| Bear |
Strength is increased by 2 |
| Beaver |
The vampire can bite through nearly anything |
| Chameleon |
The vampire can adopt the colors of her surroundings,
adding five dice to Stealth pools if she moves slowly |
| Cougar |
Courage rolls at difficulty -1 |
| Cricket |
The vampire can make loud chirps that can temporarily
deafen others |
| Falcon |
The vampire can see great distances |
| Hare |
Perception rolls involving hearing are made at
difficulty -2 |
| Hound |
The vampire can smell more keenly, and may track
by smell with a roll of Perception + Survival, difficulty determined by
Storyteller whim |
| Leapfrog |
The vampire can jump three times her normal height
or distance |
| Serpent |
The vampire can bite a victim, who suffers two
dice of damage per turn, until cured, or the vampires power ends |
| Squirrel |
Athletics rolls involving balance are rolled at
difficulty -2 |
| Stag |
The vampire can run twice her normal speed |