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By licking a targets wound, and spending blood, the vampire may heal a level
of damage for each blood point spent.
Roll: Willpower, difficulty Willpower
By touching a target, the vampire may numb and paralyze her. This power lasts
for the following time periods:
1 suc. one turn.
2 suc. two turns.
3 suc. five turns.
4 suc. one hour.
5 suc. one day.
Resist: Willpower, difficulty 6
Roll: Willpower, difficulty 6
By spending two willpower points, the vampire may create a protective barrier.
No one who is further than ten feet from the vampire may come closer than
ten feet away from her. Those who try must roll as above. If the vampire
gets three successes, the intruder is paralyzed for five turns.
Roll: Perception + Empathy, difficulty 7
The vampire may sense a derangement of a target. When the vampire uses this
power, her third eye and the target both glow in gold light.
Roll: Charisma + Medicine, difficulty Willpower + 3
The vampire may cure a derangement of a target. If she first made a roll
to sense the derangement, each success on that roll grants an extra die on
the roll to cure the derangement. When the vampire uses this power, her third
eye and the target both glow in gold light.
Roll: Willpower, difficulty 6
Demand: successes = 3 or more
Resist: Willpower, difficulty 6
By looking at a target with her third eye, the vampire may store her soul
within herself. This soul, once inside her, may have some of its Humanity
restored; the vampire may spend a willpower point for each point of Humanity
she wishes to restore to the target, up to her own Empathy score. She may
only use this power on a target once. If she does not return the targets
soul to her body in a reasonable time, she automatically loses Humanity.
No roll is needed for a willing target.
By touching a targets skin and spending a willpower point, the vampire may
heal all of the targets wounds, including aggravated wounds.
Roll: Willpower, difficulty 8
The vampire may cancel all of a targets wound penalties, and this target
will feel pleasure instead of pain. This might lead to the targets
self-endangerment, or even self-mutilation.
The vampire may alter her spirit to make others avoid her, without realizing
what they are doing. This power draws no attention to the vampire.
Roll: Intelligence + Occult, difficulty [blood pool, to 8]
The vampire may make one point of a victims blood pool unusable for each
success. The victim must spend a number of willpower points equal to the
number of blood points that are blocked in this manner. This blood must be
freed in its entirety before any of it can be used.
Roll: Willpower, difficulty 6
Demand: successes = Willpower or more
Resist: Willpower, difficulty 6
The subject may force a victim to move exactly as she does, and use her
disciplines, Talents, Skills, etc, as if the victim also had them. However,
the vampire must roll Empathy, difficulty 9, to move without the victim copying
her.
By spending one willpower point for each hour that the mortal has been dead,
the vampire may bring her back to life, but the body must be eighty percent
complete. The third eye will glow so brightly that it will blind anyone looking
directly at it. All parts missing will regenerate.
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All rights reserved.
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.
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