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Roll: Willpower, difficulty 9
The vampire may paralyze anyone with whom she makes eye contact, for as long
as eye contact is maintained. This power may be used on mortals without a
roll.
When the vampire first learns this power, her eyes change into those of a
serpent. This is considered a permanent change, though the exact nature of
the change varies, and may be detailed by the Player and/or Storyteller.
The vampire may change her tongue into that of a serpent, being about eighteen
inches long and forked. This tongue can be used to inflict aggravated damage
(difficulty 6, Strength damage), or to drink blood. This should be considered
equivalent to the Kiss, including the pleasure caused in those on whom it
is used.
The vampire may enter a form of torpor, in which she is only vulnerable to
sunlight and fire, but completely inert. No other damage will affect the
vampire in this state. This change takes one turn, and she must taste the
blood of another to awaken.
By paying one blood point over three turns, the vampire can transform into
a black, poisonous cobra, of about six feet in length. This may also be done
by paying three blood over one turn, if the vampires generation allows it.
In this state, all Perception rolls involving smell are rolled with their
difficulties decreased by two, but all Perception rolls involving hearing
are rolled with their difficulties increased by two.
The vampire may remove her heart on the new moon, and put it in a clay urn.
She may even do this to another vampire, though this takes several hours.
For the vampire to whom this is done, it reduces frenzy roll difficulties
by two, and makes her unstakeable. If the heart is destroyed, she will die
horribly. If the heart is staked, she will enter torpor.
This power is automatic, and no rolls are required by its use, but the
Storyteller may force Courage rolls to actually go through with it, and may
cause mortal onlookers (and possibly even vampiric ones) to violently expectorate
recent meals.
Roll: Wits + Subterfuge, difficulty 8
Demand: successes = Humanity or more
By describing her victims lusts to her, the vampire may cause a victim to
be obsessed with something. The victim will try to fulfill her lusts nightly,
and may frenzy if unsatisfied. This should be treated as a derangement, and
may be overcome as such. The difficulty to use this power is 9 if the victim
is in Golconda.
Roll: Manipulation + Leadership, difficulty 8
Demand: successes = Humanity or more
By describing her victims weaknesses to her, the vampire may encourage a
victim to behave in a corrupt and decadent fashion, even if she may lose
Humanity as a result. This should be treated as a derangement, and may be
overcome as such. The difficulty to use this power is 9 if the victim is
in Golconda.
Roll: Manipulation + Empathy, difficulty 8
Demand: successes = Courage + 3, or more
By describing her victims fears to her, the vampire may give a victim a
phobia, which may be of anything. To remain in the vicinity of the object
of her phobia, the victim must roll of Courage, difficulty 9, and she must
spend willpower points to touch it. This should be treated as a derangement,
and may be overcome as such. The difficulty to use this power is 9 if the
victim is in Golconda.
Roll: Manipulation + Empathy, difficulty Humanity
Demand: successes = Humanity or more
By touching her victim, the vampire may corrupt the victim, instilling a
fondness for the Beast, and feelings of sadism. The vampire automatically
loses one Humanity for doing this if her Humanity is above three. The victim
loses one Willpower per month, and at zero falls into a psychotic rage. She
will also remember, and try to relive, her most bestial moments. Victims
in Golconda, or with a Willpower of 10, are not affected.
Roll: Manipulation + Subterfuge, difficulty 6
Resist: Humanity, difficulty 6
An inanimate object may be infused with the power Corruption, as detailed
above, but the vampire automatically loses one Humanity for committing this
act. Such an object affects anyone it touches who would normally be subject
to this power, and if the vampire learns about the victims of this object,
she loses Humanity if her Humanity is above three.
By touching the forehead of her victim, the vampire may disfigure a target
so horribly that all characters who see her must accumulate five successes
over three Self-Control rolls, at difficulty 8, to refrain from attacking
her. (She must roll likewise if she sees herself in a mirror, to avoid smashing
the mirror.) This may be cured only by powerful rituals, or the consent of
the vampire.
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All rights reserved.
This page is an entirely unofficial use of the Vampire: The Masquarde and A World of Darkness gaming materials published by White Wolf Publishing, Inc. and not intended as an official or profit making venture in any way, shape or form. Although the use of these concepts, rules, etc., is unauthorized, no infringement is intended. This page is not affiliated with White Wolf Publishing, Inc. in any way and should not be viewed as such. This page are freely available for viewing and personal use, but are, under no circumstances whatsoever, to be sold for profit.
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