca and Gabriel went to Prague, to
investigate rumors the Hand heard concerning demonic kindred. The irony was
not lost on Gabriel, who by now had begun to wonder: was he not himself
demonic in origin? It would explain much. It was as they investigated the
rubble of a wrecked church that they found the Baali, or rather, the Baali
found them. The attack came swiftly, as a horned, winged beast dove from
the sky at Rebecca. It rippled with heat, and it's legs were goatlike.
Gabriel intercepted it, and the ancient Gargoyle fought what seemed a true
demon in the sky over Prague. The demon was powerful, breathing gouts of
flame at the stony kindred, but Gabriel's Stonekin power and Fortitude
allowed him to resist the worst of it. It wasn't long before the battle
ended, the demon's corporeal form destroyed by Gabriel's mighty blows.
He then landed in the churchyard, and helped Rebecca finish the few remaining
Baali. Some of them, too, hurled fire at the pair, but Gabriel's rocky hide would not burn.
After the battle, Gabriel methodically broke the sole living Baali's bones
until his mistress was satisfied with what she had learned. She turned
away, walking back to the carriage saying "You may kill him now, Gabriel.
However you like." Then she paused, and over her shoulder she added "Just
make it hurt." And then she was gone.
The Baali looked up at Gabriel, and, bloody tears flowing, sobbed "Forgive
us, Lord." He coughed, blood bubbling past his lips. "We did not know the
Lady was yours." The words were slurred, as the man's jaw was broken.
Gabriel, surprised, arched a stony eyebrow and shrugged his wings in
annoyance. "Explain yourself," he rumbled, shaking the broken kindred for
emphasis. "The demon we summoned - " he rasped, "could have defeated anything - except a
Greater Demon." He smiled. "Like you."
This enraged Gabriel, even as it shattered the last of his doubts as to
what he truly was. Convinced that he was no man, only demon after all, his
last shred of Humanity died, and he slew the Baali in the most horrific way
he knew: by diablerie, and in the process he absorbed much of the Sixth
Generation Baali's mind and soul. In his memories, he found the Path of
Evil Revelations, and took it for his own. He found Daimoinon, and took
that as well. His very Nature changed from Caregiver, as befit his station
of bodyguard, to Deviant, as befit his station as a Lord of Hell. The
Gabriel that returned to the carriage was nothing at all like the Gabriel
Rebecca had known. Seeing his "mistress," he decided to see what she kept
secret. Using his newfound Daimoinon power to Sense the Sin, he discovered
her greatest shame. Years ago, when she had been experimenting on that oak
seedling tainted with the dark discipline Vicissitude, she had become
infected. The seed of the Souleater had grown in her, and she had used
arcane rituals to hide this from her allies in the Hand. The voice of the
dead Baali whispered in his mind "She could have changed you at any time!
She chose to let you remain a monster, and now you are one! Why, she could
have made you an Angel, but instead chose to leave you as you are, a Demon!"
Enraged, Gabriel tore the carriage apart, and devoured his mistress on the
spot, infecting himself as well as taking her generation and power.
Gabriel was something new now, more than kindred, he knew. Demon perhaps,
but the power was in him to be Angel as well, was it not? He spent the next
few years learning who and what he was, and deciding what to do with this
knowledge.
Five years later, the castle formerly owned by Rebecca and
defended by Gabriel came under siege by forty winged kindred, some demonic
in appearance, some positively angelic. The members of the Hand who had
made that castle their home after Rebecca's death were all slaughtered,
save one Nagaraja who managed to excape into the Shadowlands. Thanks to
Rebecca's loose tongue, Gabriel, and the other Seraphim he created, knew all
about the Hand, and knew that the Hand would see them all destroyed, just
because they were jealous of their mastery of Vicissitude. This was
intolerable, and the Seraphim chose instead to attack first. The Seraphim
would survive until the last days, when they would sweep the earth and slay
the wicked, i.e. everyone. If the survival of the Seraphim depended on the
destruction of the Hand, then so be it.
Nickname: Angels of Death
Appearance: The Seraph's natural form is a demonic variation of the
Gargoyle norm. Still hideous and winged, most have horns upon their brow,
and cloven hooves instead of feet. Many also have tails (If the tail is
prehensile, it is a two point merit.). The Seraphim routinely use their
powers of Vicissitude to alter this appearance, becoming beautiful and
angelic, with great white wings, although individuals have been seen with
black, gold, or even green wings. They are beautiful or monstrous, ignoring
the middle ground. (Note: the maximum appearance can be raised is equal to
the Seraph's Vicissitude rating. Thus odds are good that if you encounter
a Seraph with an appearance of Eight, it's most likely Gabriel himself.)
Havens: Vary widely. Cathedrals or tenements. Caves or castles. The only
constant is that the havens must be large, as the Seraphim often live in
large groups. Each "flock" or "congregation" centers around one Archangel,
or Demon Lord, depending on that Seraph's whim and appearance at the moment.
Background: The bloodline maintains a mostly low profile. The are
determined to endure until the Armageddon, when, as fortold in Revelations,
they will scour the earth clean of the unfaithful. In the meantime, they
destroy the Black Hand whenever they can. But the sect is good at staying
hidden, and most often the Seraphim must settle with wiping out Sabbat packs
that contain False Hand members. The Seraphim are paranoid about protecting
the Archangels, as their bloodline depends on their survival.
Character Creation: The Archangels like to Embrace only the most holy, and
unholy from the mortal populace. Saints and serial killers make up the
bloodline, even though like their forbears the Gargoyles, neonate Seraphim
lose their memories of their mortal lives. Physical or Social Attributes
are most often primary, as are Talents. Remember though, they have a
natural appearance of Zero, and can only change that through Vicissitude.
All are taught the Path of Evil Revelations and it's teachings are rigidly
enforced. Also, most Seraphim over forty years old have at least one
demonic investment.
Disciplines: Daimoinon, Vicissitude, Visceratika
Weaknesses: Their natural appearance of Zero is distinctive, but can and
is changed at will. They have amnesia, but only affecting their mortal
memories. As they are descended from Gargoyles, they are at -1 Willpower to
resist any form of mind control. And their particular weakness is that only
a single Seraph from each generation can produce progeny. Those individuals
are named the Archangels, and all the rest have the flaw: Infertile Vitae.
The Archangels are: 5th gen. Gabriel, 6th gen. Michael, 7th gen. Raphael,
8th gen. Ephram (now deceased), 9th gen. Eva, 10th gen. Azazel (now
deceased), 11th gen. Lilith, and 12th gen. Noah (now deceased). No
Thirteenth generation Archangel is known to exist. Because only these five
Seraphim are capable of reproducing, the others defend them with their
lives.
Organization: Many are lone agents, wandering the earth believing
themselves to be earthly incarnations of Angels or Demons - or both. They
often work with the Baali, who are greatly impressed by them. Each
Archangel is at all times guarded by a flock of Seraphim, all of whom would
gladly sacrifice themselves to ensure that the Archangel survives. The
Archangels are loathe to stay in any one place for any length of time, as
the Hand is always seeking to destroy the other five breeding Seraphim. In
fact, there is a rumor that, because of a pack Gabriel forged with the devil
Beelzebub, should Gabriel himself be killed, all the remaining Seraphim
would be pulled into Hell as well. Whether or not this is true - Gabriel is
always well-defended.
Quote: "Now child, don't be afraid. See me, and know that God is real, as
I am His angel sent to you. The Lord your God loves you dearly - not that
that will save you now, poor child." (Sound of tearing flesh and camera
focuses on two blood-spattered white feathers drifting slowly away on the
wind - )
Stereotypes:
Black Hand: These slaves of the Antediluvians fancy themselves to be the
agents of Gehenna. They are fools. We are the Horsemen fortold by the
scriptures, and We will remove these pretenders to Glory. (The Seraphim are a perfect example of how dangerous Vicissitude can be.They are a threat that endangers us all.)
Camarilla: Sheep. Worthy of shepherding, certainly, but beneath us. To
slay one is to bestow him great honor. (From what I have seen, they are bitter enemies of the Sabbat. In that,
they are our allies. They also fly over cities and show themselves to
priests and criminals, shamelessly breaking the Masquerade. I would rather
recruit them that destroy them, but, if they leave us no choice...)
The Inconnu: These ancients are still a mystery. It us unknown whether
they serve our Lord above or our Lord below. It is possible that they serve
neither and, should that be the case, they will die. (The Seraphim pose an intriguing dilemma. Left alone, they seek out and
destroy both Sabbat and Hand members, as well as any Camarillan foolish
enough to get in the way. Are they a greater threat than they are a tool?
They bear further study.)
The Sabbat: Fools and Pawns of the Black Hand, all of them. Their
stupidity is surpassed only by their pliability. Still, there are some that
follow the True Path. Weed out the bad, and the rest shall prosper. (Bastards. All I have to the War Party that brings their heads back on poles!)
Final Notes: If you use the Seraphim, you are seriously upping the stakes
in your campaign. Read the disciplines over, very carefully, in the
Storyteller's Handbook. Visceratika alone makes them powerful and
impossible to sneak up on. Daimoinon makes them positively deadly, and
creepy as all get-out. And their habit of traveling in flocks is a Bad
Thing. A flock entering your city will put an instant damper on the mortal
population. Religious epiphanies will flourish, as will horrible murders.
They are very, very evil and nasty. Use them with care. Also, do not be
fooled by the name. Yes, there are Seraph in the Sabbat. That is a title,
like that of "Bishop." There are no Seraphim in any sect. Have fun.
Legal Stuff
World of Darkness content & materials is copyright 1990-2003 White Wolf Publishing, Inc.
All rights reserved.
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.
This page was originally authored by James B. Agle and located at here in it's original state.
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