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The Bureau for Paranormal Research and Defense
This an adaption of a special government agency from the comicbook, Hellboy,
created and written by Mike Mignola, for use in the World of Darkness. Much of what is detailed below was originally created by Thomas Deeny as a Shadowrun scenario and is located here in it's original form.
-Christopher Golden, Hellboy: The Lost Army
Take a bit of Raiders of the Lost Ark, The X-Files, Lovecraft's Chthulu mythos, mythological beasties, Chill's SAVE organization, and the Ghostbusters, and you might get something similar to Mike Mignola's Hellboy series. Published by Dark Horse Comics, Hellboy is about a paranormal investigator working for the Bureau for Paranormal Research and Defense (BPRD). Ghosts, demons, vampires, werewolves, zombies, and more are encountered by BPRD agents in their missions. Just the type of thing for the adventurous in the Sixth World.
Overview
Since the American government had been in charge of the operation that had resulted in Hellboy's discovery, they laid claim on him as if he were property. Despite Trevor Bruttenholm's furious protests -- he felt quite protective of their strange visitor -- the Americans brought Hellboy back from England with them. -Christopher Golden, Hellboy: The Lost Army The Bureau is based out of Fairfield, Connecticut, UCAS. The BPRD is similar to the United State's NSA (National Security Agency) in that it's a publicly known secret agency. Other organizations such as the FBI, CIA, and other intelligence and law enforcement organizations would know about it, but the average Joe might not. The purview of the Bureau is to investigate magical threats and resolve them. While this poses some considerable overlap in jurisdiction for cases that deal with local police (who, in some cities, are actually corporations like Knight Errant or Lone Star), the Bureau doesn't waste resources on apprehending magicians wanted for burglary. Rather, the BPRD would send a field agent out on missions that range from stopping a serial killer mage to investigating magical artifacts to uncovering one of Winternight's plots. Using the Bureau The Bureau would allow the characters to see the world. They might go to Poland on one mission, to the heart of the Siberian Wilderness another time, deep into the Yucatan next week, and into New York City after that. As a UCAS-run intelligence operation, they should have a power equal to the FBI in dealing with cases that rely heavily on the paranormal. As a privately funded organization, they could be the guys the FBI calls in when the Feds are in over their heads or want someone who's "experienced with this sort of thing". Antagonists and Plot Ideas Obstacles that the Bureau's agents may come up against could be the majors covered in Threats (The Atlantean Foundation, the Vampires, Winternight, Mr. Darke, the Gestalt), "typical" paranormal things (ghosts, werewolves, poltergeists), or anything that the Awakened world could throw at them. Find out what the secret of Innsmouth really is. How about a search for the Spear of Destiny or the Lost Ark? Have the adventurers investigate the murders of a magical cabal... The sky's the limit here. One of the particular nasty things you might want to try is have the characters investigate the Polish Incident from Mayfair's Chill RPG (it's in the Werewolves supplement). Or use any of that game system's adventures in your BPRD campaign. Characters Although a mundane character can be played in this type of campaign, they would be rare for a PC. Almost all the characters would have some sort of magical ability, either some sort of adept or magician, although not every encounter will be one that is defeated by magic. The Bureau would have its own initiate order and the player characters would be invited to enter as soon as they are able to. When you go against the baddest mojo, it would be nice to be ready for them. Speaking of being ready, the players will not have to worry too much about gear as the Bureau would provide all equipment the Bureau decides the characters need. That means that you, the GM, can outfit the player characters with whatever you want them to have. Like the Special Forces campaign type, these characters already get paid a set amount each year, enough for a Middle Lifestyle. Also, like the Special Forces PCs, one of their free contacts is already chosen -- the Bureau.
The Cast
Legal Stuff
The comic book Hellboy is copyright Mike Mignola.
Hellboy, Abe Sapien, the Bureau for Paranormal Research and Defense and the others detailed above are the creations and copyrighted properties of Mike Mignola.
Hellboy is published by Dark Horse Comics under the Legend imprint. Use of the character and it's images is purely for entertainment purposes, no copyright infringement is intended.
Likewise, these rules take White Wolf Game Roleplaying Games as
their base. Again, use of these rules are unauthorised, and no
infringement is intended. This supplement is not affiliated to either
Mike Mignola, Dark Horse or White Wolf Games Studios in any way and should not be viewed
as such. This supplement may be freely distributed on the Net but is,
under no circumstances whatsoever, to be sold for profit.
Much of what is detailed above was originally created by Thomas Deeny and is located here in it's original form. |
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