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By spending a blood point, the vampire may create a zone of a twenty-foot
radius around her, within which no sounds will be heard, and no one will
hear anything. She herself will only hear sounds made outside the zone.
Roll: Willpower, difficulty Sta. + Fortitude
By bringing a point of blood to the palm and touching a victim with it, the
vampire may reduce her victims Stamina by one. The victim stays in this
condition for the duration indicated on the chart.
Roll: Willpower, difficulty Willpower
By bringing three points of blood to the palm and touching a victim with
it, the vampire may reduce each of her victims physical attributes by one.
The victim stays in this condition for the duration indicated on the chart.
By coating a bladed weapon of adequate size with her blood, the vampire may
use the weapon to inflict aggravated damage. Assume that one blood point
is rubbed off each time the blade hits something, whether it does damage
or not.
Roll: Dex. + Firearms, difficulty based on range
The vampire may spit blood, at a range of up to ten feet for each dot she
has in Strength or Potence, and each blood point so used does two dice of
aggravated damage.
Resist: Willpower, difficulty 8
Demand: successes = number of blood points imbibed, or more
The vampire may leave her current emotions in the blood of a vessel, and
these emotions emerge in any vampire who drinks from them, for one day per
blood point imbibed.
Roll: Willpower, difficulty Sta. + 3
By concentrating on a victim, the vampire may cause her victim to lose one
blood point per success through her sweat glands, at a rate of up to two
blood points per round.
Roll: Sta. + Medicine, difficulty Sta. + 3
By bringing a point of blood to the palm and touching a target with it, the
vampire may make a vampires blood incapable of healing wounds. The victim
stays in this condition for the duration indicated on the chart.
Roll: Willpower, difficulty [level of target effect] + 3
By bringing a point of blood to the palm and touching a target with it, the
vampire may cancel an effect of a non-blood related discipline.
Roll: Dex. + Firearms, difficulty based on range
The vampire may, at a distance, use Quietus powers that would normally require
touching a victim and spending blood, by spitting blood at her victim, and
making the appropriate roll. The vampire may spit blood at a range of up
to ten feet for each dot she has in Strength or Potence.
The vampire may alter a vessel, causing all other vampires (except herself)
who drink from said vessel three levels of damage for each point imbibed.
By paying a willpower point, the vampire may drink blood by skin contact,
which leaves no marks. She may drink as many blood points as she has Stamina,
per turn.
Roll: Man. + Medicine, difficulty [blood points]
By bringing a point of blood to the palm and touching a victim with it, the
vampire may clot her victims blood. Each success represents one blood point
becoming clotted; this blood is rendered useless, and the victim must be
cut open or otherwise medically treated to remove it. In mortals, stroke
ensues if more than one point is clotted.
Roll: Cha. + Occult, difficulty Sta. + 3
By bringing a point of blood to the palm and touching a target with it, the
vampire may make another vampire less able use her blood. In this condition,
the victim must spend two blood points to heal a wound, and her blood can
not be used to heal aggravated wounds, perform the Embrace, power disciplines,
or raise attributes. The victim stays in this condition for the duration
indicated on the chart.
Roll: Willpower, difficulty 8
Resist: Willpower, difficulty 8
By bringing five points of blood to the palm and touching a victim with it,
the vampire may reduce her victims Physical traits to zero, for one day
per success.
Anyone who tastes the vampires blood once is considered blood bound to the
vampire, unless they are already bound to a vampire of equal or earlier
generation.
Roll Duration of Effect
1 suc. one turn
2 suc. one hour
3 suc. one day
4 suc. one month
5 suc. forever (or until the victim's generation is lowered)
Legal Stuff
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All rights reserved.
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.
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