The Melpominee Discipline appeared simultaneously with the Daughters of Cacophony
and is intrinsically linked to that bloodline. It allows its possessors to
use speech and song for a variety of supernatural effects.
A Vampire with this power can "throw his voice," causing it to emanate from
many place within his view. The voice operates independently of the vampire,
and he can talk normally at the same time his voice sings elsewhere.
System: This power works automatically, but if the vampire undertakes any
other actions while using The Missing Voice, he loses two dice form his dice
pool.
With this power, the vampire can project her voice to any point or person
with which she is familiar. She can sing, talk or make any other vocal noises
she likes, as loudly or as softly as she wants. The Daughter will not hear
the sounds unless she is within earshot.
System: Tourette's Voice requires the character to make a Wits + Linguistics
roll (difficulty 7) and spend a Willpower point. Each success allows the
character to speak for one turn.
This power enables the vampire to entrance others with her voice. The effect
duplicates the Toreador clan weakness, but can affect anyone. The target
will sit still, in awe of the character's voice, until the character stops
singing. Thus the effects can last seconds, minutes, hours or even the entire
night.
System: The character makes a Charisma + Music roll (difficulty equals the
target's Willpower [minus two for Toreador] and totals the successes, though
one is enough to send the victim into this "trance." If the target wants
to resist, she must make a Willpower roll (difficulty equals the number of
accumulated successes.). If the target does not resist, than the trance will
last until the character stops singing.
This is the power that other vampires fear the most. It is the song that
drives others mad, and it can be used in conjunction with the other powers
of this Discipline. It can only affect one target at a time.
System: Art's Traumatic Essence requires a Manipulation + Empathy roll
(difficulty equals the target's Willpower). The singer must accumulate a
number of successes equal to the subject's Self Control + 5. Once this happens,
the target acquires a new Derangement of the Storyteller's choice.
At this level, the character can use this discipline and his voice to inflict
actual damage upon others. The damage caused to mortals is mainly that of
punctured eardrums. Kindred may take serious damage as dead organs begin
rupturing. Only one victim can be targeted at a time. The target must be
within earshot, but does not actually have to hear anything.
System: Use of this power requires a Manipulation + Intimidation roll (difficulty
equals the target's Stamina + 3). Each success inflicts one level of aggravated
damage. This damage can be soaked (difficulty 7).
At this point, the vampire learns to use Art's Traumatic Essence on a group.
All affected must be within earshot of the vampire, and they must be able
to hear her song.
System: The roll and effects are the same as for Art's Traumatic Essence.
The vampire can affect one person for every Blood Point she spends.
There are no known Daughters of Cacophony lower than seventh generation,
though rumors exist of conductors who could get the Daughters to combine
their voices for even more destructive results.