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The vampire may be unnoticed by most, by hiding completely motionless in
a shadow, or in a place that puts an object (not necessarily an object big
enough to hide behind) between herself and others who might see her. No roll
is required.
Roll: Wits + Stealth, difficulty 6
The vampire may go unseen, and even be subconsciously avoided, by others.
No roll is required unless someone is looking for the vampire, or the vampire
is moving in an abrupt manner, as during speech or combat.
Roll: Man. + Acting, difficulty 7
The vampire may assume another appearance. This is only in the minds of others,
and often others will see different forms. This power may not usually be
used for impersonation.
1 suc. A little different. She could still be picked from a police lineup.
2 suc. A bit more different. Descriptions vary.
3 suc. The desired appearance is successfully broadcast.
4 suc. Appearance, movements, and mannerisms are all radically different.
5 suc. Even race or gender can be altered.
Roll: Cha. + Stealth, difficulty Wits + Alertness
Demand: successes = 3 or more
The vampire can disappear from view. If more successes are gained than a
targets Willpower, that target forgets that the vampire was even there,
if the vampire leaves promptly.
The vampire can hide one extra target, for each point she has in Stealth,
by the use of any Obfuscate power she knows. The roll is made once, and its
efficacy is applied to the entire group.
Roll: Wits + Stealth, difficulty 6
An inanimate object may be hidden, as per Unseen Presence, if the vampire
is within thirty feet of it, and the object being hidden has emotional
significance to her.
Roll: Int. + Subterfuge, difficulty 7
Resist: Per. + Empathy, difficulty 9
The vampire may make herself impervious to telepathic contact. If a target
wishes to force her way through it, she must make a resisting roll as above,
and if she succeeds, she may only use the number of dice by which she succeeded
in further rolls involving telepathic contact.
The vampire may write a message that will only be understood by Malkavians,
or only by a single Malkavian, though to encrypt it for a single Malkavian,
she must know the true name of that Malkavians sire. No other characters
will even recognize the writing as a form of communication, let alone be
able to decipher it. This power is exempt from possible detection by higher
Auspex, psychic powers, etc.
The vampire may adopt a mask that changes the color of her aura. The color
of the vampires mask is chosen when she learns this power, and may not
subsequently be changed.
Having successfully used a power of Obfuscate on someone or something other
than herself, the vampire may maintain it even when she or the target leaves.
Roll: Wits + Subterfuge, difficulty 6
Resist: Per. + Empathy, difficulty 8
The vampire may make her aura invisible. If a target wishes to perceive the
vampires aura, she must make a resisting roll as above, and if she succeeds,
she may then use Aura Perception to read the aura.
The vampire may visit Arcadia. The vampire disappears from the "real" world,
and can not be detected by any means. When the vampire returns to the "real"
world, it is at the same time and place where she left it.
Roll: Man. + Acting, difficulty Per. + Alertness
The vampire can persuade a target that she is a friend. This target will
treat her as a friend, often telling her things that she otherwise
wouldnt, and generally treating the vampire in a very friendly manner.
Resist: any roll involving supernatural perceptions
Demand: successes = 6 or more
The vampire may create a new identity, with its own aura, personality, Nature,
Demeanor, etc.
Roll: Man. + Stealth, difficulty 8
No one remembers the vampire. Not even if they read about her, or see her
on film. The vampire must roll only if she meets someone who once knew her.
1 suc. The target remembers one minor, mundane thing about the vampire.
2 suc. The target knows that she remembers, but doesnt know anything about
the vampire.
3 suc. The target feels a vestige of recognition.
4 suc. The target gets a feeling about the vampire.
5 suc. The target doesnt notice a damned thing amiss.
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All rights reserved.
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.
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