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Roll: Charisma + Acting, difficulty 7
The vampire can make others attracted to her. Once a target has spent one
willpower point for each success, the effect is ignored, and the target can
not be affected for the rest of the scene. The number of victims affected
is as follows:
1 suc. one person
2 suc. two people
3 suc. six people
4 suc. twenty people
5 suc. everyone in the vicinity
Roll: Charisma + Intimidation, difficulty Wits + 3
The vampire can adopt a threatening presence against a victim. In addition
to the loss of one die per success on the next action, the victim is affected
as follows:
botch The victim is immune to all further uses of Presence by the vampire
for the remainder of the story.
failure All accumulated successes are lost.
1 suc. The victim is cowed.
3 suc. The victim flees in horror. If cornered, she will often adopt the
fetal position at the vampires feet.
Roll: Appearance + Empathy, difficulty Willpower
The vampire may enchant the target, who will seek to please the vampire,
of her own free will. The effects last for the following time periods:
1 suc. one hour.
2 suc. one day.
3 suc. one week.
4 suc. one month.
5 suc. one year.
Roll: Charisma + Subterfuge, difficulty variable
The vampire may make another target come to him. The difficulty varies according
to how well the vampire knows the target, as follows:
dif. 4 The target has previously succumbed to the vampires use of
Presence.
dif. 5 The target is someone the vampire knows.
dif. 7 The target is a stranger.
dif. 8 The target has previously resisted the vampires use of
Presence.
The effect only lasts for 24 hours, and may therefore have to be repeated.
The target will home in on the vampire as quickly as possible, without knowing
why, or having to be told where she is, even if the vampire changes location
after using this power. The degree of the effect is as follows:
1 suc. The target approaches, but with hesitation.
2 suc. The target approaches, but tentatively.
3 suc. The target approaches.
4 suc. The target approaches with great haste.
5 suc. The target rushes as quickly as possible.
Resist: Courage, difficulty Charisma + Intimidation
The vampire is automatically respected and feared.
Resist: Self-Control, difficulty Wits + Expression (Comedy)
The vampire can invoke laughter in others; they will find whatever she does
or says to be hilarious. In fact, they will have to make a resistance roll
to do anything more than laugh.
Roll: Manipulation + Subterfuge, difficulty 8
The vampire may enrage others. Vampires so enraged must immediately spend
a willpower point to avoid frenzy. The number of victims affected is as
follows:
1 suc. two people
2 suc. four people
3 suc. eight people
4 suc. twenty people
5 suc. everyone in the vicinity
Resist: Self-Control, difficulty 7
By spending twenty blood points (no more than five per day), the vampire
can cause an inanimate object to provoke an emotion of her choice in anyone
who looks at it. This object must be one that looks like it was intended
to provoke such a reaction.
Roll: Charisma + Acting, difficulty Willpower
The vampire can influence a victim as if the victim was blood-bound to her,
and under the influence of Entrancement, as described above.
The vampire may use her music to invoke Awe in all who hear it, even on a
recording. She may also try to inspire certain emotions with her music, but
this can be unpredictable. This power also grants three extra dice in all
music-related rolls.
The vampire can extend the influence of the power Awe to anyone who sees
her on film, or sees a painting of her, if it is a good likeness. She may
consciously refrain from doing this, but at all other times, if someone takes
a picture of her (even without her knowledge), the resulting film will exhibit
the effects. Anyone who sees the film who wishes to resist must do so each
time they see the film.
Roll: Manipulation + Empathy, difficulty 10 - Perception
By spending a blood point, the vampire may tell a target one thing verbally,
and send a different message subliminally. The number of successes required
is determined by the extent of the difference between the superficial message
and the real message.
Roll: Manipulation + Subterfuge, difficulty Willpower
Resist (vampires): Willpower, difficulty 8
The vampire may make a group of people lose all special interests, like love,
friendship, or comraderie, in each other. The number of victims affected
is as follows:
1 suc. three people
2 suc. six people
3 suc. fifteen people
4 suc. thirty people
5 suc. everyone in the vicinity
Roll: Manipulation + Intimidation, difficulty Willpower
Resist (vampires): Willpower, difficulty 8
The vampire may make a group of people apathethic, even if in danger, or
insulted. The number of victims affected is as follows:
1 suc. three people
2 suc. six people
3 suc. fifteen people
4 suc. thirty people
5 suc. everyone in the vicinity
Roll: Manipulation + Empathy, difficulty Willpower
Resist: Self-Control, difficulty 7
The vampire may put a vampire into a frenzy. The type of frenzy is at the
discretion of the vampire.
Roll: Charisma + Area Knowledge, difficulty 10
The vampire may make all in a city feel any emotion she wants them to feel,
for the following time periods:
1 suc. one minute
2 suc. ten minutes
3 suc. one hour
4 suc. one day
5 suc. one week
Roll: Wits + Etiquette, difficulty 9
The vampire may broadcast messages, in dreams, to the entire world, or one
city, or one individual. The impact of these dreams is as follows:
1 suc. The target may or may not remember the dream, but it may have subconscious
effect.
2 suc. The target remembers bits and pieces of the dream.
3 suc. The target remembers most of the dream.
4 suc. The target remembers all of the dream, and will later reflect on it.
5 suc. The target has probably been permanently traumatized by the dream,
and will certainly never forget it.
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All rights reserved.
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.
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