Carried On Person ALWAYS:
Watch, Wallet, "Q toys" (Special Sunglasses & Flashlight), Cellular phone. Tzimisce & 2 Assamite texts from library (secured & sealed in my chest/safe). Dufflebag w/ extra clothes, sharpened wood stake, flashlight, Polaroid camera & film, "mummy" sleeping bag & jumbo Zip-lock freezer bags w/ Tzimisce earth.
Haven:
Primary - Quarters at "Q's".
* Things at Primary Haven: - clothing (leathers-Antonio persona) & (suits-Sakkara). Polaroid library. Firearms (1 HK&P, 1 Boss VC), Additional clips of ammunition (3 - .10mm, 2 - .22). Money - 12,375.
Secondary 1 - Sub-sub-sub-basement of church on island in river near the Vatican & 'scum city'. Hidden very well deep in the bowels of building & NO ONE know about this.
Secondary 2 - Small, hallowed-out attic (not accessable from house) of abandoned house in 'slums'.
Body Alterations:
** Face - Appearance increased to 4.
** Throat - Interior sack/pouch that can hold 1 blood point from oral ingestion.
** Heart - Moved to be directly under Sternum. Compressed, very dense, doesn't look like a heart. -1 to health level stake.
** Sternum - Bonecrafted to be less "stake-able". Need 4 successes & 4 (total 5) health levels.
** Chest Cavity - Has internal organs moved around to hold the safe-box.
** Wings - Had 6 bone-craft/4 fleshcraft successes (can fold in & hide like the Angel). Flight=Dexterity + Acrobatics vs. 9
Identities/Personas:
Sakkara - Real identity. Posing as the 'Sire' of Antonio. Egyptian, more prim & proper. Wears an Armani suit, handsome. Shorter (5'8"). Calmer demeanor.
Sak-Met - Egyptian identity used in London.
Antonio - Original Sabbat expedition identity. Acted as a Brujah-wannabee w/ temper and all. Tall & lanky (6'3"), has many piercings/tattoos, low (near-freakish) appearance.
Childer / Retainers:
Childer - "Regina" - Sired by Old Assamite blood. Blood bound. 8th Generation. Being taught to explore innate side of Assamite powers & develop them. Now training in Black Monastary w/ Veradias.
Special Stuff:
1) Blood Bank - Shared w/ Marty - various amount of different clan blood. Now at Q's
2) Occult Library - Shared w/ party.
3) Tattoo - arcane symbol on left shoulder - grip w/ right hand to activate: STR +1 (1/day).
4) Gear from 'Q' - IR shades & IR flashlight.
5) Mage Robes (w/ other uniforms) from their assault on Prince's meeting. (Haven)
Projects:
1) Continued Study: Clan Knowledge of Tzimisce and Assamite, Sabbat Lore, Camarilla Lore, Kindred Lore, Occult.
2) Advanced Discipline: Working on Delirium effect - Vicissitude 4 + Dementation 2.
Legal Stuff
World of Darkness content & materials is copyright 1990-2003 White Wolf Publishing, Inc.
All rights reserved.
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.
|